Human Computer Interaction and Emerging Technologies / / Fernando Loizides [and four others].

The INTERACT Conferences are an important platform for researchers and practitioners in the field of human-computer interaction (HCI) to showcase their work. They are organised biennially by the International Federation for Information Processing (IFIP) Technical Committee on Human-Computer Interact...

Full description

Saved in:
Bibliographic Details
VerfasserIn:
Place / Publishing House:Cardiff : : Cardiff University Press,, 2020.
Year of Publication:2020
Language:English
Physical Description:1 online resource (378 pages)
Tags: Add Tag
No Tags, Be the first to tag this record!
Table of Contents:
  • Foreword vii
  • 1 Designing for Aging People 1
  • 1.1 A Storytelling-based Approach to Designing for the Needs of Ageing People - Elena Comincioli and Masood Masoodian 3
  • 1.2 Breaking Interaction Barriers: Monitoring Elderly in Natural Settings Exploiting Everyday Objects - Marina Buzzi 13
  • 1.3 A Value-sensitive Toolkit: Bringing Values into the Design Process when Designing for the Elderly - Mert Oktay and Hanna-Liisa Pender 23
  • 1.4 The Sailboat Exercise as a Method for User Understanding and Requirements Gathering - Paula Alexandra Silva 31
  • 2 Challenging Misinformation: Exploring Limits and Approaches 41
  • 2.1 Misinformation and User-Generated content: Applyingparticipatory journalism practices in fact-checking - Theodora Saridou, Theodora Maniou and Andreas Veglis 43
  • 2.2 Navigating through real and fake news by using provenance information - Bianca Rodrigues Teixeira and Simone D.J. Barbosa 49
  • 2.3 Disinformation online: potential legal and regulatoryramifications to the right to free elections - policy position paper - Krisztina Rozgonyi 57
  • 2.4 Democratic Policy-making for Misinformation Detection Platforms by Git-based Principles - Oul Han, Ipek Baris, Akram Sadat Hosseini, Sarah de Nigris and Steffen Staab 67 2.5 DisMiss False Information: A Value Matter - Alisson Puska, Lara Piccolo and Roberto Pereira 75
  • 3 Socially Acceptable HCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms 81
  • 3.1 On Social Acceptance of UI Intervention Mechanisms on Posting and Reading Comments on Online News - Joel Kiskola, Thomas Olsson, Heli Va¨at ¨ aj ¨ a, Veikko Surakka and Mirja Ilves ¨ 83
  • 3.2 What Smartphones, Ethnomethodology, and Bystander naccessibility Can Teach Us About Better Design? - Eerik Mantere 91
  • 3.3 A Scenario Generator for Evaluating the Social cceptability of Emerging Technologies - Hannah Meyer, arion Koelle and Susanne Boll 101
  • 3.4 Social Acceptability, Obstructions, Collaboration and mbarrassment - Robb Mitchell 111 3.5 Is Going Unnoticed More Socially Acceptable?: An xploration of the Relationship Between Social Acceptability nd Noticeability of Fitness Trackers - Yumiko Sakamoto, ourang Irani and Khalad Hasan 117
  • 4 User Experiences and Wellbeing at Work 125
  • 4.1 User Experience at Work: Four Perspectives on What It ay Mean - Morten Hertzum 127 4.2 Prototype Design of Alert Device for Hearing Impaired sers - Priyank Kularia, Ganesh Bhutkar, Sumit Jadhav nd Dhiraj Jadhav 133
  • 4.3 The "aftermath" of Industry 4.0 in Small and Medium nterprises - Joao Carlos Ferreira and Jo ˜ ao Silva ˜ 139
  • 4.4 Experience Design for Work Tools - Virpi Roto 145
  • 4.5 User Persona of Mother of Preterm Neonate - anesh Bhutkar, Aditya Dongre, Shahaji Deshmukh, ene Nielsen and Jaydeep Joshi 151
  • 4.6 Opportunities for recommended mental health strategies to educe stress at work - Robin De Croon, Francisco Guti´errez nd Katrien Verbert 157
  • 4.7 Livability-Analysis of People's Living Comfort in Different ities of India Using GIS: A Prototype - Shrikant Salve,Shubham Bombarde, Ankit Agrawal, Smruti Paldiwal, ishal Sharma Roy and Bhagyashree Alhat 163
  • 4.8 Identification of Crop Disease using Augmented Reality-based obile App for Indian Farmers: A Prototype - Shrikant Salve 169
