Game poems : : videogame design as lyric practice / / Jordan Magnuson.

"Scholars, critics, and creators describe certain videogames as being "poetic," yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice, independent game designer Jordan Magnuson explores the convergences between game making and lyr...

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Place / Publishing House:Amherst : : Amherst College Press,, [2023]
©2023
Year of Publication:2023
Language:English
Physical Description:1 online resource
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spelling Magnuson, Jordan, author.
Game poems : videogame design as lyric practice / Jordan Magnuson.
Amherst : Amherst College Press, [2023]
©2023
1 online resource
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Description based on publisher supplied metadata and other sources.
Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Contents -- Acknowledgments -- Introduction. Why Poetry as a Lens for Videogames? -- Part I. What Is a "Game Poem"? -- Chapter 1. Thinking in Terms of Lyric Poetry -- Chapter 2. Game Poems are Short -- Chapter 3. Game Poems are Subjective -- Chapter 4. Game Poems Make Use of Poetic Address -- Chapter 5. Game Poems Exist in a Ritual Space Rather Than a Narrative Space -- Chapter 6. Game Poems are Hyperbolic -- Chapter 7. Game Poems are Bound to Metaphor and Ambiguous Imagery -- Chapter 8. Game Poems Juxtapose Signified Meaning With Material Meaning -- Chapter 9. The Value of Identifying Game Poems -- Part II. Making Game Poems in Practice -- Chapter 10. What is the Material of the Videogame Poet? -- Chapter 11. Thinking in Terms of Language and Signifiers -- Chapter 12. One Vision of Poetic Intervention -- Chapter 13. Recasting the Language of Videogames -- Chapter 14. Making Game Poems in Practice: A Beginner's Guide -- Chapter 15. Why We Need Game Poems: A Brief Conclusion -- Appendix I Tools and Resources for Finding and Making Game Poems -- Notes -- Bibliography.
"Scholars, critics, and creators describe certain videogames as being "poetic," yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice, independent game designer Jordan Magnuson explores the convergences between game making and lyric poetry and makes the surprising proposition that videogames can operate as a kind of poetry apart from any reliance on linguistic signs or symbols. This rigorous and accessible short book first examines characteristics of lyric poetry and explores how certain videogames can be appreciated more fully when read in light of the lyric tradition-that is, when read as "game poems." Magnuson then lays groundwork for those wishing to make game poems in practice, providing practical tips and pointers along with tools and resources. Rather than propose a monolithic framework or draw a sharp line between videogame poems and poets and their nonpoetic counterparts, Game Poems brings to light new insights for videogames and for poetry by promoting creative dialogue between disparate fields. The result is a lively account of poetic game-making praxis"-- Provided by publisher.
Video games.
Electronic books.
1-943208-89-1
1-943208-52-2
language English
format eBook
author Magnuson, Jordan,
spellingShingle Magnuson, Jordan,
Game poems : videogame design as lyric practice /
Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Contents -- Acknowledgments -- Introduction. Why Poetry as a Lens for Videogames? -- Part I. What Is a "Game Poem"? -- Chapter 1. Thinking in Terms of Lyric Poetry -- Chapter 2. Game Poems are Short -- Chapter 3. Game Poems are Subjective -- Chapter 4. Game Poems Make Use of Poetic Address -- Chapter 5. Game Poems Exist in a Ritual Space Rather Than a Narrative Space -- Chapter 6. Game Poems are Hyperbolic -- Chapter 7. Game Poems are Bound to Metaphor and Ambiguous Imagery -- Chapter 8. Game Poems Juxtapose Signified Meaning With Material Meaning -- Chapter 9. The Value of Identifying Game Poems -- Part II. Making Game Poems in Practice -- Chapter 10. What is the Material of the Videogame Poet? -- Chapter 11. Thinking in Terms of Language and Signifiers -- Chapter 12. One Vision of Poetic Intervention -- Chapter 13. Recasting the Language of Videogames -- Chapter 14. Making Game Poems in Practice: A Beginner's Guide -- Chapter 15. Why We Need Game Poems: A Brief Conclusion -- Appendix I Tools and Resources for Finding and Making Game Poems -- Notes -- Bibliography.
author_facet Magnuson, Jordan,
author_variant j m jm
author_role VerfasserIn
author_sort Magnuson, Jordan,
title Game poems : videogame design as lyric practice /
title_sub videogame design as lyric practice /
title_full Game poems : videogame design as lyric practice / Jordan Magnuson.
title_fullStr Game poems : videogame design as lyric practice / Jordan Magnuson.
title_full_unstemmed Game poems : videogame design as lyric practice / Jordan Magnuson.
title_auth Game poems : videogame design as lyric practice /
title_new Game poems :
title_sort game poems : videogame design as lyric practice /
publisher Amherst College Press,
publishDate 2023
physical 1 online resource
contents Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Contents -- Acknowledgments -- Introduction. Why Poetry as a Lens for Videogames? -- Part I. What Is a "Game Poem"? -- Chapter 1. Thinking in Terms of Lyric Poetry -- Chapter 2. Game Poems are Short -- Chapter 3. Game Poems are Subjective -- Chapter 4. Game Poems Make Use of Poetic Address -- Chapter 5. Game Poems Exist in a Ritual Space Rather Than a Narrative Space -- Chapter 6. Game Poems are Hyperbolic -- Chapter 7. Game Poems are Bound to Metaphor and Ambiguous Imagery -- Chapter 8. Game Poems Juxtapose Signified Meaning With Material Meaning -- Chapter 9. The Value of Identifying Game Poems -- Part II. Making Game Poems in Practice -- Chapter 10. What is the Material of the Videogame Poet? -- Chapter 11. Thinking in Terms of Language and Signifiers -- Chapter 12. One Vision of Poetic Intervention -- Chapter 13. Recasting the Language of Videogames -- Chapter 14. Making Game Poems in Practice: A Beginner's Guide -- Chapter 15. Why We Need Game Poems: A Brief Conclusion -- Appendix I Tools and Resources for Finding and Making Game Poems -- Notes -- Bibliography.
isbn 1-943208-53-0
1-943208-89-1
1-943208-52-2
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.37 M34 42023
genre Electronic books.
genre_facet Electronic books.
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8
dewey-sort 3794.8
dewey-raw 794.8
dewey-search 794.8
oclc_num 1380459283
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is_hierarchy_title Game poems : videogame design as lyric practice /
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