Literacy for digital futures : : mind, body, text / / Kathy A. Mills, Len Unsworth and Laura Scholes.

"The unprecedented rate of global, technological, and societal change calls for a radical, new understanding of literacy. This book offers a nuanced framework for making sense of literacy by addressing knowledge as contextualized, embodied, multimodal, and digitally mediated. In today's wo...

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Place / Publishing House:New York, New York ;, London : : Routledge,, [2023]
©2023
Year of Publication:2023
Language:English
Physical Description:1 online resource (274 pages)
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Table of Contents:
  • Cover
  • Half Title
  • Title Page
  • Copyright Page
  • Dedication
  • Table of Contents
  • List of Figures
  • List of Tables
  • Foreword - Theo van Leeuwen
  • Acknowledgements
  • Abbreviations
  • Chapter 1: Introduction: Beyond education for Industry 4.0: Next-generation literacies
  • What are literacies, multimodality, and modes?
  • Mind and materiality of reading in a digital age
  • The body and senses in thought, language, and digital practice
  • Texts and digital semiotics
  • Implications for curriculum and pedagogy
  • References
  • Part I: Mind and materiality
  • References
  • Chapter 2: Mind and materiality of digital reading
  • How digital reading is reconceptualising literacy
  • New understandings of the mind and materiality for digital reading
  • Shifts in processes of the mind
  • Mental images
  • Shifts in embodied experiences
  • Multisensory stimulation
  • Learning to read
  • Virtual reality
  • Critical issues for digital reading as a mode of making meaning
  • Reading behaviours that impact on meaning making
  • Implications for literacy curriculum and pedagogy
  • Scaffolding digital reading in the early years
  • Supporting deep reading to learn in the later years
  • Recommendations for research of digital reading practices
  • Acknowledgement
  • References
  • Chapter 3: Critically evaluating multiple sources for digital futures
  • Why critical reading of online sources is important for digital futures
  • Socio-scientific issues in the networked world
  • Investigating socio-scientific issues
  • New directions for critical literacy online: the epistemic turn
  • Epistemic cognition
  • Beliefs in action
  • Implications for educational practice
  • Critical issues in approaches to evaluation of socio-scientific issues
  • Recommendations for research
  • References
  • Chapter 4: Why video gaming is an important digital literacy practice.
  • Advances in video games and implications for epistemic thinking
  • Epistemic video games
  • Serious video games
  • Action and multi-player video games
  • Video games for advancing critical literacy in educational contexts
  • Critical issues, tensions, and debates
  • Recommendations for research
  • Acknowledgement
  • References
  • Part II: Body and senses
  • References
  • Chapter 5: Embodiment, literacies, and digital media
  • Marginalised senses in embodied media literacies: Hearing, smell, and taste
  • Hearing: Sonic dimensions of language, literacy, and digital media
  • Smell: Olfaction in digital media
  • Taste: Gustation in digital media
  • Materiality in literacies and digital media practices and embodied cognition
  • Tensions for engaging the full sensorium in digital media composition
  • Classroom implications of the sensory turn for literacies
  • Future directions for researching embodiment in digital media practices
  • References
  • Chapter 6: Haptics and motion in literacy practices with digital media
  • Why touch and motion matter to literacy practices with new digital media
  • New opportunities for touch and motion in literacy practices with digital media
  • Bodily basis of meaning making and early language learning
  • Haptics in digital media practices
  • Body motion, language learning, and digital media practices
  • Tensions and challenges for touch and motion in literacy practices with digital media
  • Implications for digital media practices involving touch and motion in the classroom
  • Recommendations for researching touch and motion in new literacy practices
  • References
  • Chapter 7: Virtual, augmented, and mixed reality: New literate bodies
  • New directions for VR, AR, and MR literacies
  • Social factors: AR, VR, and MR
  • The medium: AR, VR, and MR
  • Tensions for VR, AR, and MR literacies technologies.
  • Implications of VR, AR, and MR for literacy curriculum and pedagogy
  • Recommendations for research of VR, AR, and MR literacy practices
  • References
  • Part III: Texts and digital semiotics
  • References
  • Chapter 8: Infographics and scientific literacy
  • Introduction - infographics in 21st-century literacies
  • Infographics in science learning and assessment
  • Co-articulation of language and image in student-created infographic representations
  • Mapping options for image-language integration and meaning aggregation in infographics
  • Teaching-learning experiences to enhance infographic literacy development
  • Recommendations for researching infographics literacy for digital futures
  • Acknowledgement
  • References
  • Chapter 9: Advancing animated story composition through coding
  • Refocussing programming as writing for integration in language arts curricula
  • Re-balancing programming as writing and multimodal authoring
  • Challenges in integrating coding animated narratives as multimodal authoring in ELA
  • Implications for a pedagogy of coding animated narratives in ELA
  • Re-configuring research in classroom integration of coding and literacy
  • Acknowledgement
  • References
  • Chapter 10: Digital interactive literature
  • Introduction
  • Networking dimensions of interactivity and narrative function
  • Imagic, bodily, and verbal interactivity
  • Imagic interactivity
  • Bodily interactivity
  • Interactivity in virtual reality story apps
  • Narrative functions of interactivity
  • Cultural challenges: interfacing digital interactivity and literary engagement
  • Implications for curriculum and pedagogy
  • Recommendations for research
  • References
  • Chapter 11: Conclusion: Multimaterial literacies for digital futures
  • Materiality of representation: emerging directions
  • Mind and materiality of reading: emerging directions.
  • Digital gaming futures and literacy practices
  • Influence of AI and machine learning on textual practices: algorithm-driven media
  • The future of text semiotics in multimaterial textual environments
  • Implications for future curriculum and pedagogy
  • Concluding thoughts: mind, body, and text
  • References
  • Author Index
  • Subject Index.