Stealth assessment : : measuring and supporting learning in video games / / Valerie Shute and Matthew Ventura.

An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals.To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equippi...

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Place / Publishing House:Cambridge, Massachusetts : : The MIT Press,, [2013]
Year of Publication:2013
Language:English
Series:John D. and Catherine T. Macarthur Foundation reports on digital media and learning.
Physical Description:1 online resource (102 p.)
Notes:Description based upon print version of record.
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spelling Shute, Valerie J. (Valerie Jean), 1953- author.
Stealth assessment : measuring and supporting learning in video games / Valerie Shute and Matthew Ventura.
Cambridge, Massachusetts : The MIT Press, [2013]
1 online resource (102 p.)
text txt
computer c
online resource cr
The John D. and Catherine T. Macarthur Foundation reports on digital media and learning
Description based upon print version of record.
Series Foreword -- Acknowledgments -- Education in the Twenty-First Century -- Problems with Current Assessments -- Assessment Writ Large -- Traditional Classroom Assessments Are Detached Events -- Traditional Classroom Assessments Rarely Influence Learning -- Traditional Assessment and Validity Issues -- Digital Games, Assessment, and Learning -- Assessment in Games -- Stealth Assessment -- Stealth Assessment in Newton's Playground -- Conscientiousness Review and Competency Model -- Creativity Review and Competency Model -- Conceptual Physics Review and Competency Model -- Relation of Physics Indicators to Conscientiousness and Creativity Indicators -- Newton's Playground Study Procedure -- Discussion and Future Research -- Appendixes -- References.
English
Includes bibliographical references.
An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals.To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K-16 students with these twenty-first-century competencies requires new thinking not only about what should be taught in school but also about how to develop valid assessments to measure and support these competencies. In Stealth Assessment, Valerie Shute and Matthew Ventura investigate an approach that embeds performance-based assessments in digital games. They argue that using well-designed games as vehicles to assess and support learning will help combat students' growing disengagement from school, provide dynamic and ongoing measures of learning processes and outcomes, and offer students opportunities to apply such complex competencies as creativity, problem solving, persistence, and collaboration. Embedding assessments within games provides a way to monitor players' progress toward targeted competencies and to use that information to support learning.Shute and Ventura discuss problems with such traditional assessment methods as multiple-choice questions, review evidence relating to digital games and learning, and illustrate the stealth-assessment approach with a set of assessments they are developing and embedding in the digital game Newton's Playground. These stealth assessments are intended to measure levels of creativity, persistence, and conceptual understanding of Newtonian physics during game play. Finally, they consider future research directions related to stealth assessment in education.
OCLC-licensed vendor bibliographic record.
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International CC BY-NC-ND 4.0 https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode
Unrestricted online access star
Educational tests and measurements.
Video games.
GAME STUDIES/Games in Education
EDUCATION/Digital Media & Learning
SOCIAL SCIENCES/Media Studies
0-262-31522-X
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Ventura, Matthew, author.
John D. and Catherine T. Macarthur Foundation reports on digital media and learning.
language English
format eBook
author Shute, Valerie J. 1953-
Ventura, Matthew,
spellingShingle Shute, Valerie J. 1953-
Ventura, Matthew,
Stealth assessment : measuring and supporting learning in video games /
The John D. and Catherine T. Macarthur Foundation reports on digital media and learning
Series Foreword -- Acknowledgments -- Education in the Twenty-First Century -- Problems with Current Assessments -- Assessment Writ Large -- Traditional Classroom Assessments Are Detached Events -- Traditional Classroom Assessments Rarely Influence Learning -- Traditional Assessment and Validity Issues -- Digital Games, Assessment, and Learning -- Assessment in Games -- Stealth Assessment -- Stealth Assessment in Newton's Playground -- Conscientiousness Review and Competency Model -- Creativity Review and Competency Model -- Conceptual Physics Review and Competency Model -- Relation of Physics Indicators to Conscientiousness and Creativity Indicators -- Newton's Playground Study Procedure -- Discussion and Future Research -- Appendixes -- References.
author_facet Shute, Valerie J. 1953-
Ventura, Matthew,
Ventura, Matthew,
author_variant v j s vj vjs
m v mv
author_fuller (Valerie Jean),
author_role VerfasserIn
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author2 Ventura, Matthew,
author2_role TeilnehmendeR
author_sort Shute, Valerie J. 1953-
title Stealth assessment : measuring and supporting learning in video games /
title_sub measuring and supporting learning in video games /
title_full Stealth assessment : measuring and supporting learning in video games / Valerie Shute and Matthew Ventura.
title_fullStr Stealth assessment : measuring and supporting learning in video games / Valerie Shute and Matthew Ventura.
title_full_unstemmed Stealth assessment : measuring and supporting learning in video games / Valerie Shute and Matthew Ventura.
title_auth Stealth assessment : measuring and supporting learning in video games /
title_new Stealth assessment :
title_sort stealth assessment : measuring and supporting learning in video games /
series The John D. and Catherine T. Macarthur Foundation reports on digital media and learning
series2 The John D. and Catherine T. Macarthur Foundation reports on digital media and learning
publisher The MIT Press,
publishDate 2013
physical 1 online resource (102 p.)
contents Series Foreword -- Acknowledgments -- Education in the Twenty-First Century -- Problems with Current Assessments -- Assessment Writ Large -- Traditional Classroom Assessments Are Detached Events -- Traditional Classroom Assessments Rarely Influence Learning -- Traditional Assessment and Validity Issues -- Digital Games, Assessment, and Learning -- Assessment in Games -- Stealth Assessment -- Stealth Assessment in Newton's Playground -- Conscientiousness Review and Competency Model -- Creativity Review and Competency Model -- Conceptual Physics Review and Competency Model -- Relation of Physics Indicators to Conscientiousness and Creativity Indicators -- Newton's Playground Study Procedure -- Discussion and Future Research -- Appendixes -- References.
isbn 0-262-31521-1
0-262-31522-X
0-262-51881-3
callnumber-first L - Education
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callnumber-label LB3051
callnumber-sort LB 43051 S518 42013
illustrated Illustrated
dewey-hundreds 300 - Social sciences
dewey-tens 370 - Education
dewey-ones 371 - Schools & their activities; special education
dewey-full 371.26
dewey-sort 3371.26
dewey-raw 371.26
dewey-search 371.26
oclc_num 832316012
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