Virtual Reality Methods : : A Guide for Researchers in the Social Sciences and Humanities.

Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities that VR can offer for humanities and social sciences researchers. It provides a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as cre...

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Place / Publishing House:Bristol : : Policy Press,, 2022.
©2022.
Year of Publication:2022
Edition:1st ed.
Language:English
Physical Description:1 online resource (160 pages)
Notes:Description based upon print version of record.
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505 0 |a Front Cover -- Virtual Reality Methods: A Guide for Researchers in the Social Sciences and Humanities -- Copyright information -- Table of contents -- List of figures -- List of abbreviations -- About the authors -- Acknowledgments -- ONE What is VR and why use it in research? -- Introduction -- Defining terms -- Why undertake research using VR? -- Immersion and presence -- The evolution of VR -- Structure of this book -- References -- TWO Working with existing VR material: content analysis -- Introduction -- The absence of content analysis -- Lessons from gaming literature -- Analysing embodied engagement -- Case study: approaching a content analysis of Half-Life: Alyx -- Situating the content -- Documenting the experience -- Analysing the materials -- Conclusion -- References -- THREE Working with existing VR material: activities with participants -- Introduction -- Ethical considerations -- User experience -- Therapeutic and training applications -- Case study: surviving the zombie apocalypse -- Conclusions -- References -- FOUR Working with social VR -- Introduction -- Opportunities for collaboration -- Avatars, social cues and harassment -- Case study: VR Church -- Conclusions -- References -- FIVE Creating 360° imagery -- Introduction -- Travelling through 360° -- 360° therapeutic landscapes -- Sensory VR -- Case study: mismatched sensory stimuli -- Creating the VR environments -- The study -- Conclusion -- References -- SIX Creating original VR content -- Introduction -- Scenario testing -- Reproducing environments -- Case study: building urban landscapes -- Conclusion -- References -- SEVEN Conclusion: next steps in VR research -- References -- Notes -- Index -- Back Cover. 
520 |a Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities that VR can offer for humanities and social sciences researchers. It provides a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as creating custom materials. 
588 |a Description based on publisher supplied metadata and other sources. 
500 |a Description based upon print version of record. 
546 |a English 
540 |a This eBook is made available Open Access under a CC BY-NC-ND 4.0 license:  |u https://creativecommons.org/licenses/by-nc-nd/4.0  |u https://www.degruyter.com/dg/page/open-access-policy 
650 0 |a Virtual reality. 
650 0 |a Humanities  |x Research  |x Computer simulation. 
650 0 |a Humanities  |x Research  |x Methodology. 
650 0 |a Social sciences  |x Research  |x Computer simulation. 
650 0 |a Social sciences  |x Research  |x Methodology. 
653 |a Creative research methods; Digital methods; Immersive environments; New technology; Research methods; Social research methods; Virtual reality 
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