Virtual Reality Methods : : A Guide for Researchers in the Social Sciences and Humanities.

Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities that VR can offer for humanities and social sciences researchers. It provides a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as cre...

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Place / Publishing House:Bristol : : Policy Press,, 2022.
©2022.
Year of Publication:2022
Edition:1st ed.
Language:English
Physical Description:1 online resource (160 pages)
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spelling Jones, Phil.
Virtual Reality Methods : A Guide for Researchers in the Social Sciences and Humanities.
1st ed.
Bristol Policy Press 2022
Bristol : Policy Press, 2022.
©2022.
1 online resource (160 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Front Cover -- Virtual Reality Methods: A Guide for Researchers in the Social Sciences and Humanities -- Copyright information -- Table of contents -- List of figures -- List of abbreviations -- About the authors -- Acknowledgments -- ONE What is VR and why use it in research? -- Introduction -- Defining terms -- Why undertake research using VR? -- Immersion and presence -- The evolution of VR -- Structure of this book -- References -- TWO Working with existing VR material: content analysis -- Introduction -- The absence of content analysis -- Lessons from gaming literature -- Analysing embodied engagement -- Case study: approaching a content analysis of Half-Life: Alyx -- Situating the content -- Documenting the experience -- Analysing the materials -- Conclusion -- References -- THREE Working with existing VR material: activities with participants -- Introduction -- Ethical considerations -- User experience -- Therapeutic and training applications -- Case study: surviving the zombie apocalypse -- Conclusions -- References -- FOUR Working with social VR -- Introduction -- Opportunities for collaboration -- Avatars, social cues and harassment -- Case study: VR Church -- Conclusions -- References -- FIVE Creating 360° imagery -- Introduction -- Travelling through 360° -- 360° therapeutic landscapes -- Sensory VR -- Case study: mismatched sensory stimuli -- Creating the VR environments -- The study -- Conclusion -- References -- SIX Creating original VR content -- Introduction -- Scenario testing -- Reproducing environments -- Case study: building urban landscapes -- Conclusion -- References -- SEVEN Conclusion: next steps in VR research -- References -- Notes -- Index -- Back Cover.
Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities that VR can offer for humanities and social sciences researchers. It provides a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as creating custom materials.
Description based on publisher supplied metadata and other sources.
Description based upon print version of record.
English
This eBook is made available Open Access under a CC BY-NC-ND 4.0 license: https://creativecommons.org/licenses/by-nc-nd/4.0 https://www.degruyter.com/dg/page/open-access-policy
Virtual reality.
Humanities Research Computer simulation.
Humanities Research Methodology.
Social sciences Research Computer simulation.
Social sciences Research Methodology.
Creative research methods; Digital methods; Immersive environments; New technology; Research methods; Social research methods; Virtual reality
Osborne, Tess.
1-4473-6075-3
language English
format eBook
author Jones, Phil.
spellingShingle Jones, Phil.
Virtual Reality Methods : A Guide for Researchers in the Social Sciences and Humanities.
Front Cover -- Virtual Reality Methods: A Guide for Researchers in the Social Sciences and Humanities -- Copyright information -- Table of contents -- List of figures -- List of abbreviations -- About the authors -- Acknowledgments -- ONE What is VR and why use it in research? -- Introduction -- Defining terms -- Why undertake research using VR? -- Immersion and presence -- The evolution of VR -- Structure of this book -- References -- TWO Working with existing VR material: content analysis -- Introduction -- The absence of content analysis -- Lessons from gaming literature -- Analysing embodied engagement -- Case study: approaching a content analysis of Half-Life: Alyx -- Situating the content -- Documenting the experience -- Analysing the materials -- Conclusion -- References -- THREE Working with existing VR material: activities with participants -- Introduction -- Ethical considerations -- User experience -- Therapeutic and training applications -- Case study: surviving the zombie apocalypse -- Conclusions -- References -- FOUR Working with social VR -- Introduction -- Opportunities for collaboration -- Avatars, social cues and harassment -- Case study: VR Church -- Conclusions -- References -- FIVE Creating 360° imagery -- Introduction -- Travelling through 360° -- 360° therapeutic landscapes -- Sensory VR -- Case study: mismatched sensory stimuli -- Creating the VR environments -- The study -- Conclusion -- References -- SIX Creating original VR content -- Introduction -- Scenario testing -- Reproducing environments -- Case study: building urban landscapes -- Conclusion -- References -- SEVEN Conclusion: next steps in VR research -- References -- Notes -- Index -- Back Cover.
author_facet Jones, Phil.
Osborne, Tess.
author_variant p j pj
author2 Osborne, Tess.
author2_variant t o to
author2_role TeilnehmendeR
author_sort Jones, Phil.
title Virtual Reality Methods : A Guide for Researchers in the Social Sciences and Humanities.
title_sub A Guide for Researchers in the Social Sciences and Humanities.
title_full Virtual Reality Methods : A Guide for Researchers in the Social Sciences and Humanities.
title_fullStr Virtual Reality Methods : A Guide for Researchers in the Social Sciences and Humanities.
title_full_unstemmed Virtual Reality Methods : A Guide for Researchers in the Social Sciences and Humanities.
title_auth Virtual Reality Methods : A Guide for Researchers in the Social Sciences and Humanities.
title_new Virtual Reality Methods :
title_sort virtual reality methods : a guide for researchers in the social sciences and humanities.
publisher Policy Press
Policy Press,
publishDate 2022
physical 1 online resource (160 pages)
edition 1st ed.
contents Front Cover -- Virtual Reality Methods: A Guide for Researchers in the Social Sciences and Humanities -- Copyright information -- Table of contents -- List of figures -- List of abbreviations -- About the authors -- Acknowledgments -- ONE What is VR and why use it in research? -- Introduction -- Defining terms -- Why undertake research using VR? -- Immersion and presence -- The evolution of VR -- Structure of this book -- References -- TWO Working with existing VR material: content analysis -- Introduction -- The absence of content analysis -- Lessons from gaming literature -- Analysing embodied engagement -- Case study: approaching a content analysis of Half-Life: Alyx -- Situating the content -- Documenting the experience -- Analysing the materials -- Conclusion -- References -- THREE Working with existing VR material: activities with participants -- Introduction -- Ethical considerations -- User experience -- Therapeutic and training applications -- Case study: surviving the zombie apocalypse -- Conclusions -- References -- FOUR Working with social VR -- Introduction -- Opportunities for collaboration -- Avatars, social cues and harassment -- Case study: VR Church -- Conclusions -- References -- FIVE Creating 360° imagery -- Introduction -- Travelling through 360° -- 360° therapeutic landscapes -- Sensory VR -- Case study: mismatched sensory stimuli -- Creating the VR environments -- The study -- Conclusion -- References -- SIX Creating original VR content -- Introduction -- Scenario testing -- Reproducing environments -- Case study: building urban landscapes -- Conclusion -- References -- SEVEN Conclusion: next steps in VR research -- References -- Notes -- Index -- Back Cover.
isbn 1-4473-6077-X
1-4473-6075-3
illustrated Not Illustrated
oclc_num 1328134982
1328132145
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