Software takes command : : extending the language of new media / / by Lev Manovich.

This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Software has replaced a diverse array of physical, mechanical, and electronic technologies used before 21st century to create, store, distribute and interact with cul...

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Bibliographic Details
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Place / Publishing House:New York ;, London : : Bloomsbury,, 2013.
Year of Publication:2013
Language:English
Series:International texts in critical media aesthetics ; Volume 5.
Physical Description:1 online resource (370 p.)
Notes:Description based upon print version of record.
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Table of Contents:
  • Intro
  • International Texts In Critical Media Aesthetics
  • Title
  • Copyright
  • Dedication
  • Contents
  • Acknowledgments
  • Introduction
  • Understanding media
  • Software, or the engine of contemporary societies
  • What is software studies?
  • Cultural software
  • Media applications
  • From documents to performances
  • Why the history of cultural software does not exist
  • Summary of the book's narrative
  • PART 1 Inventing media software
  • 1 Alan Kay's universal media machine
  • Appearance versus function
  • "Simulation is the central notion of the Dynabook"
  • The permanent extendibility
  • The computer as a metamedium
  • 2 Understanding metamedia
  • The building blocks
  • Media-independent vs. media-specific techniques
  • Inside Photoshop
  • There is only software
  • PART 2 Hybridization and evolution
  • 3 Hybridization
  • Hybridity vs. multimedia
  • The evolution of a computer metamedium
  • Hybridity: examples
  • Strategies of hybridization
  • 4 Soft evolution
  • Algorithms and data structures
  • What is a "medium"?
  • The metamedium or the monomedium?
  • The evolution of media species
  • PART 3 Software in action
  • 5 Media design
  • After Effects and the invisible revolution
  • The aesthetics of hybridity
  • Deep remixability
  • Layers, transparency, compositing
  • After Effects interface: from "time-based" to "composition-based"
  • 3D space as a media design platform
  • Import/export: design workflow
  • Variable form
  • Amplification
  • Conclusion
  • Software, hardware, and social media
  • Media after software
  • Software epistemology
  • Index.