Human Computer Interaction and Emerging Technologies / / Fernando Loizides [and four others].

The INTERACT Conferences are an important platform for researchers and practitioners in the field of human-computer interaction (HCI) to showcase their work. They are organised biennially by the International Federation for Information Processing (IFIP) Technical Committee on Human-Computer Interact...

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Place / Publishing House:Cardiff : : Cardiff University Press,, 2020.
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spelling Loizides, Fernando, author.
Human Computer Interaction and Emerging Technologies / Fernando Loizides [and four others].
Human Computer Interaction and Emerging Technologies
Cardiff : Cardiff University Press, 2020.
1 online resource (378 pages)
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Description based on: online resource; title from PDF information screen (Worldcat, viewed March 26, 2023).
The INTERACT Conferences are an important platform for researchers and practitioners in the field of human-computer interaction (HCI) to showcase their work. They are organised biennially by the International Federation for Information Processing (IFIP) Technical Committee on Human-Computer Interaction (IFIP TC13), an international committee of 30 member national societies and nine Working Groups. INTERACT is truly international in its spirit and has attracted researchers from several countries and cultures. With an emphasis on inclusiveness, it works to lower the barriers that prevent people in developing countries from participating in conferences. As a multidisciplinary field, HCI requires interaction and discussion among diverse people with different interests and backgrounds. The 17th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2019) took place during 2-6 September 2019 in Paphos, Cyprus. The conference was held at the Coral Beach Hotel Resort, and was co-sponsored by the Cyprus University of Technology and Tallinn University, in cooperation with ACM and ACM SIGCHI. This volume contains the Adjunct Proceedings to the 17th INTERACT Conference, comprising a series of selected papers from workshops, the Student Design Consortium and the Doctoral Consortium. The volume follows the INTERACT conference tradition of submitting adjunct papers after the main publication deadline, to be published by a University Press with a connection to the conference itself. In this case, both the Adjunct Proceedings Chair of the conference, Dr Usashi Chatterjee, and the lead Editor of this volume, Dr Fernando Loizides, work at Cardiff University which is the home of Cardiff University Press.
Foreword vii -- 1 Designing for Aging People 1 -- 1.1 A Storytelling-based Approach to Designing for the Needs of Ageing People - Elena Comincioli and Masood Masoodian 3 -- 1.2 Breaking Interaction Barriers: Monitoring Elderly in Natural Settings Exploiting Everyday Objects - Marina Buzzi 13 -- 1.3 A Value-sensitive Toolkit: Bringing Values into the Design Process when Designing for the Elderly - Mert Oktay and Hanna-Liisa Pender 23 -- 1.4 The Sailboat Exercise as a Method for User Understanding and Requirements Gathering - Paula Alexandra Silva 31 -- 2 Challenging Misinformation: Exploring Limits and Approaches 41 -- 2.1 Misinformation and User-Generated content: Applyingparticipatory journalism practices in fact-checking - Theodora Saridou, Theodora Maniou and Andreas Veglis 43 -- 2.2 Navigating through real and fake news by using provenance