The Role of Gamification in Software Development Lifecycle / / Christos Kalloniatis, editor.

Increasing user awareness in various information and communication technology (ICT) activities is one of the most challenging tasks for organizations. One popular way to engage users in various domains is gamification, which is the use of game elements and digital game design techniques in non-game...

Full description

Saved in:
Bibliographic Details
TeilnehmendeR:
Place / Publishing House:London : : IntechOpen,, 2021.
Year of Publication:2021
Language:English
Physical Description:1 online resource (144 pages)
Tags: Add Tag
No Tags, Be the first to tag this record!
LEADER 01995nam a2200313 i 4500
001 993603415204498
005 20240613222514.0
006 m o d
007 cr#|||||||||||
008 230629s2021 enk ob 000 0 eng d
024 7 |a 10.5772/intechopen.91113  |2 doi 
035 |a (CKB)5400000000044974 
035 |a (NjHacI)995400000000044974 
035 |a (EXLCZ)995400000000044974 
040 |a NjHacI  |b eng  |e rda  |c NjHacl 
050 4 |a GV1469.27  |b .T44 2021 
082 0 4 |a 794.8  |2 23 
245 0 4 |a The Role of Gamification in Software Development Lifecycle /  |c Christos Kalloniatis, editor. 
264 1 |a London :  |b IntechOpen,  |c 2021. 
300 |a 1 online resource (144 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 |a Description based on publisher supplied metadata and other sources. 
520 |a Increasing user awareness in various information and communication technology (ICT) activities is one of the most challenging tasks for organizations. One popular way to engage users in various domains is gamification, which is the use of game elements and digital game design techniques in non-game applications. By using game elements, applications become more attractive and provide benefits such as increased user activity and sociability, quality, and productivity of actions. Gamification is introduced in various stages of the software development lifecycle starting with the first phase of eliciting requirements to the final phases of testing and evaluation of the system to be. In parallel, the introduction of game elements in non-games raises a number of security and privacy issues. This book presents innovative research efforts and technical solutions related to gamification and improving user engagement in all stages of the development process. 
504 |a Includes bibliographical references. 
650 0 |a Video games. 
776 |z 1-83962-867-7 
700 1 |a Kalloniatis, Christos,  |e editor. 
906 |a BOOK 
ADM |b 2024-06-14 02:04:27 Europe/Vienna  |f system  |c marc21  |a 2022-04-04 09:22:53 Europe/Vienna  |g false 
AVE |i DOAB Directory of Open Access Books  |P DOAB Directory of Open Access Books  |x https://eu02.alma.exlibrisgroup.com/view/uresolver/43ACC_OEAW/openurl?u.ignore_date_coverage=true&portfolio_pid=5351665910004498&Force_direct=true  |Z 5351665910004498  |b Available  |8 5351665910004498