The Pop Theology of Videogames : : Producing and Playing with Religion / / Lars de Wildt.
Young people in the West are more likely to encounter religion in videogames than in places of worship like churches, mosques or temples. Lars de Wildt interviews developers and players of games such as Assassin's Creed to find out how and why the Pop Theology of Videogames is so appealing to m...
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Superior document: | Games and Play ; 8. |
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VerfasserIn: | |
Place / Publishing House: | Amsterdam : : Amsterdam University Press,, 2023. |
Year of Publication: | 2023 |
Edition: | First edition. |
Language: | English |
Series: | Games and play (Amsterdam, Netherlands)
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Physical Description: | 1 online resource (158 pages) :; illustrations |
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Table of Contents:
- Chapter 1. Introduction
- Part I. Producing Religion "Which choices lead game-makers to use religion in their videogames?"
- Chapter 2. Making Religion at Ubisoft
- Chapter 3. Indie-pendent: the Arthouse Gods of Indie games
- Part II. Consuming Religion "How do players make sense of and relate to religion in videogames?"
- Chapter 4. Public Religion on Videogame Forums
- Chapter 5. Single-player Religion
- Part III. Conclusion
- Chapter 6. Pop Theology.
- Bibliography
- Index.