Virtual Reality Methods : : A Guide for Researchers in the Social Sciences and Humanities.
Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities that VR can offer for humanities and social sciences researchers. It provides a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as cre...
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Place / Publishing House: | Bristol : : Policy Press,, 2022. ©2022. |
Year of Publication: | 2022 |
Edition: | 1st ed. |
Language: | English |
Physical Description: | 1 online resource (160 pages) |
Notes: | Description based upon print version of record. |
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Jones, Phil. Virtual Reality Methods : A Guide for Researchers in the Social Sciences and Humanities. 1st ed. Bristol Policy Press 2022 Bristol : Policy Press, 2022. ©2022. 1 online resource (160 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier Front Cover -- Virtual Reality Methods: A Guide for Researchers in the Social Sciences and Humanities -- Copyright information -- Table of contents -- List of figures -- List of abbreviations -- About the authors -- Acknowledgments -- ONE What is VR and why use it in research? -- Introduction -- Defining terms -- Why undertake research using VR? -- Immersion and presence -- The evolution of VR -- Structure of this book -- References -- TWO Working with existing VR material: content analysis -- Introduction -- The absence of content analysis -- Lessons from gaming literature -- Analysing embodied engagement -- Case study: approaching a content analysis of Half-Life: Alyx -- Situating the content -- Documenting the experience -- Analysing the materials -- Conclusion -- References -- THREE Working with existing VR material: activities with participants -- Introduction -- Ethical considerations -- User experience -- Therapeutic and training applications -- Case study: surviving the zombie apocalypse -- Conclusions -- References -- FOUR Working with social VR -- Introduction -- Opportunities for collaboration -- Avatars, social cues and harassment -- Case study: VR Church -- Conclusions -- References -- FIVE Creating 360° imagery -- Introduction -- Travelling through 360° -- 360° therapeutic landscapes -- Sensory VR -- Case study: mismatched sensory stimuli -- Creating the VR environments -- The study -- Conclusion -- References -- SIX Creating original VR content -- Introduction -- Scenario testing -- Reproducing environments -- Case study: building urban landscapes -- Conclusion -- References -- SEVEN Conclusion: next steps in VR research -- References -- Notes -- Index -- Back Cover. Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities that VR can offer for humanities and social sciences researchers. It provides a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as creating custom materials. Description based on publisher supplied metadata and other sources. Description based upon print version of record. English This eBook is made available Open Access under a CC BY-NC-ND 4.0 license: https://creativecommons.org/licenses/by-nc-nd/4.0 https://www.degruyter.com/dg/page/open-access-policy Virtual reality. Humanities Research Computer simulation. Humanities Research Methodology. Social sciences Research Computer simulation. Social sciences Research Methodology. Creative research methods; Digital methods; Immersive environments; New technology; Research methods; Social research methods; Virtual reality Osborne, Tess. 1-4473-6075-3 |
language |
English |
format |
eBook |
author |
Jones, Phil. |
spellingShingle |
Jones, Phil. Virtual Reality Methods : A Guide for Researchers in the Social Sciences and Humanities. Front Cover -- Virtual Reality Methods: A Guide for Researchers in the Social Sciences and Humanities -- Copyright information -- Table of contents -- List of figures -- List of abbreviations -- About the authors -- Acknowledgments -- ONE What is VR and why use it in research? -- Introduction -- Defining terms -- Why undertake research using VR? -- Immersion and presence -- The evolution of VR -- Structure of this book -- References -- TWO Working with existing VR material: content analysis -- Introduction -- The absence of content analysis -- Lessons from gaming literature -- Analysing embodied engagement -- Case study: approaching a content analysis of Half-Life: Alyx -- Situating the content -- Documenting the experience -- Analysing the materials -- Conclusion -- References -- THREE Working with existing VR material: activities with participants -- Introduction -- Ethical considerations -- User experience -- Therapeutic and training applications -- Case study: surviving the zombie apocalypse -- Conclusions -- References -- FOUR Working with social VR -- Introduction -- Opportunities for collaboration -- Avatars, social cues and harassment -- Case study: VR Church -- Conclusions -- References -- FIVE Creating 360° imagery -- Introduction -- Travelling through 360° -- 360° therapeutic landscapes -- Sensory VR -- Case study: mismatched sensory stimuli -- Creating the VR environments -- The study -- Conclusion -- References -- SIX Creating original VR content -- Introduction -- Scenario testing -- Reproducing environments -- Case study: building urban landscapes -- Conclusion -- References -- SEVEN Conclusion: next steps in VR research -- References -- Notes -- Index -- Back Cover. |
author_facet |
Jones, Phil. Osborne, Tess. |
author_variant |
p j pj |
author2 |
Osborne, Tess. |
author2_variant |
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author2_role |
TeilnehmendeR |
author_sort |
Jones, Phil. |
title |
Virtual Reality Methods : A Guide for Researchers in the Social Sciences and Humanities. |
title_sub |
A Guide for Researchers in the Social Sciences and Humanities. |
title_full |
Virtual Reality Methods : A Guide for Researchers in the Social Sciences and Humanities. |
title_fullStr |
Virtual Reality Methods : A Guide for Researchers in the Social Sciences and Humanities. |
title_full_unstemmed |
Virtual Reality Methods : A Guide for Researchers in the Social Sciences and Humanities. |
title_auth |
Virtual Reality Methods : A Guide for Researchers in the Social Sciences and Humanities. |
title_new |
Virtual Reality Methods : |
title_sort |
virtual reality methods : a guide for researchers in the social sciences and humanities. |
publisher |
Policy Press Policy Press, |
publishDate |
2022 |
physical |
1 online resource (160 pages) |
edition |
1st ed. |
contents |
Front Cover -- Virtual Reality Methods: A Guide for Researchers in the Social Sciences and Humanities -- Copyright information -- Table of contents -- List of figures -- List of abbreviations -- About the authors -- Acknowledgments -- ONE What is VR and why use it in research? -- Introduction -- Defining terms -- Why undertake research using VR? -- Immersion and presence -- The evolution of VR -- Structure of this book -- References -- TWO Working with existing VR material: content analysis -- Introduction -- The absence of content analysis -- Lessons from gaming literature -- Analysing embodied engagement -- Case study: approaching a content analysis of Half-Life: Alyx -- Situating the content -- Documenting the experience -- Analysing the materials -- Conclusion -- References -- THREE Working with existing VR material: activities with participants -- Introduction -- Ethical considerations -- User experience -- Therapeutic and training applications -- Case study: surviving the zombie apocalypse -- Conclusions -- References -- FOUR Working with social VR -- Introduction -- Opportunities for collaboration -- Avatars, social cues and harassment -- Case study: VR Church -- Conclusions -- References -- FIVE Creating 360° imagery -- Introduction -- Travelling through 360° -- 360° therapeutic landscapes -- Sensory VR -- Case study: mismatched sensory stimuli -- Creating the VR environments -- The study -- Conclusion -- References -- SIX Creating original VR content -- Introduction -- Scenario testing -- Reproducing environments -- Case study: building urban landscapes -- Conclusion -- References -- SEVEN Conclusion: next steps in VR research -- References -- Notes -- Index -- Back Cover. |
isbn |
1-4473-6077-X 1-4473-6075-3 |
illustrated |
Not Illustrated |
oclc_num |
1328134982 1328132145 |
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Virtual Reality Methods : A Guide for Researchers in the Social Sciences and Humanities. |
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