Playing with teaching : : considerations for implementing gaming literacies in the classroom / / edited by Antero Garcia, Shelbie Witte and Jennifer S. Dail.

The possibilities of gaming for transformative and equity-driven instructional teaching practice are more robust than ever before. And yet, support for designing playful learning opportunities are too often not addressed or taught in professional development or teacher education programs. Considerin...

Full description

Saved in:
Bibliographic Details
Superior document:Gaming ecologies and pedagogies series ; Volume 4
TeilnehmendeR:
Place / Publishing House:Leiden, The Netherlands ;, Boston : : Brill Sense,, [2020]
©2020
Year of Publication:2020
Language:English
Series:Gaming ecologies and pedagogies series ; Volume 4.
Physical Description:1 online resource.
Tags: Add Tag
No Tags, Be the first to tag this record!
id 993581892004498
ctrlnum (CKB)4100000010136627
(nllekb)BRILL9789004422315
(MiAaPQ)EBC6038795
(EXLCZ)994100000010136627
collection bib_alma
record_format marc
spelling Playing with teaching : considerations for implementing gaming literacies in the classroom / edited by Antero Garcia, Shelbie Witte and Jennifer S. Dail.
Leiden, The Netherlands ; Boston : Brill Sense, [2020]
©2020
1 online resource.
text txt rdacontent
computer c rdamedia
online resource rdacarrier
Gaming ecologies and pedagogies series ; Volume 4
The possibilities of gaming for transformative and equity-driven instructional teaching practice are more robust than ever before. And yet, support for designing playful learning opportunities are too often not addressed or taught in professional development or teacher education programs. Considering the complex demands in public schools today and the niche pockets of extracurricular engagement in which youth find themselves, Playing with Teaching serves as a hands-on resource for teachers and teacher educators. Particularly focused on how games – both digital and non-digital – can shape unique learning and literacy experiences for young people today, this book’s chapters look at numerous examples that educators can bring into their classrooms today. By exploring how teachers can support literacy practices through gaming, this volume provides specific strategies for heightening literacy learning and playful experiences in classrooms. The classroom examples of gameful teaching described in each chapter not only provide practical examples of games and learning, but offer critical perspectives on why games in literacy classrooms matter today. Through depictions of cutting-edge of powerful and playful pedagogy, this book is not a how-to manual. Rather, Playing with Teaching fills a much-needed space demonstrating how games are applied in classrooms today. It is an invitation to reimagine classrooms as spaces to newly investigate playful approaches to teaching and learning with adolescents. Roll the dice and give playful literacy instruction a try. Contributors are: Jill Bidenwald, Jennifer S. Dail, Elizabeth DeBoeser, Antero Garcia, Kip Glazer, Emily Howell, Lindy L. Johnson, Rachel Kaminski Sanders, Jon Ostenson, Chad Sansing, and Shelbie Witte.
Foreword -- Ken Lindblom -- List of Figures and Tables -- Notes on Contributors -- Introduction: Taking Literacies of Play Seriously -- Antero Garcia, Jennifer S. Dail and Shelbie Witte -- PART 1: Writing and Text-Based Models of Play -- Introduction to Part 1: Writing and Text-Based Models of Play -- Antero Garcia, Shelbie Witte and Jennifer S. Dail -- 1 Writing through Gaming: A Youth Writing Camp Perspective -- Emily Howell and Rachel Kaminski Sanders -- 2 Time to Level Up: Learning through Play in a Writing Classroom -- Rachel Kaminski Sanders -- 3 Gaming the System: Engaging Students in the Imaginative Worlds of Young Adult Literature through Role-Playing Games -- Lindy l. Johnson and Elizabeth Deboeser -- 4 Imparting Empathy with Gaming Experiences: A Conversation with the Developers of Thorny Games -- Shelbie Witte and Jill Bindewald (with Oklahoma State University English Education Students) -- PART 2: Videogames and Critical Literacies in ELA Classrooms -- Introduction to Part 2: Videogames and Critical Literacies in ELA Classrooms -- Antero Garcia, Shelbie Witte and Jennifer S. Dail -- 5 A Critical Examination of Adolescence through Video Games -- Jon Ostenson -- 6 Video Game Creation as an Instructional Strategy: A New Way to Apply the Tpack Framework in K-12 Education -- Kip Glazer -- 7 Practical Advice for Teaching and Learning with Games: Foster Agency and Ownership with an Intentional Approach to Games -- Chad Sansing -- Index --.
