Playing with teaching : : considerations for implementing gaming literacies in the classroom / / edited by Antero Garcia, Shelbie Witte and Jennifer S. Dail.
The possibilities of gaming for transformative and equity-driven instructional teaching practice are more robust than ever before. And yet, support for designing playful learning opportunities are too often not addressed or taught in professional development or teacher education programs. Considerin...
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Superior document: | Gaming ecologies and pedagogies series ; Volume 4 |
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Place / Publishing House: | Leiden, The Netherlands ;, Boston : : Brill Sense,, [2020] ©2020 |
Year of Publication: | 2020 |
Language: | English |
Series: | Gaming ecologies and pedagogies series ;
Volume 4. |
Physical Description: | 1 online resource. |
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Playing with teaching : considerations for implementing gaming literacies in the classroom / edited by Antero Garcia, Shelbie Witte and Jennifer S. Dail. Leiden, The Netherlands ; Boston : Brill Sense, [2020] ©2020 1 online resource. text txt rdacontent computer c rdamedia online resource rdacarrier Gaming ecologies and pedagogies series ; Volume 4 The possibilities of gaming for transformative and equity-driven instructional teaching practice are more robust than ever before. And yet, support for designing playful learning opportunities are too often not addressed or taught in professional development or teacher education programs. Considering the complex demands in public schools today and the niche pockets of extracurricular engagement in which youth find themselves, Playing with Teaching serves as a hands-on resource for teachers and teacher educators. Particularly focused on how games – both digital and non-digital – can shape unique learning and literacy experiences for young people today, this book’s chapters look at numerous examples that educators can bring into their classrooms today. By exploring how teachers can support literacy practices through gaming, this volume provides specific strategies for heightening literacy learning and playful experiences in classrooms. The classroom examples of gameful teaching described in each chapter not only provide practical examples of games and learning, but offer critical perspectives on why games in literacy classrooms matter today. Through depictions of cutting-edge of powerful and playful pedagogy, this book is not a how-to manual. Rather, Playing with Teaching fills a much-needed space demonstrating how games are applied in classrooms today. It is an invitation to reimagine classrooms as spaces to newly investigate playful approaches to teaching and learning with adolescents. Roll the dice and give playful literacy instruction a try. Contributors are: Jill Bidenwald, Jennifer S. Dail, Elizabeth DeBoeser, Antero Garcia, Kip Glazer, Emily Howell, Lindy L. Johnson, Rachel Kaminski Sanders, Jon Ostenson, Chad Sansing, and Shelbie Witte. Foreword -- Ken Lindblom -- List of Figures and Tables -- Notes on Contributors -- Introduction: Taking Literacies of Play Seriously -- Antero Garcia, Jennifer S. Dail and Shelbie Witte -- PART 1: Writing and Text-Based Models of Play -- Introduction to Part 1: Writing and Text-Based Models of Play -- Antero Garcia, Shelbie Witte and Jennifer S. Dail -- 1 Writing through Gaming: A Youth Writing Camp Perspective -- Emily Howell and Rachel Kaminski Sanders -- 2 Time to Level Up: Learning through Play in a Writing Classroom -- Rachel Kaminski Sanders -- 3 Gaming the System: Engaging Students in the Imaginative Worlds of Young Adult Literature through Role-Playing Games -- Lindy l. Johnson and Elizabeth Deboeser -- 4 Imparting Empathy with Gaming Experiences: A Conversation with the Developers of Thorny Games -- Shelbie Witte and Jill Bindewald (with Oklahoma State University English Education Students) -- PART 2: Videogames and Critical Literacies in ELA Classrooms -- Introduction to Part 2: Videogames and Critical Literacies in ELA Classrooms -- Antero Garcia, Shelbie Witte and Jennifer S. Dail -- 5 A Critical Examination of Adolescence through Video Games -- Jon Ostenson -- 6 Video Game Creation as an Instructional Strategy: A New Way to Apply the Tpack Framework in K-12 Education -- Kip Glazer -- 7 Practical Advice for Teaching and Learning with Games: Foster Agency and Ownership with an Intentional Approach to Games -- Chad Sansing -- Index --. Description based on print version record. Includes bibliographical references and index. Language arts. Educational games. Video games in education. 90-04-38874-5 Garcia, Antero, editor. Witte, Shelbie, editor. Dail, Jennifer S., editor. Gaming ecologies and pedagogies series ; Volume 4. |
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English |
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Garcia, Antero, Witte, Shelbie, Dail, Jennifer S., |
