Playful Materialities : : the stuff that games are made of / / Benjamin Beil, editor.
Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magic...
Saved in:
Superior document: | Studies of digital media culture |
---|---|
TeilnehmendeR: | |
Place / Publishing House: | Bielefeld : : transcript Verlag,, 2022. |
Year of Publication: | 2022 |
Language: | English |
Series: | Studies of digital media culture.
|
Physical Description: | 1 online resource (402 pages). |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
id |
993603653804498 |
---|---|
ctrlnum |
(CKB)5850000000077601 (NjHacI)995850000000077601 (EXLCZ)995850000000077601 |
collection |
bib_alma |
record_format |
marc |
spelling |
Playful Materialities : the stuff that games are made of / Benjamin Beil, editor. Playful Materialities Bielefeld : transcript Verlag, 2022. 1 online resource (402 pages). text txt rdacontent computer c rdamedia online resource cr rdacarrier Studies of digital media culture Description based on publisher supplied metadata and other sources. Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization. Material culture. 3-7328-6200-3 Beil, Benjamin, editor. Studies of digital media culture. |
language |
English |
format |
eBook |
author2 |
Beil, Benjamin, |
author_facet |
Beil, Benjamin, |
author2_variant |
b b bb |
author2_role |
TeilnehmendeR |
title |
Playful Materialities : the stuff that games are made of / |
spellingShingle |
Playful Materialities : the stuff that games are made of / Studies of digital media culture |
title_sub |
the stuff that games are made of / |
title_full |
Playful Materialities : the stuff that games are made of / Benjamin Beil, editor. |
title_fullStr |
Playful Materialities : the stuff that games are made of / Benjamin Beil, editor. |
title_full_unstemmed |
Playful Materialities : the stuff that games are made of / Benjamin Beil, editor. |
title_auth |
Playful Materialities : the stuff that games are made of / |
title_alt |
Playful Materialities |
title_new |
Playful Materialities : |
title_sort |
playful materialities : the stuff that games are made of / |
series |
Studies of digital media culture |
series2 |
Studies of digital media culture |
publisher |
transcript Verlag, |
publishDate |
2022 |
physical |
1 online resource (402 pages). |
isbn |
3-7328-6200-3 |
callnumber-first |
G - Geography, Anthropology, Recreation |
callnumber-subject |
GN - Anthropology |
callnumber-label |
GN406 |
callnumber-sort |
GN 3406 P539 42022 |
illustrated |
Not Illustrated |
dewey-hundreds |
300 - Social sciences |
dewey-tens |
300 - Social sciences, sociology & anthropology |
dewey-ones |
306 - Culture & institutions |
dewey-full |
306 |
dewey-sort |
3306 |
dewey-raw |
306 |
dewey-search |
306 |
work_keys_str_mv |
AT beilbenjamin playfulmaterialitiesthestuffthatgamesaremadeof AT beilbenjamin playfulmaterialities |
status_str |
n |
ids_txt_mv |
(CKB)5850000000077601 (NjHacI)995850000000077601 (EXLCZ)995850000000077601 |
carrierType_str_mv |
cr |
hierarchy_parent_title |
Studies of digital media culture |
is_hierarchy_title |
Playful Materialities : the stuff that games are made of / |
container_title |
Studies of digital media culture |
author2_original_writing_str_mv |
noLinkedField |
_version_ |
1796653242019479552 |
fullrecord |
<?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01568nam a2200301 i 4500</leader><controlfield tag="001">993603653804498</controlfield><controlfield tag="005">20230511042453.0</controlfield><controlfield tag="006">m o d </controlfield><controlfield tag="007">cr |||||||||||</controlfield><controlfield tag="008">230511s2022 gw o 000 0 eng d</controlfield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CKB)5850000000077601</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(NjHacI)995850000000077601</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(EXLCZ)995850000000077601</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">NjHacI</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="c">NjHacl</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">GN406</subfield><subfield code="b">.P539 2022</subfield></datafield><datafield tag="082" ind1="0" ind2="4"><subfield code="a">306</subfield><subfield code="2">23</subfield></datafield><datafield tag="245" ind1="0" ind2="0"><subfield code="a">Playful Materialities :</subfield><subfield code="b">the stuff that games are made of /</subfield><subfield code="c">Benjamin Beil, editor.</subfield></datafield><datafield tag="246" ind1=" " ind2=" "><subfield code="a">Playful Materialities </subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Bielefeld :</subfield><subfield code="b">transcript Verlag,</subfield><subfield code="c">2022.</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (402 pages).</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="1" ind2=" "><subfield code="a">Studies of digital media culture</subfield></datafield><datafield tag="588" ind1=" " ind2=" "><subfield code="a">Description based on publisher supplied metadata and other sources.</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Material culture.</subfield></datafield><datafield tag="776" ind1=" " ind2=" "><subfield code="z">3-7328-6200-3</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Beil, Benjamin,</subfield><subfield code="e">editor.</subfield></datafield><datafield tag="830" ind1=" " ind2="0"><subfield code="a">Studies of digital media culture.</subfield></datafield><datafield tag="906" ind1=" " ind2=" "><subfield code="a">BOOK</subfield></datafield><datafield tag="ADM" ind1=" " ind2=" "><subfield code="b">2023-06-09 11:13:27 Europe/Vienna</subfield><subfield code="f">System</subfield><subfield code="c">marc21</subfield><subfield code="a">2022-09-22 08:09:39 Europe/Vienna</subfield><subfield code="g">false</subfield></datafield><datafield tag="AVE" ind1=" " ind2=" "><subfield code="i">DOAB Directory of Open Access Books</subfield><subfield code="P">DOAB Directory of Open Access Books</subfield><subfield code="x">https://eu02.alma.exlibrisgroup.com/view/uresolver/43ACC_OEAW/openurl?u.ignore_date_coverage=true&portfolio_pid=5340292160004498&Force_direct=true</subfield><subfield code="Z">5340292160004498</subfield><subfield code="b">Available</subfield><subfield code="8">5340292160004498</subfield></datafield></record></collection> |