Playful Materialities : : the stuff that games are made of / / Benjamin Beil, editor.
Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magic...
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Superior document: | Studies of digital media culture |
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TeilnehmendeR: | |
Place / Publishing House: | Bielefeld : : transcript Verlag,, 2022. |
Year of Publication: | 2022 |
Language: | English |
Series: | Studies of digital media culture.
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Physical Description: | 1 online resource (402 pages). |
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520 | |a Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization. | ||
650 | 0 | |a Material culture. | |
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700 | 1 | |a Beil, Benjamin, |e editor. | |
830 | 0 | |a Studies of digital media culture. | |
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