Playing at a distance : : borderlands of video game aesthetic / / Sonia Fizek.
"This book goes beyond dualisms and surpasses the pivotal paradigm of (inter)activity, searching for other forms of playful aesthetic expression and perception facilitated within the digital realm"--
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Superior document: | The MIT Press |
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Place / Publishing House: | Cambridge, Massachusett : : The MIT Press,, [2022] |
Year of Publication: | 2022 |
Edition: | 1st ed. |
Language: | English |
Series: | The MIT Press
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Physical Description: | 1 online resource (187 pages) |
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Table of Contents:
- Intro
- Cover
- Title Page
- Copyright Page
- Contents
- Acknowledgments
- Prelude: Play at a Distance
- 1 Beyond Interactivity
- 2 Interpassive Play
- 3 Ambient Play
- 4 Automated Play
- 5 Intra-active Play
- 6 Spectated Play
- Postlude: Distance at Play
- Notes
- Bibliography
- Index.