Description based on print version record.
Includes bibliographical references and index.
Language arts.
Educational games.
Video games in education.
90-04-38874-5
Garcia, Antero, editor.
Witte, Shelbie, editor.
Dail, Jennifer S., editor.
Gaming ecologies and pedagogies series ; Volume 4.
language English
format eBook
author2 Garcia, Antero,
Witte, Shelbie,
Dail, Jennifer S.,
author_facet Garcia, Antero,
Witte, Shelbie,
Dail, Jennifer S.,
author2_variant a g ag
s w sw
j s d js jsd
author2_role TeilnehmendeR
TeilnehmendeR
TeilnehmendeR
title Playing with teaching : considerations for implementing gaming literacies in the classroom /
spellingShingle Playing with teaching : considerations for implementing gaming literacies in the classroom /
Gaming ecologies and pedagogies series ;
Foreword -- Ken Lindblom -- List of Figures and Tables -- Notes on Contributors -- Introduction: Taking Literacies of Play Seriously -- Antero Garcia, Jennifer S. Dail and Shelbie Witte -- PART 1: Writing and Text-Based Models of Play -- Introduction to Part 1: Writing and Text-Based Models of Play -- Antero Garcia, Shelbie Witte and Jennifer S. Dail -- 1 Writing through Gaming: A Youth Writing Camp Perspective -- Emily Howell and Rachel Kaminski Sanders -- 2 Time to Level Up: Learning through Play in a Writing Classroom -- Rachel Kaminski Sanders -- 3 Gaming the System: Engaging Students in the Imaginative Worlds of Young Adult Literature through Role-Playing Games -- Lindy l. Johnson and Elizabeth Deboeser -- 4 Imparting Empathy with Gaming Experiences: A Conversation with the Developers of Thorny Games -- Shelbie Witte and Jill Bindewald (with Oklahoma State University English Education Students) -- PART 2: Videogames and Critical Literacies in ELA Classrooms -- Introduction to Part 2: Videogames and Critical Literacies in ELA Classrooms -- Antero Garcia, Shelbie Witte and Jennifer S. Dail -- 5 A Critical Examination of Adolescence through Video Games -- Jon Ostenson -- 6 Video Game Creation as an Instructional Strategy: A New Way to Apply the Tpack Framework in K-12 Education -- Kip Glazer -- 7 Practical Advice for Teaching and Learning with Games: Foster Agency and Ownership with an Intentional Approach to Games -- Chad Sansing -- Index --.
title_sub considerations for implementing gaming literacies in the classroom /
title_full Playing with teaching : considerations for implementing gaming literacies in the classroom / edited by Antero Garcia, Shelbie Witte and Jennifer S. Dail.
title_fullStr Playing with teaching : considerations for implementing gaming literacies in the classroom / edited by Antero Garcia, Shelbie Witte and Jennifer S. Dail.
title_full_unstemmed Playing with teaching : considerations for implementing gaming literacies in the classroom / edited by Antero Garcia, Shelbie Witte and Jennifer S. Dail.
title_auth Playing with teaching : considerations for implementing gaming literacies in the classroom /
title_new Playing with teaching :
title_sort playing with teaching : considerations for implementing gaming literacies in the classroom /
series Gaming ecologies and pedagogies series ;
series2 Gaming ecologies and pedagogies series ;
publisher Brill Sense,
publishDate 2020
physical 1 online resource.