information - Bianca Rodrigues Teixeira and Simone D.J. Barbosa 49 -- 2.3 Disinformation online: potential legal and regulatoryramifications to the right to free elections - policy position paper - Krisztina Rozgonyi 57 -- 2.4 Democratic Policy-making for Misinformation Detection Platforms by Git-based Principles - Oul Han, Ipek Baris, Akram Sadat Hosseini, Sarah de Nigris and Steffen Staab 67 2.5 DisMiss False Information: A Value Matter - Alisson Puska, Lara Piccolo and Roberto Pereira 75 -- 3 Socially Acceptable HCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms 81 -- 3.1 On Social Acceptance of UI Intervention Mechanisms on Posting and Reading Comments on Online News - Joel Kiskola, Thomas Olsson, Heli Va¨at ¨ aj ¨ a, Veikko Surakka and Mirja Ilves ¨ 83 -- 3.2 What Smartphones, Ethnomethodology, and Bystander naccessibility Can Teach Us About Better Design? - Eerik Mantere 91 -- 3.3 A Scenario Generator for Evaluating the Social cceptability of Emerging Technologies - Hannah Meyer, arion Koelle and Susanne Boll 101 -- 3.4 Social Acceptability, Obstructions, Collaboration and mbarrassment - Robb Mitchell 111 3.5 Is Going Unnoticed More Socially Acceptable?: An xploration of the Relationship Between Social Acceptability nd Noticeability of Fitness Trackers - Yumiko Sakamoto, ourang Irani and Khalad Hasan 117 -- 4 User Experiences and Wellbeing at Work 125 -- 4.1 User Experience at Work: Four Perspectives on What It ay Mean - Morten Hertzum 127 4.2 Prototype Design of Alert Device for Hearing Impaired sers - Priyank Kularia, Ganesh Bhutkar, Sumit Jadhav nd Dhiraj Jadhav 133 -- 4.3 The "aftermath" of Industry 4.0 in Small and Medium nterprises - Joao Carlos Ferreira and Jo ˜ ao Silva ˜ 139 -- 4.4 Experience Design for Work Tools - Virpi Roto 145 -- 4.5 User Persona of Mother of Preterm Neonate - anesh Bhutkar, Aditya Dongre, Shahaji Deshmukh, ene Nielsen and Jaydeep Joshi 151 -- 4.6 Opportunities for recommended mental health strategies to educe stress at work - Robin De Croon, Francisco Guti´errez nd Katrien Verbert 157 -- 4.7 Livability-Analysis of People's Living Comfort in Different ities of India Using GIS: A Prototype - Shrikant Salve,Shubham Bombarde, Ankit Agrawal, Smruti Paldiwal, ishal Sharma Roy and Bhagyashree Alhat 163 -- 4.8 Identification of Crop Disease using Augmented Reality-based obile App for Indian Farmers: A Prototype - Shrikant Salve 169 -- 4.9 'Digital Peer-Tutoring'. Early results from a field evaluation of a 'UX at work' enhancing learning format - Torkil Clemmensen and Jacob Nørbjerg 175 -- 4.10 Proposed System for a Socio-technical Design Framework for Improved User Collaborations with Automation Technologies - Parisa Saadati, Jos´e Abdelnour-Nocera and Torkil Clemmensen 181 -- 5 Human(s) in the Loop Bringing AI & HCI 189 -- 5.1 Designing a Machine Learning-based System to Augment the Work Processes of Medical Secretaries - Patrick S. Johansen, Rune M. Jacobsen, Lukas B. L. Bysted, Mikael B. Skov and Eleftherios Papachristos 191 -- 5.2 Interfacing AI with Social Sciences: the Call for a New Research Focus in HCI - Hamed S. Alavi and Denis Lalanne 197 -- 5.3 Towards Diverse AI: Can an AI-Human Hybrid Council Prevent Future Apartheids? - Gabriel Diniz Junqueira Barbosa and Simone Diniz Junqueira Barbosa 203 -- 5.4 Building a Trustworthy Explainable AI in Healthcare - Retno Larasati and Anna DeLiddo 209 -- 5.5 A View from Outside the Loop - Anders Hedman 215 -- 5.6 Nonverbal Communication in Human-AI Interaction: Opportunities and Challenges - Joshua Newn, Ronal