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Garcia, Antero, Witte, Shelbie, Dail, Jennifer S., |
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TeilnehmendeR TeilnehmendeR TeilnehmendeR |
title |
Playing with teaching : considerations for implementing gaming literacies in the classroom / |
spellingShingle |
Playing with teaching : considerations for implementing gaming literacies in the classroom / Gaming ecologies and pedagogies series ; Foreword -- Ken Lindblom -- List of Figures and Tables -- Notes on Contributors -- Introduction: Taking Literacies of Play Seriously -- Antero Garcia, Jennifer S. Dail and Shelbie Witte -- PART 1: Writing and Text-Based Models of Play -- Introduction to Part 1: Writing and Text-Based Models of Play -- Antero Garcia, Shelbie Witte and Jennifer S. Dail -- 1 Writing through Gaming: A Youth Writing Camp Perspective -- Emily Howell and Rachel Kaminski Sanders -- 2 Time to Level Up: Learning through Play in a Writing Classroom -- Rachel Kaminski Sanders -- 3 Gaming the System: Engaging Students in the Imaginative Worlds of Young Adult Literature through Role-Playing Games -- Lindy l. Johnson and Elizabeth Deboeser -- 4 Imparting Empathy with Gaming Experiences: A Conversation with the Developers of Thorny Games -- Shelbie Witte and Jill Bindewald (with Oklahoma State University English Education Students) -- PART 2: Videogames and Critical Literacies in ELA Classrooms -- Introduction to Part 2: Videogames and Critical Literacies in ELA Classrooms -- Antero Garcia, Shelbie Witte and Jennifer S. Dail -- 5 A Critical Examination of Adolescence through Video Games -- Jon Ostenson -- 6 Video Game Creation as an Instructional Strategy: A New Way to Apply the Tpack Framework in K-12 Education -- Kip Glazer -- 7 Practical Advice for Teaching and Learning with Games: Foster Agency and Ownership with an Intentional Approach to Games -- Chad Sansing -- Index --. |
title_sub |
considerations for implementing gaming literacies in the classroom / |
title_full |
Playing with teaching : considerations for implementing gaming literacies in the classroom / edited by Antero Garcia, Shelbie Witte and Jennifer S. Dail. |
title_fullStr |
Playing with teaching : considerations for implementing gaming literacies in the classroom / edited by Antero Garcia, Shelbie Witte and Jennifer S. Dail. |
title_full_unstemmed |
Playing with teaching : considerations for implementing gaming literacies in the classroom / edited by Antero Garcia, Shelbie Witte and Jennifer S. Dail. |
title_auth |
Playing with teaching : considerations for implementing gaming literacies in the classroom / |
title_new |
Playing with teaching : |
title_sort |
playing with teaching : considerations for implementing gaming literacies in the classroom / |
series |
Gaming ecologies and pedagogies series ; |
series2 |
Gaming ecologies and pedagogies series ; |
publisher |
Brill Sense, |
publishDate |
2020 |
physical |
1 online resource. |
contents |
Foreword -- Ken Lindblom -- List of Figures and Tables -- Notes on Contributors -- Introduction: Taking Literacies of Play Seriously -- Antero Garcia, Jennifer S. Dail and Shelbie Witte -- PART 1: Writing and Text-Based Models of Play -- Introduction to Part 1: Writing and Text-Based Models of Play -- Antero Garcia, Shelbie Witte and Jennifer S. Dail -- 1 Writing through Gaming: A Youth Writing Camp Perspective -- Emily Howell and Rachel Kaminski Sanders -- 2 Time to Level Up: Learning through Play in a Writing Classroom -- Rachel Kaminski Sanders -- 3 Gaming the System: Engaging Students in the Imaginative Worlds of Young Adult Literature through Role-Playing Games -- Lindy l. Johnson and Elizabeth Deboeser -- 4 Imparting Empathy with Gaming Experiences: A Conversation with the Developers of Thorny Games -- Shelbie Witte and Jill Bindewald (with Oklahoma State University English Education Students) -- PART 2: Videogames and Critical Literacies in ELA Classrooms -- Introduction to Part 2: Videogames and Critical Literacies in ELA Classrooms -- Antero Garcia, Shelbie Witte and Jennifer S. Dail -- 5 A Critical Examination of Adolescence through Video Games -- Jon Ostenson -- 6 Video Game Creation as an Instructional Strategy: A New Way to Apply the Tpack Framework in K-12 Education -- Kip Glazer -- 7 Practical Advice for Teaching and Learning with Games: Foster Agency and Ownership with an Intentional Approach to Games -- Chad Sansing -- Index --. |
isbn |
90-04-42231-5 90-04-38874-5 |
callnumber-first |
L - Education |
callnumber-subject |
LB - Theory and Practice of Education |
callnumber-label |
LB1576 |
callnumber-sort |
LB 41576 P539 42020 |
illustrated |
Not Illustrated |
dewey-hundreds |
300 - Social sciences |
dewey-tens |
370 - Education |
dewey-ones |
372 - Elementary education |
dewey-full |
372.6 |
dewey-sort |
3372.6 |
dewey-raw |
372.6 |
dewey-search |
372.6 |
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Playing with teaching : considerations for implementing gaming literacies in the classroom / |
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