A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry / / Ergin Bulut.
"This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"---
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Place / Publishing House: | Ithaca : : ILR Press, an imprint of Cornell University Press,, 2020. Baltimore, Md. : : Project MUSE,, 2020 ©2020. |
Year of Publication: | 2020 |
Language: | English |
Physical Description: | 1 online resource (xiv, 205 pages) |
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100 | 1 | |a Bulut, Ergin, |e author. | |
245 | 1 | 2 | |a A Precarious Game |b The Illusion of Dream Jobs in the Video Game Industry / |c Ergin Bulut. |
264 | 1 | |a Ithaca : |b ILR Press, an imprint of Cornell University Press, |c 2020. | |
264 | 3 | |a Baltimore, Md. : |b Project MUSE, |c 2020 | |
264 | 4 | |c ©2020. | |
300 | |a 1 online resource (xiv, 205 pages) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Introduction : for whom the love works in digital game production? -- The unequal ludopolitical regime of game production : who can play, who has to work? -- The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction -- Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie -- The production of communicative developers in the affective game studio -- Reproducing technomasculinity : spouses' classed femininities and domestic labor -- Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play -- Production error : layoffs hit the core creatives -- Conclusion : reimagining labor and love in and beyond game production. | |
520 | |a "This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"--- |c Provided by publisher. | ||
588 | |a Description based on print version record. | ||
540 | |f CC BY-NC-ND | ||
650 | 0 | |a Ethnology |z Middle West. | |
650 | 0 | |a Video games industry |x Social aspects |z Middle West. | |
650 | 0 | |a Video game designers |x Job satisfaction |z Middle West. | |
650 | 0 | |a Video games industry |x Employees |x Job satisfaction |z Middle West. | |
653 | |a video games, labor studies, e-sports, game development, gender inequality. | ||
776 | |z 1-5017-4655-3 | ||
776 | |z 1-5017-4652-9 | ||
906 | |a BOOK | ||
ADM | |b 2024-02-10 10:19:53 Europe/Vienna |f system |c marc21 |a 2020-02-29 22:30:01 Europe/Vienna |g false | ||
AVE | |i DOAB Directory of Open Access Books |P DOAB Directory of Open Access Books |x https://eu02.alma.exlibrisgroup.com/view/uresolver/43ACC_OEAW/openurl?u.ignore_date_coverage=true&portfolio_pid=5338792630004498&Force_direct=true |Z 5338792630004498 |b Available |8 5338792630004498 |