Playing at a distance : : borderlands of video game aesthetic / / Sonia Fizek.

"This book goes beyond dualisms and surpasses the pivotal paradigm of (inter)activity, searching for other forms of playful aesthetic expression and perception facilitated within the digital realm"--

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Bibliographic Details
Superior document:The MIT Press
VerfasserIn:
Place / Publishing House:Cambridge, Massachusett : : The MIT Press,, [2022]
Year of Publication:2022
Edition:1st ed.
Language:English
Series:The MIT Press
Physical Description:1 online resource (187 pages)
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505 0 |a Intro -- Cover -- Title Page -- Copyright Page -- Contents -- Acknowledgments -- Prelude: Play at a Distance -- 1 Beyond Interactivity -- 2 Interpassive Play -- 3 Ambient Play -- 4 Automated Play -- 5 Intra-active Play -- 6 Spectated Play -- Postlude: Distance at Play -- Notes -- Bibliography -- Index. 
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650 0 |a Video games  |x Design. 
650 0 |a Aesthetics. 
653 |a SOCIAL SCIENCE / Media Studies 
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653 |a GAMES & ACTIVITIES / Video & Mobile 
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