The magic circle : : principles of gaming & simulation / / Jan H. G. Klabbers.

The purpose of this unique book is to present principles underlying the design and use of gaming and simulation. This frame-of-reference will enlighten the characteristics of particular games and simulations from a common perspective. The author pays less attention to instrumental reasoning than to...

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Bibliographic Details
Superior document:Modeling and Simulation for Learning and Instruction ; 1
VerfasserIn:
Place / Publishing House:Rotterdam, Netherlands : : Sense Publishers,, 2009.
Year of Publication:2009
Language:English
Series:Modeling and Simulation for Learning and Instruction ; 1.
Physical Description:1 online resource
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520 |a The purpose of this unique book is to present principles underlying the design and use of gaming and simulation. This frame-of-reference will enlighten the characteristics of particular games and simulations from a common perspective. The author pays less attention to instrumental reasoning than to methodological questions. The main reason for choosing this road is the lack of a robust methodology that underpins gaming and simulation methods. Gaming and simulation are more than methods and tools. They are firstly a way of thinking, and secondly, a method and a technique. In addition, the framework presented will help to grasp the interplay between forms of knowledge and knowledge content in connection with gaming. Interplay, which evolves through the action of the players. These notions are considered preconditions for raising epistemological questions in relation to the educational value of games and simulations. They will provide a proper context for addressing design science and analytical science approaches to artifact assessment and theory development and testing. Due to the high diversity of approaches which the field has to accommodate the author chooses an interdisciplinary and where appropriate meta-disciplinary approach. 
650 0 |a Simulation methods. 
650 0 |a Game theory. 
650 0 |a Simulation games in education. 
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830 0 |a Modeling and Simulation for Learning and Instruction ;  |v 1. 
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