Game poems : : videogame design as lyric practice / / Jordan Magnuson.
"Scholars, critics, and creators describe certain videogames as being "poetic," yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice, independent game designer Jordan Magnuson explores the convergences between game making and lyr...
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Place / Publishing House: | Amherst : : Amherst College Press,, [2023] ©2023 |
Year of Publication: | 2023 |
Language: | English |
Physical Description: | 1 online resource |
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Table of Contents:
- Cover
- Half Title
- Title Page
- Copyright Page
- Dedication
- Contents
- Acknowledgments
- Introduction. Why Poetry as a Lens for Videogames?
- Part I. What Is a "Game Poem"?
- Chapter 1. Thinking in Terms of Lyric Poetry
- Chapter 2. Game Poems are Short
- Chapter 3. Game Poems are Subjective
- Chapter 4. Game Poems Make Use of Poetic Address
- Chapter 5. Game Poems Exist in a Ritual Space Rather Than a Narrative Space
- Chapter 6. Game Poems are Hyperbolic
- Chapter 7. Game Poems are Bound to Metaphor and Ambiguous Imagery
- Chapter 8. Game Poems Juxtapose Signified Meaning With Material Meaning
- Chapter 9. The Value of Identifying Game Poems
- Part II. Making Game Poems in Practice
- Chapter 10. What is the Material of the Videogame Poet?
- Chapter 11. Thinking in Terms of Language and Signifiers
- Chapter 12. One Vision of Poetic Intervention
- Chapter 13. Recasting the Language of Videogames
- Chapter 14. Making Game Poems in Practice: A Beginner's Guide
- Chapter 15. Why We Need Game Poems: A Brief Conclusion
- Appendix I Tools and Resources for Finding and Making Game Poems
- Notes
- Bibliography.