Cultural perspectives of video games : : from desiger to player / / edited by Adam L. Brackin, Natacha Guyot.
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Place / Publishing House: | Oxford, United Kingdom : : Inter-Disciplinary Press,, [2012] ©2012 |
Year of Publication: | 2012 |
Language: | English |
Series: | Critical issues
|
Physical Description: | 1 online resource |
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993582933604498 |
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ctrlnum |
(CKB)4920000000127000 (OCoLC)839986147 (nllekb)BRILL9781848881617 (MiAaPQ)EBC6359631 (EXLCZ)994920000000127000 |
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Cultural perspectives of video games : from desiger to player / edited by Adam L. Brackin, Natacha Guyot. Oxford, United Kingdom : Inter-Disciplinary Press, [2012] ©2012 1 online resource text txt rdacontent computer c rdamedia online resource rdacarrier Critical issues Description based on print version record. Video games. 90-04-40361-2 Brackin, Adam L., editor. Guyot, Natacha, editor. |
language |
English |
format |
eBook |
author2 |
Brackin, Adam L., Guyot, Natacha, |
author_facet |
Brackin, Adam L., Guyot, Natacha, |
author2_variant |
a l b al alb n g ng |
author2_role |
TeilnehmendeR TeilnehmendeR |
title |
Cultural perspectives of video games : from desiger to player / |
spellingShingle |
Cultural perspectives of video games : from desiger to player / Critical issues |
title_sub |
from desiger to player / |
title_full |
Cultural perspectives of video games : from desiger to player / edited by Adam L. Brackin, Natacha Guyot. |
title_fullStr |
Cultural perspectives of video games : from desiger to player / edited by Adam L. Brackin, Natacha Guyot. |
title_full_unstemmed |
Cultural perspectives of video games : from desiger to player / edited by Adam L. Brackin, Natacha Guyot. |
title_auth |
Cultural perspectives of video games : from desiger to player / |
title_new |
Cultural perspectives of video games : |
title_sort |
cultural perspectives of video games : from desiger to player / |
series |
Critical issues |
series2 |
Critical issues |
publisher |
Inter-Disciplinary Press, |
publishDate |
2012 |
physical |
1 online resource |
isbn |
1-84888-161-4 90-04-40361-2 |
callnumber-first |
G - Geography, Anthropology, Recreation |
callnumber-subject |
GV - Leisure and Recreation |
callnumber-label |
GV1469 |
callnumber-sort |
GV 41469.37 C858 42012 |
illustrated |
Not Illustrated |
dewey-hundreds |
700 - Arts & recreation |
dewey-tens |
790 - Sports, games & entertainment |
dewey-ones |
794 - Indoor games of skill |
dewey-full |
794.8 |
dewey-sort |
3794.8 |
dewey-raw |
794.8 |
dewey-search |
794.8 |
oclc_num |
839986147 |
work_keys_str_mv |
AT brackinadaml culturalperspectivesofvideogamesfromdesigertoplayer AT guyotnatacha culturalperspectivesofvideogamesfromdesigertoplayer |
status_str |
n |
ids_txt_mv |
(CKB)4920000000127000 (OCoLC)839986147 (nllekb)BRILL9781848881617 (MiAaPQ)EBC6359631 (EXLCZ)994920000000127000 |
is_hierarchy_title |
Cultural perspectives of video games : from desiger to player / |
author2_original_writing_str_mv |
noLinkedField noLinkedField |
_version_ |
1796652904935849984 |
fullrecord |
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