  • 4.9 'Digital Peer-Tutoring'. Early results from a field evaluation of a 'UX at work' enhancing learning format - Torkil Clemmensen and Jacob Nørbjerg 175
  • 4.10 Proposed System for a Socio-technical Design Framework for Improved User Collaborations with Automation Technologies - Parisa Saadati, Jos´e Abdelnour-Nocera and Torkil Clemmensen 181
  • 5 Human(s) in the Loop Bringing AI & HCI 189
  • 5.1 Designing a Machine Learning-based System to Augment the Work Processes of Medical Secretaries - Patrick S. Johansen, Rune M. Jacobsen, Lukas B. L. Bysted, Mikael B. Skov and Eleftherios Papachristos 191
  • 5.2 Interfacing AI with Social Sciences: the Call for a New Research Focus in HCI - Hamed S. Alavi and Denis Lalanne 197
  • 5.3 Towards Diverse AI: Can an AI-Human Hybrid Council Prevent Future Apartheids? - Gabriel Diniz Junqueira Barbosa and Simone Diniz Junqueira Barbosa 203
  • 5.4 Building a Trustworthy Explainable AI in Healthcare - Retno Larasati and Anna DeLiddo 209
  • 5.5 A View from Outside the Loop - Anders Hedman 215
  • 5.6 Nonverbal Communication in Human-AI Interaction: Opportunities and Challenges - Joshua Newn, Ronal Singh, Fraser Allison, Prashan Madumal, Eduardo Velloso and Frank Vetere 221
  • 5.7 MARVIN: Identifying Design Requirements for an AI powered Conversational User Interface for Extraterrestrial Space Habitats - Youssef Nahas, Christiane Heinicke and Johannes Schoning ¨ 227
  • 5.8 You should not control what you do not understand: the risks of controllability in AI - Gabriel Diniz Junqueira Barbosa and Simone Diniz Junqueira Barbosa 231
  • 5.9 Using AI to Improve Product Teams' Customer Empathy - Valentina Grigoreanu, Monty Hammontree and Travis Lowdermilk 237
  • 5.10 Supporting the Experience of Stakeholders of Multimedia Art Towards an Ontology - Danzhu Li and Gerrit C. van der Veer 243
  • 6 Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes 253
  • 6.1 Characterizing Sets of Systems: Across-Systems Properties and their Representation - Elodie Bouzekri, Alexandre Canny, C`elia Martinie and Philippe Palanque 255
  • 6.2 Aligning Security, Usability, User Experience: A Pattern Approach - Bilal Naqvi, Jari Porras, Shola Oyedeji and Mehar Ullah 267
  • 6.3 Towards Intelligent User Interfaces to Prevent Phishing Attacks - Joseph Aneke, Carmelo Ardito and Giuseppe Desolda 279
  • vi Human Computer Interaction and Emerging Technologies 6.4 Selecting the Best Agile Team for Developing a Web Service - Marta Kristin Larusdottir and Marcel Kyas 289
  • 6.5 A Model-based Framework for Context-aware Augmented Reality Applications - Enes Yigitbas, Ivan Jovanovikj, Stefan Sauer and Gregor Engels 303
  • 7 Pushing the Boundaries of Participatory Design 313
  • 7.1 Adapting UCD for Designing Learning Experiences for Romanian Preschoolers. A case study - Adriana-Mihaela Guran, Grigoreta-Sofia Cojocar and Anamaria Moldovan 315
  • 7.2 Applying Participatory Design with Users with Intellectual Disabilities - Julio Abascal, Myriam Arrue and Juan Eduardo P`erez 321
  • 7.3 Participatory Design in Māori Cultural Contexts - Judy Bowen and Annika Hinze 327
  • 7.4 Adapting Participatory Design for Romanian Preschoolers Educational Software Development - Adriana-Mihaela Guran and Grigoreta-Sofia Cojocar 333
  • 8 HCI Challenges in Human Movement Analysis 339 8.1 Human Movement Tracking as Fine Grained Position Input for Wide Area Virtual Reality - Bill Rogers, Robert Caunter, Xiangyan Gao and Bryny Patchet 341
  • 8.2 Motion analysis for identification of overused body segments: the packaging task in industry 4.0 - Brenda E. Olivas Padilla, Alina Glushkova and Sotiris Manitsaris 349
  • 8.3 Mirror-mirror on the screen am I the most aligned than I have ever been? - Katerina El Raheb, Marina Stergiou, Akrivi Katifori and Yannis Ioannidis 355
  • 8.4 Skeleton tracking for serious games and real-time medical diagnosis - Mohamed Adjel, Antoine Seilles, Denis Mottet and Guillaume Tallon 361.