Singh, Fraser Allison, Prashan Madumal, Eduardo Velloso and Frank Vetere 221 -- 5.7 MARVIN: Identifying Design Requirements for an AI powered Conversational User Interface for Extraterrestrial Space Habitats - Youssef Nahas, Christiane Heinicke and Johannes Schoning ¨ 227 -- 5.8 You should not control what you do not understand: the risks of controllability in AI - Gabriel Diniz Junqueira Barbosa and Simone Diniz Junqueira Barbosa 231 -- 5.9 Using AI to Improve Product Teams' Customer Empathy - Valentina Grigoreanu, Monty Hammontree and Travis Lowdermilk 237 -- 5.10 Supporting the Experience of Stakeholders of Multimedia Art Towards an Ontology - Danzhu Li and Gerrit C. van der Veer 243 -- 6 Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes 253 -- 6.1 Characterizing Sets of Systems: Across-Systems Properties and their Representation - Elodie Bouzekri, Alexandre Canny, C`elia Martinie and Philippe Palanque 255 -- 6.2 Aligning Security, Usability, User Experience: A Pattern Approach - Bilal Naqvi, Jari Porras, Shola Oyedeji and Mehar Ullah 267 -- 6.3 Towards Intelligent User Interfaces to Prevent Phishing Attacks - Joseph Aneke, Carmelo Ardito and Giuseppe Desolda 279 -- vi Human Computer Interaction and Emerging Technologies 6.4 Selecting the Best Agile Team for Developing a Web Service - Marta Kristin Larusdottir and Marcel Kyas 289 -- 6.5 A Model-based Framework for Context-aware Augmented Reality Applications - Enes Yigitbas, Ivan Jovanovikj, Stefan Sauer and Gregor Engels 303 -- 7 Pushing the Boundaries of Participatory Design 313 -- 7.1 Adapting UCD for Designing Learning Experiences for Romanian Preschoolers. A case study - Adriana-Mihaela Guran, Grigoreta-Sofia Cojocar and Anamaria Moldovan 315 -- 7.2 Applying Participatory Design with Users with Intellectual Disabilities - Julio Abascal, Myriam Arrue and Juan Eduardo P`erez 321 -- 7.3 Participatory Design in Māori Cultural Contexts - Judy Bowen and Annika Hinze 327 -- 7.4 Adapting Participatory Design for Romanian Preschoolers Educational Software Development - Adriana-Mihaela Guran and Grigoreta-Sofia Cojocar 333 -- 8 HCI Challenges in Human Movement Analysis 339 8.1 Human Movement Tracking as Fine Grained Position Input for Wide Area Virtual Reality - Bill Rogers, Robert Caunter, Xiangyan Gao and Bryny Patchet 341 -- 8.2 Motion analysis for identification of overused body segments: the packaging task in industry 4.0 - Brenda E. Olivas Padilla, Alina Glushkova and Sotiris Manitsaris 349 -- 8.3 Mirror-mirror on the screen am I the most aligned than I have ever been? - Katerina El Raheb, Marina Stergiou, Akrivi Katifori and Yannis Ioannidis 355 -- 8.4 Skeleton tracking for serious games and real-time medical diagnosis - Mohamed Adjel, Antoine Seilles, Denis Mottet and Guillaume Tallon 361.
Human-computer interaction.
language English
format eBook
author Loizides, Fernando,
spellingShingle Loizides, Fernando,
Human Computer Interaction and Emerging Technologies /
Foreword vii -- 1 Designing for Aging People 1 -- 1.1 A Storytelling-based Approach to Designing for the Needs of Ageing People - Elena Comincioli and Masood Masoodian 3 -- 1.2 Breaking Interaction Barriers: Monitoring Elderly in Natural Settings Exploiting Everyday Objects - Marina Buzzi 13 -- 1.3 A Value-sensitive Toolkit: Bringing Values into the Design Process when Designing for the Elderly - Mert Oktay and Hanna-Liisa Pender 23 -- 1.4 The Sailboat Exercise as a Method for User Understanding and Requirements Gathering - Paula Alexandra Silva 31 -- 2 Challenging Misinformation: