Virtual reality : : the last human narrative? / / by Thorsten Botz-Bornstein.
Is virtual reality the latest grand narrative that humanity has produced? Our civilization is determined by a shift from an “original event” to a virtual “narrative”. This concerns not only virtual reality but also psychoanalysis, gene-technology, and globalization. Psychoanalysis transforms the dre...
Saved in:
Superior document: | Critical Posthumanisms, Volume 1 |
---|---|
VerfasserIn: | |
Place / Publishing House: | Leiden, Netherlands ;, Boston, Massachusetts : : Brill Rodopi,, 2016. ©2016 |
Year of Publication: | 2016 |
Language: | English |
Series: | Critical posthumanisms (Leiden, Netherlands) ;
Volume 1. |
Physical Description: | 1 online resource (242 p.) |
Notes: | Description based upon print version of record. |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
LEADER | 03794nam a2200637 i 4500 | ||
---|---|---|---|
001 | 993582283004498 | ||
005 | 20230126212951.0 | ||
006 | m o d | | ||
007 | cr -n--------- | ||
008 | 160624t20162016ne a ob 001 0 eng d | ||
020 | |a 90-04-30230-1 | ||
024 | 7 | |a 10.1163/9789004302303 |2 DOI | |
035 | |a (CKB)3710000000442134 | ||
035 | |a (EBL)4540496 | ||
035 | |a (SSID)ssj0001672793 | ||
035 | |a (PQKBManifestationID)16470503 | ||
035 | |a (PQKBTitleCode)TC0001672793 | ||
035 | |a (PQKBWorkID)15012890 | ||
035 | |a (PQKB)10879870 | ||
035 | |a (MiAaPQ)EBC4540496 | ||
035 | |a (OCoLC)918997533 | ||
035 | |a (nllekb)BRILL9789004302303 | ||
035 | |a (EXLCZ)993710000000442134 | ||
040 | |a MiAaPQ |b eng |e rda |e pn |c MiAaPQ |d MiAaPQ | ||
041 | |a eng | ||
050 | 4 | |a BD311 |b .B689 2016 | |
072 | 7 | |a HPCF |2 bicssc | |
072 | 7 | |a PHI016000 |2 bisacsh | |
082 | 0 | |a 111 |2 23 | |
100 | 1 | |a Botz-Bornstein, Thorsten, |e author. | |
245 | 1 | 0 | |a Virtual reality : |b the last human narrative? / |c by Thorsten Botz-Bornstein. |
264 | 1 | |a Leiden, Netherlands ; |a Boston, Massachusetts : |b Brill Rodopi, |c 2016. | |
264 | 4 | |c ©2016 | |
300 | |a 1 online resource (242 p.) | ||
336 | |a text |b txt | ||
337 | |a computer |b c | ||
338 | |a online resource |b cr | ||
490 | 1 | |a Critical Posthumanisms, |x 1872-0943 ; |v Volume 1 | |
500 | |a Description based upon print version of record. | ||
546 | |a English | ||
505 | 0 | 0 | |a Preliminary Material -- Introduction -- Prelude: Narrated Time and Non-Narrated Time or Why We Are All Dreaming of the Japanese Clock -- 1. Eighteenth-Century Rationalism and the Search for the Absolutely Real: When Friedrich Bouterwek Invented Virtual Reality -- 2. Posthumanism: The “Autistic Condition?” -- 3. From Civilization to Culture: About the Dreamlike Character of Global Civilization -- 4. Genes and Pixels: Bio-Genetics’ Posthuman Aesthetics of the Virtual -- 5. Posthumanism and “Multi-Realism”: Comparing The Matrix with Tarkovsky’s Stalker and Solaris -- 6. The Aesthetics of Frozen Dreams: Jeff Koons and Mariko Mori -- 7. From Perspective to “All-Unity” or the Narrative of Virtual Cosmology -- 8. What Would Nietzsche have Thought about Virtual Reality? Nietzsche and Cyberpunk -- Conclusion -- Bibliography -- Index. |
520 | |a Is virtual reality the latest grand narrative that humanity has produced? Our civilization is determined by a shift from an “original event” to a virtual “narrative”. This concerns not only virtual reality but also psychoanalysis, gene-technology, and globalization. Psychoanalysis transforms the dream into a narrative and is able to spell out the dream’s symbols. Gene-technology narrates dynamic, self-evolving evolution as a “gene code”. Discourses on “globalization” let the globe appear as once more globalized because reproduced through narrative. Finally, reality itself has come to be narrated in the form of a second reality that is called “virtual”. This book attempts to disentangle the characteristics of human reality and posthuman virtual reality and asks whether it is possible to reconcile both. | ||
504 | |a Includes bibliographical references and index. | ||
588 | |a Description based on print version record. | ||
650 | 0 | |a Virtual reality. | |
650 | 0 | |a Reality. | |
650 | 0 | |a Technology |x Philosophy. | |
650 | 0 | |a Human-computer interaction. | |
650 | 0 | |a Narration (Rhetoric) | |
650 | 0 | |a Psychoanalysis. | |
650 | 0 | |a Genetic engineering. | |
650 | 0 | |a Biotechnology. | |
650 | 0 | |a Globalization |x Social aspects. | |
650 | 0 | |a Art |x Philosophy. | |
776 | |z 90-420-2109-8 | ||
830 | 0 | |a Critical posthumanisms (Leiden, Netherlands) ; |v Volume 1. | |
906 | |a BOOK | ||
ADM | |b 2023-02-28 11:46:16 Europe/Vienna |f System |c marc21 |a 2015-07-11 20:43:07 Europe/Vienna |g false | ||
AVE | |i Brill |P EBA Brill All |x https://eu02.alma.exlibrisgroup.com/view/uresolver/43ACC_OEAW/openurl?u.ignore_date_coverage=true&portfolio_pid=5343269030004498&Force_direct=true |Z 5343269030004498 |b Available |8 5343269030004498 |