A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry / / Ergin Bulut.
"This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"---
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Place / Publishing House: | Ithaca : : ILR Press, an imprint of Cornell University Press,, 2020. Baltimore, Md. : : Project MUSE,, 2020 ©2020. |
Year of Publication: | 2020 |
Language: | English |
Physical Description: | 1 online resource (xiv, 205 pages) |
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Bulut, Ergin, author. A Precarious Game The Illusion of Dream Jobs in the Video Game Industry / Ergin Bulut. Ithaca : ILR Press, an imprint of Cornell University Press, 2020. Baltimore, Md. : Project MUSE, 2020 ©2020. 1 online resource (xiv, 205 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier Includes bibliographical references and index. Introduction : for whom the love works in digital game production? -- The unequal ludopolitical regime of game production : who can play, who has to work? -- The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction -- Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie -- The production of communicative developers in the affective game studio -- Reproducing technomasculinity : spouses' classed femininities and domestic labor -- Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play -- Production error : layoffs hit the core creatives -- Conclusion : reimagining labor and love in and beyond game production. "This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"--- Provided by publisher. Description based on print version record. CC BY-NC-ND Ethnology Middle West. Video games industry Social aspects Middle West. Video game designers Job satisfaction Middle West. Video games industry Employees Job satisfaction Middle West. video games, labor studies, e-sports, game development, gender inequality. 1-5017-4655-3 1-5017-4652-9 |
language |
English |
format |
eBook |
author |
Bulut, Ergin, |
spellingShingle |
Bulut, Ergin, A Precarious Game The Illusion of Dream Jobs in the Video Game Industry / Introduction : for whom the love works in digital game production? -- The unequal ludopolitical regime of game production : who can play, who has to work? -- The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction -- Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie -- The production of communicative developers in the affective game studio -- Reproducing technomasculinity : spouses' classed femininities and domestic labor -- Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play -- Production error : layoffs hit the core creatives -- Conclusion : reimagining labor and love in and beyond game production. |
author_facet |
Bulut, Ergin, |
author_variant |
e b eb |
author_role |
VerfasserIn |
author_sort |
Bulut, Ergin, |
title |
A Precarious Game The Illusion of Dream Jobs in the Video Game Industry / |
title_sub |
The Illusion of Dream Jobs in the Video Game Industry / |
title_full |
A Precarious Game The Illusion of Dream Jobs in the Video Game Industry / Ergin Bulut. |
title_fullStr |
A Precarious Game The Illusion of Dream Jobs in the Video Game Industry / Ergin Bulut. |
title_full_unstemmed |
A Precarious Game The Illusion of Dream Jobs in the Video Game Industry / Ergin Bulut. |
title_auth |
A Precarious Game The Illusion of Dream Jobs in the Video Game Industry / |
title_new |
A Precarious Game |
title_sort |
a precarious game the illusion of dream jobs in the video game industry / |
publisher |
ILR Press, an imprint of Cornell University Press, |
publishDate |
2020 |
physical |
1 online resource (xiv, 205 pages) |
contents |
Introduction : for whom the love works in digital game production? -- The unequal ludopolitical regime of game production : who can play, who has to work? -- The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction -- Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie -- The production of communicative developers in the affective game studio -- Reproducing technomasculinity : spouses' classed femininities and domestic labor -- Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play -- Production error : layoffs hit the core creatives -- Conclusion : reimagining labor and love in and beyond game production. |
isbn |
1-5017-4653-7 1-5017-4654-5 1-5017-4655-3 1-5017-4652-9 |
callnumber-first |
H - Social Science |
callnumber-subject |
HD - Industries, Land Use, Labor |
callnumber-label |
HD9993 |
callnumber-sort |
HD 49993 E452 |
geographic_facet |
Middle West. |
illustrated |
Not Illustrated |
dewey-hundreds |
300 - Social sciences |
dewey-tens |
330 - Economics |
dewey-ones |
331 - Labor economics |
dewey-full |
331.7/6179480977 |
dewey-sort |
3331.7 106179480977 |
dewey-raw |
331.7/6179480977 |
dewey-search |
331.7/6179480977 |
oclc_num |
1110150329 |
work_keys_str_mv |
AT bulutergin aprecariousgametheillusionofdreamjobsinthevideogameindustry AT bulutergin precariousgametheillusionofdreamjobsinthevideogameindustry |
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A Precarious Game The Illusion of Dream Jobs in the Video Game Industry / |
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