Digital Gaming and the Advertising Landscape / Teresa de la Hera.

The evolution of the game industry and changes in the advertising landscape in recent years have led to a keen interest of marketers in using digital games for advertising purposes. However, despite the increasing interest in this marketing strategy, the potential of digital games as a medium to con...

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Place / Publishing House:Baltimore, Maryland : : Project Muse,, 2020
©2020
Year of Publication:2020
Language:English
Series:Games and play (Amsterdam, Netherlands)
Physical Description:1 online resource (208 pages) :; color illustrations.
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100 1 |a Hera, Teresa de la,  |e author. 
245 1 0 |a Digital Gaming and the Advertising Landscape  |c Teresa de la Hera. 
264 1 |a Baltimore, Maryland :  |b Project Muse,  |c 2020 
264 4 |c ©2020 
300 |a 1 online resource (208 pages) :  |b color illustrations. 
336 |a text  |2 rdacontent 
337 |a computer  |2 rdamedia 
338 |a online resource  |2 rdacarrier 
490 0 |a Games and play 
540 |a This eBook is made available Open Access under a CC BY-NC-ND 4.0 license:  |u https://creativecommons.org/licenses/by-nc-nd/4.0https://www.aup.nl/en/publish/open-access 
546 |a In English. 
505 0 0 |t Frontmatter --  |t Contents --  |t Acknowledgments --  |t Preface --  |t 1. Digital Games and the Advertising Landscape: An Introduction --  |t 2. Advergames: A Definition --  |t 3. Advergames: History --  |t 4. Advergames: Effectiveness --  |t 5. The Procedural School: A Critical Analysis --  |t 6. Persuasion through Digital Games: A Theoretical Model --  |t 7. Persuasive Strategies for Advergames --  |t 8. A Case Study: Tem de Tank --  |t Conclusions --  |t About the Author --  |t Index 
504 |a Includes bibliographical references and index. 
520 |a The evolution of the game industry and changes in the advertising landscape in recent years have led to a keen interest of marketers in using digital games for advertising purposes. However, despite the increasing interest in this marketing strategy, the potential of digital games as a medium to convey advertising messages remains unexploited. *Digital Gaming and the Advertising Landscape* explores the different ways advertising messages can be embedded within digital games. An interdisciplinary approach is used to help explain how persuasive communication works within digital games. It does so by forging new links within the area of game studies where the emphasis of this book clearly lies, while also taking up new subjects such as design theories and their relation to games as well as how this relationship may be used in a practical context. 
588 |a Description based on print version record. 
650 0 |a Video games  |x Economic aspects. 
650 0 |a Video games industry. 
650 0 |a Video games  |x Marketing. 
653 |a Advergames, persuasive games, advertising, entertaining persuasive communication. 
776 |z 94-6298-715-7 
830 0 |a Games and play (Amsterdam, Netherlands) 
906 |a BOOK 
ADM |b 2023-06-25 13:11:10 Europe/Vienna  |d 00  |f system  |c marc21  |a 2019-09-14 22:07:41 Europe/Vienna  |g false 
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