Gaming und Bibliotheken / / Christoph Deeg.
Using a theoretical review as a foundation, this volume for the first time provides a comprehensive review of the manifold possibilities for the use of gaming in libraries. It presents new trends in gaming as well as current activities being conducted by libraries to reveal the growing impact of gam...
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Superior document: | Praxiswissen, |
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VerfasserIn: | |
Place / Publishing House: | Berlin, [Germany] ;, Boston, Massachusetts : : Walter de Gruyter,, 2014. ©2014 |
Year of Publication: | 2014 |
Language: | German |
Series: | łkPraxiswissen.
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Physical Description: | 1 online resource (180 pages) :; illustrations. |
Notes: | Description based upon print version of record. |
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019 | |a (OCoLC)891760940 | ||
020 | |a 9783110395914 (ebook) | ||
020 | |a 9783110312836 (PDF ebook) | ||
020 | |z 9783110312713 (paperback) | ||
024 | 7 | |a 10.1515/9783110312836 |2 doi | |
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082 | 0 | |a 025.5 |2 23 | |
100 | 1 | |a Deeg, Christoph, |e author. | |
245 | 1 | 0 | |a Gaming und Bibliotheken / |c Christoph Deeg. |
260 | |b De Gruyter |c 2014 | ||
264 | 1 | |a Berlin, [Germany] ; |a Boston, Massachusetts : |b Walter de Gruyter, |c 2014. | |
264 | 4 | |c ©2014 | |
300 | |a 1 online resource (180 pages) : |b illustrations. | ||
336 | |a text |b txt | ||
337 | |a computer |b c | ||
338 | |a online resource |b cr | ||
347 | |a text file |2 rda | ||
490 | 1 | |a Praxiswissen, |x 2193-0198 | |
500 | |a Description based upon print version of record. | ||
520 | |a Using a theoretical review as a foundation, this volume for the first time provides a comprehensive review of the manifold possibilities for the use of gaming in libraries. It presents new trends in gaming as well as current activities being conducted by libraries to reveal the growing impact of gaming on the transmission of culture and knowledge. | ||
530 | |a Also available in print form. | ||
546 | |a German | ||
505 | 0 | 0 | |t Frontmatter -- |t Vorwort -- |t Inhalt -- |t Verwendete Marginalien -- |t Für wen ist dieses Buch gedacht? -- |t Wie ist dieses Buch aufgebaut? -- |t Level 1: Was bedeutet eigentlich Gaming? -- |t Wer sind eigentlich diese Gamer? -- |t Gaming und Lernen -- |t Level 2: Gaming in Bibliotheken -- |t Level 3: Hardware - mächtige Gaming-Werkzeuge in der Bibliothek -- |t Level 4: Games! ;-) -- |t Level 5: Gaming als Bestandsthema? -- |t Level 6: Services und Aktivitäten mit Games -- |t Level 7: Erste Schritte zur ultimativen Gaming-Bibliothek -- |t Level 8: Das ultimative Nachwort -- |t Über den Autor |
540 | |a This eBook is made available Open Access. Unless otherwise specified individually in the content, the work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives (CC BY-NC-ND) license: |u https://creativecommons.org/licenses/by-nc-nd/3.0 |u https://www.degruyter.com/dg/page/open-access-policy | ||
588 | |a Description based on online resource; title from PDF title page (ebrary, viewed September 16, 2015). | ||
650 | 0 | |a Libraries |x Activity programs. | |
650 | 0 | |a Libraries |x Special collections |x Games. | |
650 | 0 | |a Libraries |x Special collections. | |
653 | |a Gaming. | ||
653 | |a computer games. | ||
651 | 7 | |a Germany. |2 fast |0 (OCoLC)fst01210272 | |
776 | 0 | 8 | |i Print version: |z 9783110312713 |
830 | 0 | |a łkPraxiswissen. | |
ADM | |b 2023-06-25 12:01:48 Europe/Vienna |d 00 |f system |c marc21 |a 2013-06-02 08:22:06 Europe/Vienna |g false | ||
AVE | |i DOAB Directory of Open Access Books |P DOAB Directory of Open Access Books |x https://eu02.alma.exlibrisgroup.com/view/uresolver/43ACC_OEAW/openurl?u.ignore_date_coverage=true&portfolio_pid=5338486770004498&Force_direct=true |Z 5338486770004498 |b Available |8 5338486770004498 |