A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry / / Ergin Bulut.

"This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"---

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Place / Publishing House:Ithaca : : ILR Press, an imprint of Cornell University Press,, 2020.
Baltimore, Md. : : Project MUSE,, 2020
©2020.
Year of Publication:2020
Language:English
Physical Description:1 online resource (xiv, 205 pages)
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100 1 |a Bulut, Ergin,  |e author. 
245 1 2 |a A Precarious Game  |b The Illusion of Dream Jobs in the Video Game Industry /  |c Ergin Bulut. 
264 1 |a Ithaca :  |b ILR Press, an imprint of Cornell University Press,  |c 2020. 
264 3 |a Baltimore, Md. :  |b Project MUSE,  |c 2020 
264 4 |c ©2020. 
300 |a 1 online resource (xiv, 205 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
505 0 |a Introduction : for whom the love works in digital game production? -- The unequal ludopolitical regime of game production : who can play, who has to work? -- The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction -- Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie -- The production of communicative developers in the affective game studio -- Reproducing technomasculinity : spouses' classed femininities and domestic labor -- Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play -- Production error : layoffs hit the core creatives -- Conclusion : reimagining labor and love in and beyond game production. 
520 |a "This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"---  |c Provided by publisher. 
588 |a Description based on print version record. 
540 |f CC BY-NC-ND 
650 0 |a Ethnology  |z Middle West. 
650 0 |a Video games industry  |x Social aspects  |z Middle West. 
650 0 |a Video game designers  |x Job satisfaction  |z Middle West. 
650 0 |a Video games industry  |x Employees  |x Job satisfaction  |z Middle West. 
653 |a video games, labor studies, e-sports, game development, gender inequality. 
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