contents Foreword -- Ken Lindblom -- List of Figures and Tables -- Notes on Contributors -- Introduction: Taking Literacies of Play Seriously -- Antero Garcia, Jennifer S. Dail and Shelbie Witte -- PART 1: Writing and Text-Based Models of Play -- Introduction to Part 1: Writing and Text-Based Models of Play -- Antero Garcia, Shelbie Witte and Jennifer S. Dail -- 1 Writing through Gaming: A Youth Writing Camp Perspective -- Emily Howell and Rachel Kaminski Sanders -- 2 Time to Level Up: Learning through Play in a Writing Classroom -- Rachel Kaminski Sanders -- 3 Gaming the System: Engaging Students in the Imaginative Worlds of Young Adult Literature through Role-Playing Games -- Lindy l. Johnson and Elizabeth Deboeser -- 4 Imparting Empathy with Gaming Experiences: A Conversation with the Developers of Thorny Games -- Shelbie Witte and Jill Bindewald (with Oklahoma State University English Education Students) -- PART 2: Videogames and Critical Literacies in ELA Classrooms -- Introduction to Part 2: Videogames and Critical Literacies in ELA Classrooms -- Antero Garcia, Shelbie Witte and Jennifer S. Dail -- 5 A Critical Examination of Adolescence through Video Games -- Jon Ostenson -- 6 Video Game Creation as an Instructional Strategy: A New Way to Apply the Tpack Framework in K-12 Education -- Kip Glazer -- 7 Practical Advice for Teaching and Learning with Games: Foster Agency and Ownership with an Intentional Approach to Games -- Chad Sansing -- Index --.
isbn 90-04-42231-5
90-04-38874-5
callnumber-first L - Education
callnumber-subject LB - Theory and Practice of Education
callnumber-label LB1576
callnumber-sort LB 41576 P539 42020
illustrated Not Illustrated
dewey-hundreds 300 - Social sciences
dewey-tens 370 - Education
dewey-ones 372 - Elementary education
dewey-full 372.6
dewey-sort 3372.6
dewey-raw 372.6
dewey-search 372.6
work_keys_str_mv AT garciaantero playingwithteachingconsiderationsforimplementinggamingliteraciesintheclassroom
AT witteshelbie playingwithteachingconsiderationsforimplementinggamingliteraciesintheclassroom
AT dailjennifers playingwithteachingconsiderationsforimplementinggamingliteraciesintheclassroom
status_str n
ids_txt_mv (CKB)4100000010136627
(OCoLC)1129926326
(nllekb)BRILL9789004422315
(MiAaPQ)EBC6038795
(EXLCZ)994100000010136627
hierarchy_parent_title Gaming ecologies and pedagogies series ; Volume 4
hierarchy_sequence Volume 4.
is_hierarchy_title Playing with teaching : considerations for implementing gaming literacies in the classroom /
container_title Gaming ecologies and pedagogies series ; Volume 4
author2_original_writing_str_mv noLinkedField
noLinkedField
noLinkedField
_version_ 1796652781750190080
fullrecord <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01824nam a2200409 i 4500</leader><controlfield tag="001">993581892004498</controlfield><controlfield tag="005">20200207145055.0</controlfield><controlfield tag="006">m o d | </controlfield><controlfield tag="007">cr un uuuua</controlfield><controlfield tag="008">200331s2020 ne ob 001 0 eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">90-04-42231-5</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1163/9789004422315</subfield><subfield code="2">DOI</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CKB)4100000010136627</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="z">(OCoLC)1129926326</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(nllekb)BRILL9789004422315</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(MiAaPQ)EBC6038795</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(EXLCZ)994100000010136627</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">MiAaPQ</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="e">pn</subfield><subfield code="c">MiAaPQ</subfield><subfield code="d">MiAaPQ</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">LB1576</subfield><subfield code="b">.P539 2020</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">JN</subfield><subfield code="2">bicssc</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">EDU</subfield><subfield code="x">000000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">372.6</subfield><subfield code="2">23</subfield></datafield><datafield tag="245" ind1="0" ind2="0"><subfield code="a">Playing with teaching :</subfield><subfield code="b">considerations for implementing gaming literacies in the classroom /</subfield><subfield code="c">edited by Antero Garcia, Shelbie Witte and Jennifer S. Dail.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Leiden, The Netherlands ;</subfield><subfield code="a">Boston :</subfield><subfield code="b">Brill Sense,</subfield><subfield code="c">[2020]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2020</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource.</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="1" ind2=" "><subfield code="a">Gaming ecologies and pedagogies series ;</subfield><subfield code="v">Volume 4</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">The possibilities of gaming for transformative and equity-driven instructional teaching practice are more robust than ever before. And yet, support for designing playful learning opportunities are too often not addressed or taught in professional development or teacher education programs. Considering the complex demands in public schools today and the niche pockets of extracurricular engagement in which youth find themselves, Playing with Teaching serves as a hands-on resource for teachers and teacher educators. Particularly focused on how games – both digital and non-digital – can shape unique learning and literacy experiences for young people today, this book’s chapters look at numerous examples that educators can bring into their classrooms today. By exploring how teachers can support literacy practices through gaming, this volume provides specific strategies for heightening literacy learning and playful experiences in classrooms. The classroom examples of gameful teaching described in each chapter not only provide practical examples of games and learning, but offer critical perspectives on why games in literacy classrooms matter today. Through depictions of cutting-edge of powerful and playful pedagogy, this book is not a how-to manual. Rather, Playing with Teaching fills a much-needed space demonstrating how games are applied in classrooms today. It is an invitation to reimagine classrooms as spaces to newly investigate playful approaches to teaching and learning with adolescents. Roll the dice and give playful literacy instruction a try. Contributors are: Jill Bidenwald, Jennifer S. Dail, Elizabeth DeBoeser, Antero Garcia, Kip Glazer, Emily Howell, Lindy L. Johnson, Rachel Kaminski Sanders, Jon Ostenson, Chad Sansing, and Shelbie Witte.</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Foreword -- Ken Lindblom -- List of Figures and Tables -- Notes on Contributors -- Introduction: Taking Literacies of Play Seriously -- Antero Garcia, Jennifer S. Dail and Shelbie Witte -- PART 1: Writing and Text-Based Models of Play -- Introduction to Part 1: Writing and Text-Based Models of Play -- Antero Garcia, Shelbie Witte and Jennifer S. Dail -- 1 Writing through Gaming: A Youth Writing Camp Perspective -- Emily Howell and Rachel Kaminski Sanders -- 2 Time to Level Up: Learning through Play in a Writing Classroom -- Rachel Kaminski Sanders -- 3 Gaming the System: Engaging Students in the Imaginative Worlds of Young Adult Literature through Role-Playing Games -- Lindy l. Johnson and Elizabeth Deboeser -- 4 Imparting Empathy with Gaming Experiences: A Conversation with the Developers of Thorny Games -- Shelbie Witte and Jill Bindewald (with Oklahoma State University English Education Students) -- PART 2: Videogames and Critical Literacies in ELA Classrooms -- Introduction to Part 2: Videogames and Critical Literacies in ELA Classrooms -- Antero Garcia, Shelbie Witte and Jennifer S. Dail -- 5 A Critical Examination of Adolescence through Video Games -- Jon Ostenson -- 6 Video Game Creation as an Instructional Strategy: A New Way to Apply the Tpack Framework in K-12 Education -- Kip Glazer -- 7 Practical Advice for Teaching and Learning with Games: Foster Agency and Ownership with an Intentional Approach to Games -- Chad Sansing -- Index --.</subfield></datafield><datafield tag="588" ind1=" " ind2=" "><subfield code="a">Description based on print version record.</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Language arts.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Educational games.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games in education.</subfield></datafield><datafield tag="776" ind1=" " ind2=" "><subfield code="z">90-04-38874-5</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Garcia, Antero,</subfield><subfield code="e">editor.</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Witte, Shelbie,</subfield><subfield code="e">editor.</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Dail, Jennifer S.,</subfield><subfield code="e">editor.</subfield></datafield><datafield tag="830" ind1=" " ind2="0"><subfield code="a">Gaming ecologies and pedagogies series ;</subfield><subfield code="v">Volume 4.</subfield></datafield><datafield tag="906" ind1=" " ind2=" "><subfield code="a">BOOK</subfield></datafield><datafield tag="ADM" ind1=" " ind2=" "><subfield code="b">2023-04-18 00:41:40 Europe/Vienna</subfield><subfield code="f">system</subfield><subfield code="c">marc21</subfield><subfield code="a">2020-02-14 16:47:08 Europe/Vienna</subfield><subfield code="g">false</subfield></datafield><datafield tag="AVE" ind1=" " ind2=" "><subfield code="i">Brill</subfield><subfield code="P">EBA Brill All</subfield><subfield code="x">https://eu02.alma.exlibrisgroup.com/view/uresolver/43ACC_OEAW/openurl?u.ignore_date_coverage=true&amp;portfolio_pid=5343173050004498&amp;Force_direct=true</subfield><subfield code="Z">5343173050004498</subfield><subfield code="b">Available</subfield><subfield code="8">5343173050004498</subfield></datafield></record></collection>