Exploring Limits and Approaches 41 -- 2.1 Misinformation and User-Generated content: Applyingparticipatory journalism practices in fact-checking - Theodora Saridou, Theodora Maniou and Andreas Veglis 43 -- 2.2 Navigating through real and fake news by using provenance information - Bianca Rodrigues Teixeira and Simone D.J. Barbosa 49 -- 2.3 Disinformation online: potential legal and regulatoryramifications to the right to free elections - policy position paper - Krisztina Rozgonyi 57 -- 2.4 Democratic Policy-making for Misinformation Detection Platforms by Git-based Principles - Oul Han, Ipek Baris, Akram Sadat Hosseini, Sarah de Nigris and Steffen Staab 67 2.5 DisMiss False Information: A Value Matter - Alisson Puska, Lara Piccolo and Roberto Pereira 75 -- 3 Socially Acceptable HCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms 81 -- 3.1 On Social Acceptance of UI Intervention Mechanisms on Posting and Reading Comments on Online News - Joel Kiskola, Thomas Olsson, Heli Va¨at ¨ aj ¨ a, Veikko Surakka and Mirja Ilves ¨ 83 -- 3.2 What Smartphones, Ethnomethodology, and Bystander naccessibility Can Teach Us About Better Design? - Eerik Mantere 91 -- 3.3 A Scenario Generator for Evaluating the Social cceptability of Emerging Technologies - Hannah Meyer, arion Koelle and Susanne Boll 101 -- 3.4 Social Acceptability, Obstructions, Collaboration and mbarrassment - Robb Mitchell 111 3.5 Is Going Unnoticed More Socially Acceptable?: An xploration of the Relationship Between Social Acceptability nd Noticeability of Fitness Trackers - Yumiko Sakamoto, ourang Irani and Khalad Hasan 117 -- 4 User Experiences and Wellbeing at Work 125 -- 4.1 User Experience at Work: Four Perspectives on What It ay Mean - Morten Hertzum 127 4.2 Prototype Design of Alert Device for Hearing Impaired sers - Priyank Kularia, Ganesh Bhutkar, Sumit Jadhav nd Dhiraj Jadhav 133 -- 4.3 The "aftermath" of Industry 4.0 in Small and Medium nterprises - Joao Carlos Ferreira and Jo ˜ ao Silva ˜ 139 -- 4.4 Experience Design for Work Tools - Virpi Roto 145 -- 4.5 User Persona of Mother of Preterm Neonate - anesh Bhutkar, Aditya Dongre, Shahaji Deshmukh, ene Nielsen and Jaydeep Joshi 151 -- 4.6 Opportunities for recommended mental health strategies to educe stress at work - Robin De Croon, Francisco Guti´errez nd Katrien Verbert 157 -- 4.7 Livability-Analysis of People's Living Comfort in Different ities of India Using GIS: A Prototype - Shrikant Salve,Shubham Bombarde, Ankit Agrawal, Smruti Paldiwal, ishal Sharma Roy and Bhagyashree Alhat 163 -- 4.8 Identification of Crop Disease using Augmented Reality-based obile App for Indian Farmers: A Prototype - Shrikant Salve 169 -- 4.9 'Digital Peer-Tutoring'. Early results from a field evaluation of a 'UX at work' enhancing learning format - Torkil Clemmensen and Jacob Nørbjerg 175 -- 4.10 Proposed System for a Socio-technical Design Framework for Improved User Collaborations with Automation Technologies - Parisa Saadati, Jos´e Abdelnour-Nocera and Torkil Clemmensen 181 -- 5 Human(s) in the Loop Bringing AI & HCI 189 -- 5.1 Designing a Machine Learning-based System to Augment the Work Processes of Medical Secretaries - Patrick S. Johansen, Rune M. Jacobsen, Lukas B. L. Bysted, Mikael B. Skov and Eleftherios Papachristos 191 -- 5.2 Interfacing AI with Social Sciences: the Call for a New Research Focus in HCI - Hamed S. Alavi and Denis Lalanne 197 -- 5.3 Towards Diverse AI: Can an AI-Human Hybrid Council Prevent Future Apartheids? - Gabriel Diniz Junqueira Barbosa and Simone Diniz Junqueira Barbosa 