The magic circle : : principles of gaming & simulation / / Jan H. G. Klabbers.

The purpose of this unique book is to present principles underlying the design and use of gaming and simulation. This frame-of-reference will enlighten the characteristics of particular games and simulations from a common perspective. The author pays less attention to instrumental reasoning than to...

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Superior document:Modeling and Simulation for Learning and Instruction ; 1
VerfasserIn:
Place / Publishing House:Rotterdam, Netherlands : : Sense Publishers,, 2009.
Year of Publication:2009
Language:English
Series:Modeling and Simulation for Learning and Instruction ; 1.
Physical Description:1 online resource
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spelling Klabbers, Jan H. G., author.
The magic circle : principles of gaming & simulation / Jan H. G. Klabbers.
Rotterdam, Netherlands : Sense Publishers, 2009.
1 online resource
text txt rdacontent
computer c rdamedia
online resource rdacarrier
Modeling and Simulation for Learning and Instruction ; 1
Description based on print version record.
The purpose of this unique book is to present principles underlying the design and use of gaming and simulation. This frame-of-reference will enlighten the characteristics of particular games and simulations from a common perspective. The author pays less attention to instrumental reasoning than to methodological questions. The main reason for choosing this road is the lack of a robust methodology that underpins gaming and simulation methods. Gaming and simulation are more than methods and tools. They are firstly a way of thinking, and secondly, a method and a technique. In addition, the framework presented will help to grasp the interplay between forms of knowledge and knowledge content in connection with gaming. Interplay, which evolves through the action of the players. These notions are considered preconditions for raising epistemological questions in relation to the educational value of games and simulations. They will provide a proper context for addressing design science and analytical science approaches to artifact assessment and theory development and testing. Due to the high diversity of approaches which the field has to accommodate the author chooses an interdisciplinary and where appropriate meta-disciplinary approach.
Simulation methods.
Game theory.
Simulation games in education.
90-8790-007-4
Modeling and Simulation for Learning and Instruction ; 1.
language English
format eBook
author Klabbers, Jan H. G.,
spellingShingle Klabbers, Jan H. G.,
The magic circle : principles of gaming & simulation /
Modeling and Simulation for Learning and Instruction ;
author_facet Klabbers, Jan H. G.,
author_variant j h g k jhg jhgk
author_role VerfasserIn
author_sort Klabbers, Jan H. G.,
title The magic circle : principles of gaming & simulation /
title_sub principles of gaming & simulation /
title_full The magic circle : principles of gaming & simulation / Jan H. G. Klabbers.
title_fullStr The magic circle : principles of gaming & simulation / Jan H. G. Klabbers.
title_full_unstemmed The magic circle : principles of gaming & simulation / Jan H. G. Klabbers.
title_auth The magic circle : principles of gaming & simulation /
title_new The magic circle :
title_sort the magic circle : principles of gaming & simulation /
series Modeling and Simulation for Learning and Instruction ;
series2 Modeling and Simulation for Learning and Instruction ;
publisher Sense Publishers,
publishDate 2009
physical 1 online resource
isbn 90-8790-310-3
1-280-81228-1
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90-8790-091-0
90-8790-007-4
callnumber-first Q - Science
callnumber-subject QA - Mathematics
callnumber-label QA269
callnumber-sort QA 3269 K533 42009
illustrated Illustrated
dewey-hundreds 300 - Social sciences
dewey-tens 370 - Education
dewey-ones 370 - Education
dewey-full 370.15
dewey-sort 3370.15
dewey-raw 370.15
dewey-search 370.15
oclc_num 1024262304
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hierarchy_parent_title Modeling and Simulation for Learning and Instruction ; 1
hierarchy_sequence 1.
is_hierarchy_title The magic circle : principles of gaming & simulation /
container_title Modeling and Simulation for Learning and Instruction ; 1
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