The videogame industry does not exist : : why we should think beyond commercial game production / / Brendan Keogh.
The precarious reality of videogame production beyond the corporate blockbuster studios of North America. The videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in certain North American, European, and East Asian cities. But m...
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Place / Publishing House: | Cambridge, MA : : The MIT Press,, 2023 |
Year of Publication: | 2023 |
Edition: | 1st ed. |
Language: | English |
Series: | The MIT Press Series
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Physical Description: | 1 online resource (267 pages) |
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