203 -- 5.4 Building a Trustworthy Explainable AI in Healthcare - Retno Larasati and Anna DeLiddo 209 -- 5.5 A View from Outside the Loop - Anders Hedman 215 -- 5.6 Nonverbal Communication in Human-AI Interaction: Opportunities and Challenges - Joshua Newn, Ronal Singh, Fraser Allison, Prashan Madumal, Eduardo Velloso and Frank Vetere 221 -- 5.7 MARVIN: Identifying Design Requirements for an AI powered Conversational User Interface for Extraterrestrial Space Habitats - Youssef Nahas, Christiane Heinicke and Johannes Schoning ¨ 227 -- 5.8 You should not control what you do not understand: the risks of controllability in AI - Gabriel Diniz Junqueira Barbosa and Simone Diniz Junqueira Barbosa 231 -- 5.9 Using AI to Improve Product Teams' Customer Empathy - Valentina Grigoreanu, Monty Hammontree and Travis Lowdermilk 237 -- 5.10 Supporting the Experience of Stakeholders of Multimedia Art Towards an Ontology - Danzhu Li and Gerrit C. van der Veer 243 -- 6 Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes 253 -- 6.1 Characterizing Sets of Systems: Across-Systems Properties and their Representation - Elodie Bouzekri, Alexandre Canny, C`elia Martinie and Philippe Palanque 255 -- 6.2 Aligning Security, Usability, User Experience: A Pattern Approach - Bilal Naqvi, Jari Porras, Shola Oyedeji and Mehar Ullah 267 -- 6.3 Towards Intelligent User Interfaces to Prevent Phishing Attacks - Joseph Aneke, Carmelo Ardito and Giuseppe Desolda 279 -- vi Human Computer Interaction and Emerging Technologies 6.4 Selecting the Best Agile Team for Developing a Web Service - Marta Kristin Larusdottir and Marcel Kyas 289 -- 6.5 A Model-based Framework for Context-aware Augmented Reality Applications - Enes Yigitbas, Ivan Jovanovikj, Stefan Sauer and Gregor Engels 303 -- 7 Pushing the Boundaries of Participatory Design 313 -- 7.1 Adapting UCD for Designing Learning Experiences for Romanian Preschoolers. A case study - Adriana-Mihaela Guran, Grigoreta-Sofia Cojocar and Anamaria Moldovan 315 -- 7.2 Applying Participatory Design with Users with Intellectual Disabilities - Julio Abascal, Myriam Arrue and Juan Eduardo P`erez 321 -- 7.3 Participatory Design in Māori Cultural Contexts - Judy Bowen and Annika Hinze 327 -- 7.4 Adapting Participatory Design for Romanian Preschoolers Educational Software Development - Adriana-Mihaela Guran and Grigoreta-Sofia Cojocar 333 -- 8 HCI Challenges in Human Movement Analysis 339 8.1 Human Movement Tracking as Fine Grained Position Input for Wide Area Virtual Reality - Bill Rogers, Robert Caunter, Xiangyan Gao and Bryny Patchet 341 -- 8.2 Motion analysis for identification of overused body segments: the packaging task in industry 4.0 - Brenda E. Olivas Padilla, Alina Glushkova and Sotiris Manitsaris 349 -- 8.3 Mirror-mirror on the screen am I the most aligned than I have ever been? - Katerina El Raheb, Marina Stergiou, Akrivi Katifori and Yannis Ioannidis 355 -- 8.4 Skeleton tracking for serious games and real-time medical diagnosis - Mohamed Adjel, Antoine Seilles, Denis Mottet and Guillaume Tallon 361.
author_facet Loizides, Fernando,
author_variant f l fl
author_role VerfasserIn
author_sort Loizides, Fernando,
title Human Computer Interaction and Emerging Technologies /
title_full Human Computer Interaction and Emerging Technologies / Fernando Loizides [and four others].
title_fullStr Human Computer Interaction and Emerging Technologies / Fernando Loizides [and four others].
title_full_unstemmed Human Computer Interaction and Emerging Technologies / Fernando Loizides [and four others].
