The Role of Gamification in Software Development Lifecycle / / Christos Kalloniatis, editor.

Increasing user awareness in various information and communication technology (ICT) activities is one of the most challenging tasks for organizations. One popular way to engage users in various domains is gamification, which is the use of game elements and digital game design techniques in non-game...

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Place / Publishing House:London : : IntechOpen,, 2021.
Year of Publication:2021
Language:English
Physical Description:1 online resource (144 pages)
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spelling The Role of Gamification in Software Development Lifecycle / Christos Kalloniatis, editor.
London : IntechOpen, 2021.
1 online resource (144 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Description based on publisher supplied metadata and other sources.
Increasing user awareness in various information and communication technology (ICT) activities is one of the most challenging tasks for organizations. One popular way to engage users in various domains is gamification, which is the use of game elements and digital game design techniques in non-game applications. By using game elements, applications become more attractive and provide benefits such as increased user activity and sociability, quality, and productivity of actions. Gamification is introduced in various stages of the software development lifecycle starting with the first phase of eliciting requirements to the final phases of testing and evaluation of the system to be. In parallel, the introduction of game elements in non-games raises a number of security and privacy issues. This book presents innovative research efforts and technical solutions related to gamification and improving user engagement in all stages of the development process.
Includes bibliographical references.
Video games.
1-83962-867-7
Kalloniatis, Christos, editor.
language English
format eBook
author2 Kalloniatis, Christos,
author_facet Kalloniatis, Christos,
author2_variant c k ck
author2_role TeilnehmendeR
title The Role of Gamification in Software Development Lifecycle /
spellingShingle The Role of Gamification in Software Development Lifecycle /
title_full The Role of Gamification in Software Development Lifecycle / Christos Kalloniatis, editor.
title_fullStr The Role of Gamification in Software Development Lifecycle / Christos Kalloniatis, editor.
title_full_unstemmed The Role of Gamification in Software Development Lifecycle / Christos Kalloniatis, editor.
title_auth The Role of Gamification in Software Development Lifecycle /
title_new The Role of Gamification in Software Development Lifecycle /
title_sort the role of gamification in software development lifecycle /
publisher IntechOpen,
publishDate 2021
physical 1 online resource (144 pages)
isbn 1-83962-867-7
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.27 T44 42021
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8
dewey-sort 3794.8
dewey-raw 794.8
dewey-search 794.8
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