Serious educational game assessment : : practical methods and models for educational games, simulations and virtual worlds / / edited by Leonard Annetta, Stephen C. Bronack.

In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about these issues, has never been greater.  There is growing appreciation across the broader education community that...

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Year of Publication:2011
Edition:1st ed. 2011.
Language:English
Physical Description:1 online resource (280 p.)
Notes:Description based upon print version of record.
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spelling Serious educational game assessment : practical methods and models for educational games, simulations and virtual worlds / edited by Leonard Annetta, Stephen C. Bronack.
1st ed. 2011.
Rotterdam : Sense Publishers, c2011.
1 online resource (280 p.)
text txt
computer c
online resource cr
Description based upon print version of record.
English
Preliminary Material / Leonard Annetta and Stephen C. Bronack -- Assessing Gaming, Computer and Scientific Inquiry Self-Efficacy in a Virtual Environment / Diane Jass Ketelhut -- Self-Regulation Within Game-Based Learning Environments / John Neitfeld and Lucy R. Shores -- The Wild West of Assessment / Christopher J. Ferguson -- Diagrammatic Inquiry / Owen Kelly -- Assessing Serious Educational Games / Leonard A. Annetta , Richard Lamb and Marcus Stone -- Game Assesement using the E/E Grid / Ricardo Javier Rademacher Mena -- Assessment using After-Action Review / Randy Brown -- Usability and Play Testing / Scott Warren , Greg Jones and Lin Lin -- Change is Constant; The Game is Serious / Kristen Cromer -- Learning in Virtual Worlds / Margaret Corbit , Jennifer Wofford and Suzanne Kolodziej -- Mitigating the Hawthorne Effect Using Computer Simulations / Shawn Y. Holmes -- Endogenous Learning in Multi user Virtual Environments / Dave R. Dannenberg and Michael A. Evans -- Art Education Avatars in Action / Lilly Lu -- Assessing Learning and Identity in Augmentd Reality Science Games / Matt Dunleavy and Brittney Simmons -- Semi-Virtual Embodied Learning-Real World Stem Assessment / Mina C. Johnson-Glenberg , David Birchfield , Philippos Savvides and Colleen Megowan-Romanowicz -- An Open-Ended, Emergent Approach for Studying Serious Games / Matthew J. Sharritt.
In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about these issues, has never been greater.  There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens, not only regularly occurring in schools and in after-school programs, but also in informal settings like museums, science centers, zoos and aquariums, at home with family, in the workplace, during leisure time when children and adults participate in community-based activities. This blurring of the boundaries of where, when, why, how and with whom people learn, along with better understandings of learning as a personally constructed, life-long process of making meaning and shaping identity, has initiated a growing awareness in the field that the questions and frameworks guiding assessing these environments should be reconsidered in light of these new realities. The audience for this book will be researchers working in the Serious Games arena along with distance education instructors and administrators and students on the cutting edge of assessment in computer generated environments.
Includes bibliographical references.
Simulation games in education Evaluation.
Education, Higher Effect of technological innovations on.
Computer-assisted instruction Evaluation.
Educational technology Evaluation.
94-6091-328-8
Annetta, Leonard A.
Bronack, Stephen C.
language English
format eBook
author2 Annetta, Leonard A.
Bronack, Stephen C.
author_facet Annetta, Leonard A.
Bronack, Stephen C.
author2_variant l a a la laa
s c b sc scb
author2_role TeilnehmendeR
TeilnehmendeR
author_sort Annetta, Leonard A.
author_additional Leonard Annetta and Stephen C. Bronack -- Assessing Gaming, Computer and Scientific Inquiry Self-Efficacy in a Virtual Environment /
Diane Jass Ketelhut -- Self-Regulation Within Game-Based Learning Environments /
John Neitfeld and Lucy R. Shores -- The Wild West of Assessment /
Christopher J. Ferguson -- Diagrammatic Inquiry /
Owen Kelly -- Assessing Serious Educational Games /
Leonard A. Annetta , Richard Lamb and Marcus Stone -- Game Assesement using the E/E Grid /
Ricardo Javier Rademacher Mena -- Assessment using After-Action Review /
Randy Brown -- Usability and Play Testing /
Scott Warren , Greg Jones and Lin Lin -- Change is Constant; The Game is Serious /
Kristen Cromer -- Learning in Virtual Worlds /
Margaret Corbit , Jennifer Wofford and Suzanne Kolodziej -- Mitigating the Hawthorne Effect Using Computer Simulations /
Shawn Y. Holmes -- Endogenous Learning in Multi user Virtual Environments /
Dave R. Dannenberg and Michael A. Evans -- Art Education Avatars in Action /
Lilly Lu -- Assessing Learning and Identity in Augmentd Reality Science Games /
Matt Dunleavy and Brittney Simmons -- Semi-Virtual Embodied Learning-Real World Stem Assessment /
Mina C. Johnson-Glenberg , David Birchfield , Philippos Savvides and Colleen Megowan-Romanowicz -- An Open-Ended, Emergent Approach for Studying Serious Games /
Matthew J. Sharritt.
title Serious educational game assessment : practical methods and models for educational games, simulations and virtual worlds /
spellingShingle Serious educational game assessment : practical methods and models for educational games, simulations and virtual worlds /
Preliminary Material /
title_sub practical methods and models for educational games, simulations and virtual worlds /
title_full Serious educational game assessment : practical methods and models for educational games, simulations and virtual worlds / edited by Leonard Annetta, Stephen C. Bronack.
title_fullStr Serious educational game assessment : practical methods and models for educational games, simulations and virtual worlds / edited by Leonard Annetta, Stephen C. Bronack.
title_full_unstemmed Serious educational game assessment : practical methods and models for educational games, simulations and virtual worlds / edited by Leonard Annetta, Stephen C. Bronack.
title_auth Serious educational game assessment : practical methods and models for educational games, simulations and virtual worlds /
title_new Serious educational game assessment :
title_sort serious educational game assessment : practical methods and models for educational games, simulations and virtual worlds /
publisher Sense Publishers,
publishDate 2011
physical 1 online resource (280 p.)
edition 1st ed. 2011.
contents Preliminary Material /
isbn 94-6091-329-6
94-6091-328-8
callnumber-first L - Education
callnumber-subject LB - Theory and Practice of Education
callnumber-label LB1029
callnumber-sort LB 41029 S53 S47 42011
illustrated Illustrated
dewey-hundreds 300 - Social sciences
dewey-tens 370 - Education
dewey-ones 370 - Education
dewey-full 370
dewey-sort 3370
dewey-raw 370
dewey-search 370
oclc_num 754717026
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