More than a game : : the computer game as fictional form / / Barry Atkins.

There is little doubt that computer and video games occupy a significant place in contemporary popular culture. Taking its cue from practices of reading texts in literary and cultural studies, this text considers the computer game as an emerging mode of contemporary storytelling.

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Place / Publishing House:Manchester : : Manchester University Press,, 2003.
Manchester, UK : : Manchester University Press,, [2018]
©2003
Year of Publication:2003
2018
Edition:1st ed.
Language:English
Physical Description:1 online resource ([vi], 170 pages) :; digital file(s).
Notes:
  • Description based upon print version of record.
  • First published: 2003.
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Table of Contents:
  • Acknowledgements
  • 1. The computer game as fictional form
  • 2. Fantastically real: reading Tomb Raider
  • 3. Gritty realism: reading Half-Life
  • 4. Replaying history: reading Close Combat
  • 5. Managing the real: reading SimCity
  • 6. More than a game?
  • Glossary of game-specific terms
  • Bibliography
  • Index.