title_auth Human Computer Interaction and Emerging Technologies /
title_alt Human Computer Interaction and Emerging Technologies
title_new Human Computer Interaction and Emerging Technologies /
title_sort human computer interaction and emerging technologies /
publisher Cardiff University Press,
publishDate 2020
physical 1 online resource (378 pages)
contents Foreword vii -- 1 Designing for Aging People 1 -- 1.1 A Storytelling-based Approach to Designing for the Needs of Ageing People - Elena Comincioli and Masood Masoodian 3 -- 1.2 Breaking Interaction Barriers: Monitoring Elderly in Natural Settings Exploiting Everyday Objects - Marina Buzzi 13 -- 1.3 A Value-sensitive Toolkit: Bringing Values into the Design Process when Designing for the Elderly - Mert Oktay and Hanna-Liisa Pender 23 -- 1.4 The Sailboat Exercise as a Method for User Understanding and Requirements Gathering - Paula Alexandra Silva 31 -- 2 Challenging Misinformation: Exploring Limits and Approaches 41 -- 2.1 Misinformation and User-Generated content: Applyingparticipatory journalism practices in fact-checking - Theodora Saridou, Theodora Maniou and Andreas Veglis 43 -- 2.2 Navigating through real and fake news by using provenance information - Bianca Rodrigues Teixeira and Simone D.J. Barbosa 49 -- 2.3 Disinformation online: potential legal and regulatoryramifications to the right to free elections - policy position paper - Krisztina Rozgonyi 57 -- 2.4 Democratic Policy-making for Misinformation Detection Platforms by Git-based Principles - Oul Han, Ipek Baris, Akram Sadat Hosseini, Sarah de Nigris and Steffen Staab 67 2.5 DisMiss False Information: A Value Matter - Alisson Puska, Lara Piccolo and Roberto Pereira 75 -- 3 Socially Acceptable HCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms 81 -- 3.1 On Social Acceptance of UI Intervention Mechanisms on Posting and Reading Comments on Online News - Joel Kiskola, Thomas Olsson, Heli Va¨at ¨ aj ¨ a, Veikko Surakka and Mirja Ilves ¨ 83 -- 3.2 What Smartphones, Ethnomethodology, and Bystander naccessibility Can Teach Us About Better Design? - Eerik Mantere 91 -- 3.3 A Scenario Generator for Evaluating the Social cceptability of Emerging Technologies - Hannah Meyer, arion Koelle and Susanne Boll 101 -- 3.4 Social Acceptability, Obstructions, Collaboration and mbarrassment - Robb Mitchell 111 3.5 Is Going Unnoticed More Socially Acceptable?: An xploration of the Relationship Between Social Acceptability nd Noticeability of Fitness Trackers - Yumiko Sakamoto, ourang Irani and Khalad Hasan 117 -- 4 User Experiences and Wellbeing at Work 125 -- 4.1 User Experience at Work: Four Perspectives on What It ay Mean - Morten Hertzum 127 4.2 Prototype Design of Alert Device for Hearing Impaired sers - Priyank Kularia, Ganesh Bhutkar, Sumit Jadhav nd Dhiraj Jadhav 133 -- 4.3 The "aftermath" of Industry 4.0 in Small and Medium nterprises - Joao Carlos Ferreira and Jo ˜ ao Silva ˜ 139 -- 4.4 Experience Design for Work Tools - Virpi Roto 145 -- 4.5 User Persona of Mother of Preterm Neonate - anesh Bhutkar, Aditya Dongre, Shahaji Deshmukh, ene Nielsen and Jaydeep Joshi 151 -- 4.6 Opportunities for recommended mental health strategies to educe stress at work - Robin De Croon, Francisco Guti´errez nd Katrien Verbert 157 -- 4.7 Livability-Analysis of People's Living Comfort in Different ities of India Using GIS: A Prototype - Shrikant Salve,Shubham Bombarde, Ankit Agrawal, Smruti Paldiwal, ishal Sharma Roy and Bhagyashree Alhat 163 -- 4.8 Identification of Crop Disease using Augmented Reality-based obile App for Indian Farmers: A Prototype - Shrikant Salve 169 -- 4.9 'Digital Peer-Tutoring'. Early results from a field evaluation of a 'UX at work' enhancing learning format - Torkil Clemmensen and Jacob Nørbjerg 175 -- 4.10 Proposed System for a Socio-technical Design Framework for Improved User Collaborations with Automation Technologies - Parisa Saadati, Jos´e Abdelnour-Nocera and Torkil Clemmensen 181 -- 5 Human(s) in the Loop Bringing AI & HCI 189 -- 5.1 Designing a Machine Learning-based System to Augment the Work Processes of Medical Secretaries - Patrick S. Johansen, Rune M. Jacobsen, Lukas B. L. Bysted, Mikael B. Skov and Eleftherios