Playing at a distance : : borderlands of video game aesthetic / / Sonia Fizek.

"This book goes beyond dualisms and surpasses the pivotal paradigm of (inter)activity, searching for other forms of playful aesthetic expression and perception facilitated within the digital realm"--

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Bibliographic Details
Superior document:The MIT Press
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Place / Publishing House:Cambridge, Massachusett : : The MIT Press,, [2022]
Year of Publication:2022
Edition:1st ed.
Language:English
Series:The MIT Press
Physical Description:1 online resource (187 pages)
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Table of Contents:
  • Intro
  • Cover
  • Title Page
  • Copyright Page
  • Contents
  • Acknowledgments
  • Prelude: Play at a Distance
  • 1 Beyond Interactivity
  • 2 Interpassive Play
  • 3 Ambient Play
  • 4 Automated Play
  • 5 Intra-active Play
  • 6 Spectated Play
  • Postlude: Distance at Play
  • Notes
  • Bibliography
  • Index.