More than a game : : the computer game as fictional form / / Barry Atkins.
There is little doubt that computer and video games occupy a significant place in contemporary popular culture. Taking its cue from practices of reading texts in literary and cultural studies, this text considers the computer game as an emerging mode of contemporary storytelling.
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Place / Publishing House: | Manchester : : Manchester University Press,, 2003. Manchester, UK : : Manchester University Press,, [2018] ©2003 |
Year of Publication: | 2003 2018 |
Edition: | 1st ed. |
Language: | English |
Physical Description: | 1 online resource ([vi], 170 pages) :; digital file(s). |
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100 | 1 | |a Atkins, Barry. |e author. | |
245 | 1 | 0 | |a More than a game : |b the computer game as fictional form / |c Barry Atkins. |
250 | |a 1st ed. | ||
264 | 1 | |a Manchester : |b Manchester University Press, |c 2003. | |
264 | 3 | 1 | |a Manchester, UK : |b Manchester University Press, |c [2018] |
264 | 4 | |c ©2003 | |
300 | |a 1 online resource ([vi], 170 pages) : |b digital file(s). | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a data field |2 rda | ||
500 | |a Description based upon print version of record. | ||
500 | |a First published: 2003. | ||
505 | 0 | |a Acknowledgements --1. The computer game as fictional form --2. Fantastically real: reading Tomb Raider --3. Gritty realism: reading Half-Life --4. Replaying history: reading Close Combat --5. Managing the real: reading SimCity --6. More than a game? --Glossary of game-specific terms --Bibliography --Index. | |
520 | |a There is little doubt that computer and video games occupy a significant place in contemporary popular culture. Taking its cue from practices of reading texts in literary and cultural studies, this text considers the computer game as an emerging mode of contemporary storytelling. | ||
530 | |a Also available in print form. | ||
546 | |a English | ||
504 | |a Includes bibliographic references and index. | ||
540 | |a This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International license (CC BY-NC-ND 4.0). | ||
653 | |a pong | ||
653 | |a video | ||
653 | |a gaming | ||
653 | |a computer | ||
653 | |a arcade | ||
653 | |a game | ||
653 | |a Half-Life (video game) | ||
653 | |a Lara Croft | ||
653 | |a Tomb Raider | ||
650 | 0 | |a Video games |x Social aspects. | |
650 | 0 | |a Video games. | |
650 | 7 | |a Film and Media |2 mup | |
650 | 7 | |a Computer games |x online games: strategy guides |2 bicssc | |
650 | 7 | |a LITERARY CRITICISM |x American |x General |2 bisacsh | |
650 | 7 | |a Computer games / online games: strategy guides |2 thema | |
776 | |z 0-7190-6365-5 | ||
776 | |z 0-7190-6364-7 | ||
906 | |a BOOK | ||
ADM | |b 2024-04-12 03:04:49 Europe/Vienna |f system |c marc21 |a 2012-02-25 23:30:21 Europe/Vienna |g false | ||
AVE | |i DOAB Directory of Open Access Books |P DOAB Directory of Open Access Books |x https://eu02.alma.exlibrisgroup.com/view/uresolver/43ACC_OEAW/openurl?u.ignore_date_coverage=true&portfolio_pid=5338392330004498&Force_direct=true |Z 5338392330004498 |b Available |8 5338392330004498 |