Gaming und Bibliotheken / / Christoph Deeg.

Using a theoretical review as a foundation, this volume for the first time provides a comprehensive review of the manifold possibilities for the use of gaming in libraries. It presents new trends in gaming as well as current activities being conducted by libraries to reveal the growing impact of gam...

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Superior document:Praxiswissen,
VerfasserIn:
Place / Publishing House:Berlin, [Germany] ;, Boston, Massachusetts : : Walter de Gruyter,, 2014.
©2014
Year of Publication:2014
Language:German
Series:łkPraxiswissen.
Physical Description:1 online resource (180 pages) :; illustrations.
Notes:Description based upon print version of record.
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spelling Deeg, Christoph, author.
Gaming und Bibliotheken / Christoph Deeg.
De Gruyter 2014
Berlin, [Germany] ; Boston, Massachusetts : Walter de Gruyter, 2014.
©2014
1 online resource (180 pages) : illustrations.
text txt
computer c
online resource cr
text file rda
Praxiswissen, 2193-0198
Description based upon print version of record.
Using a theoretical review as a foundation, this volume for the first time provides a comprehensive review of the manifold possibilities for the use of gaming in libraries. It presents new trends in gaming as well as current activities being conducted by libraries to reveal the growing impact of gaming on the transmission of culture and knowledge.
Also available in print form.
German
Frontmatter -- Vorwort -- Inhalt -- Verwendete Marginalien -- Für wen ist dieses Buch gedacht? -- Wie ist dieses Buch aufgebaut? -- Level 1: Was bedeutet eigentlich Gaming? -- Wer sind eigentlich diese Gamer? -- Gaming und Lernen -- Level 2: Gaming in Bibliotheken -- Level 3: Hardware - mächtige Gaming-Werkzeuge in der Bibliothek -- Level 4: Games! ;-) -- Level 5: Gaming als Bestandsthema? -- Level 6: Services und Aktivitäten mit Games -- Level 7: Erste Schritte zur ultimativen Gaming-Bibliothek -- Level 8: Das ultimative Nachwort -- Über den Autor
This eBook is made available Open Access. Unless otherwise specified individually in the content, the work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives (CC BY-NC-ND) license: https://creativecommons.org/licenses/by-nc-nd/3.0 https://www.degruyter.com/dg/page/open-access-policy
Description based on online resource; title from PDF title page (ebrary, viewed September 16, 2015).
Libraries Activity programs.
Libraries Special collections Games.
Libraries Special collections.
Gaming.
computer games.
Germany. fast (OCoLC)fst01210272
Print version: 9783110312713
łkPraxiswissen.
language German
format eBook
author Deeg, Christoph,
spellingShingle Deeg, Christoph,
Gaming und Bibliotheken /
Praxiswissen,
Frontmatter --
Vorwort --
Inhalt --
Verwendete Marginalien --
Für wen ist dieses Buch gedacht? --
Wie ist dieses Buch aufgebaut? --
Level 1: Was bedeutet eigentlich Gaming? --
Wer sind eigentlich diese Gamer? --
Gaming und Lernen --
Level 2: Gaming in Bibliotheken --
Level 3: Hardware - mächtige Gaming-Werkzeuge in der Bibliothek --
Level 4: Games! ;-) --
Level 5: Gaming als Bestandsthema? --
Level 6: Services und Aktivitäten mit Games --
Level 7: Erste Schritte zur ultimativen Gaming-Bibliothek --
Level 8: Das ultimative Nachwort --
Über den Autor
author_facet Deeg, Christoph,
author_variant c d cd
author_role VerfasserIn
author_sort Deeg, Christoph,
title Gaming und Bibliotheken /
title_full Gaming und Bibliotheken / Christoph Deeg.
title_fullStr Gaming und Bibliotheken / Christoph Deeg.
title_full_unstemmed Gaming und Bibliotheken / Christoph Deeg.
title_auth Gaming und Bibliotheken /
title_alt Frontmatter --
Vorwort --
Inhalt --
Verwendete Marginalien --
Für wen ist dieses Buch gedacht? --
Wie ist dieses Buch aufgebaut? --
Level 1: Was bedeutet eigentlich Gaming? --
Wer sind eigentlich diese Gamer? --
Gaming und Lernen --
Level 2: Gaming in Bibliotheken --
Level 3: Hardware - mächtige Gaming-Werkzeuge in der Bibliothek --
Level 4: Games! ;-) --
Level 5: Gaming als Bestandsthema? --
Level 6: Services und Aktivitäten mit Games --
Level 7: Erste Schritte zur ultimativen Gaming-Bibliothek --
Level 8: Das ultimative Nachwort --
Über den Autor
title_new Gaming und Bibliotheken /
title_sort gaming und bibliotheken /
series Praxiswissen,
series2 Praxiswissen,
publisher De Gruyter
Walter de Gruyter,
publishDate 2014
physical 1 online resource (180 pages) : illustrations.
Also available in print form.
contents Frontmatter --
Vorwort --
Inhalt --
Verwendete Marginalien --
Für wen ist dieses Buch gedacht? --
Wie ist dieses Buch aufgebaut? --
Level 1: Was bedeutet eigentlich Gaming? --
Wer sind eigentlich diese Gamer? --
Gaming und Lernen --
Level 2: Gaming in Bibliotheken --
Level 3: Hardware - mächtige Gaming-Werkzeuge in der Bibliothek --
Level 4: Games! ;-) --
Level 5: Gaming als Bestandsthema? --
Level 6: Services und Aktivitäten mit Games --
Level 7: Erste Schritte zur ultimativen Gaming-Bibliothek --
Level 8: Das ultimative Nachwort --
Über den Autor
isbn 9783110395914 (ebook)
9783110312836 (PDF ebook)
9783110312713
issn 2193-0198
callnumber-first Z - Library Science
callnumber-subject Z - Books and Writing
callnumber-label Z716
callnumber-sort Z 3716.33 D44 42014
geographic Germany. fast (OCoLC)fst01210272
geographic_facet Germany.
illustrated Illustrated
dewey-hundreds 000 - Computer science, information & general works
dewey-tens 020 - Library & information sciences
dewey-ones 025 - Library operations
dewey-full 025.5
dewey-sort 225.5
dewey-raw 025.5
dewey-search 025.5
oclc_num 890089684
891760940
work_keys_str_mv AT deegchristoph gamingundbibliotheken
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