Game poems : : videogame design as lyric practice / / Jordan Magnuson.

"Scholars, critics, and creators describe certain videogames as being "poetic," yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice, independent game designer Jordan Magnuson explores the convergences between game making and lyr...

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Place / Publishing House:Amherst : : Amherst College Press,, [2023]
©2023
Year of Publication:2023
Language:English
Physical Description:1 online resource
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Table of Contents:
  • Cover
  • Half Title
  • Title Page
  • Copyright Page
  • Dedication
  • Contents
  • Acknowledgments
  • Introduction. Why Poetry as a Lens for Videogames?
  • Part I. What Is a "Game Poem"?
  • Chapter 1. Thinking in Terms of Lyric Poetry
  • Chapter 2. Game Poems are Short
  • Chapter 3. Game Poems are Subjective
  • Chapter 4. Game Poems Make Use of Poetic Address
  • Chapter 5. Game Poems Exist in a Ritual Space Rather Than a Narrative Space
  • Chapter 6. Game Poems are Hyperbolic
  • Chapter 7. Game Poems are Bound to Metaphor and Ambiguous Imagery
  • Chapter 8. Game Poems Juxtapose Signified Meaning With Material Meaning
  • Chapter 9. The Value of Identifying Game Poems
  • Part II. Making Game Poems in Practice
  • Chapter 10. What is the Material of the Videogame Poet?
  • Chapter 11. Thinking in Terms of Language and Signifiers
  • Chapter 12. One Vision of Poetic Intervention
  • Chapter 13. Recasting the Language of Videogames
  • Chapter 14. Making Game Poems in Practice: A Beginner's Guide
  • Chapter 15. Why We Need Game Poems: A Brief Conclusion
  • Appendix I Tools and Resources for Finding and Making Game Poems
  • Notes
  • Bibliography.