Papachristos 191 -- 5.2 Interfacing AI with Social Sciences: the Call for a New Research Focus in HCI - Hamed S. Alavi and Denis Lalanne 197 -- 5.3 Towards Diverse AI: Can an AI-Human Hybrid Council Prevent Future Apartheids? - Gabriel Diniz Junqueira Barbosa and Simone Diniz Junqueira Barbosa 203 -- 5.4 Building a Trustworthy Explainable AI in Healthcare - Retno Larasati and Anna DeLiddo 209 -- 5.5 A View from Outside the Loop - Anders Hedman 215 -- 5.6 Nonverbal Communication in Human-AI Interaction: Opportunities and Challenges - Joshua Newn, Ronal Singh, Fraser Allison, Prashan Madumal, Eduardo Velloso and Frank Vetere 221 -- 5.7 MARVIN: Identifying Design Requirements for an AI powered Conversational User Interface for Extraterrestrial Space Habitats - Youssef Nahas, Christiane Heinicke and Johannes Schoning ¨ 227 -- 5.8 You should not control what you do not understand: the risks of controllability in AI - Gabriel Diniz Junqueira Barbosa and Simone Diniz Junqueira Barbosa 231 -- 5.9 Using AI to Improve Product Teams' Customer Empathy - Valentina Grigoreanu, Monty Hammontree and Travis Lowdermilk 237 -- 5.10 Supporting the Experience of Stakeholders of Multimedia Art Towards an Ontology - Danzhu Li and Gerrit C. van der Veer 243 -- 6 Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes 253 -- 6.1 Characterizing Sets of Systems: Across-Systems Properties and their Representation - Elodie Bouzekri, Alexandre Canny, C`elia Martinie and Philippe Palanque 255 -- 6.2 Aligning Security, Usability, User Experience: A Pattern Approach - Bilal Naqvi, Jari Porras, Shola Oyedeji and Mehar Ullah 267 -- 6.3 Towards Intelligent User Interfaces to Prevent Phishing Attacks - Joseph Aneke, Carmelo Ardito and Giuseppe Desolda 279 -- vi Human Computer Interaction and Emerging Technologies 6.4 Selecting the Best Agile Team for Developing a Web Service - Marta Kristin Larusdottir and Marcel Kyas 289 -- 6.5 A Model-based Framework for Context-aware Augmented Reality Applications - Enes Yigitbas, Ivan Jovanovikj, Stefan Sauer and Gregor Engels 303 -- 7 Pushing the Boundaries of Participatory Design 313 -- 7.1 Adapting UCD for Designing Learning Experiences for Romanian Preschoolers. A case study - Adriana-Mihaela Guran, Grigoreta-Sofia Cojocar and Anamaria Moldovan 315 -- 7.2 Applying Participatory Design with Users with Intellectual Disabilities - Julio Abascal, Myriam Arrue and Juan Eduardo P`erez 321 -- 7.3 Participatory Design in Māori Cultural Contexts - Judy Bowen and Annika Hinze 327 -- 7.4 Adapting Participatory Design for Romanian Preschoolers Educational Software Development - Adriana-Mihaela Guran and Grigoreta-Sofia Cojocar 333 -- 8 HCI Challenges in Human Movement Analysis 339 8.1 Human Movement Tracking as Fine Grained Position Input for Wide Area Virtual Reality - Bill Rogers, Robert Caunter, Xiangyan Gao and Bryny Patchet 341 -- 8.2 Motion analysis for identification of overused body segments: the packaging task in industry 4.0 - Brenda E. Olivas Padilla, Alina Glushkova and Sotiris Manitsaris 349 -- 8.3 Mirror-mirror on the screen am I the most aligned than I have ever been? - Katerina El Raheb, Marina Stergiou, Akrivi Katifori and Yannis Ioannidis 355 -- 8.4 Skeleton tracking for serious games and real-time medical diagnosis - Mohamed Adjel, Antoine Seilles, Denis Mottet and Guillaume Tallon 361.
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fullrecord <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>10111nam a2200301 i 4500</leader><controlfield tag="001">993544993504498</controlfield><controlfield tag="005">20240131140438.0</controlfield><controlfield tag="006">m o d </controlfield><controlfield tag="007">cr |||||||||||</controlfield><controlfield tag="008">230326s2020 wlk o 000 0 eng d</controlfield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CKB)5470000000569387</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(NjHacI)995470000000569387</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(EXLCZ)995470000000569387</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">NjHacI</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="c">NjHacl</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">QA76.9.H85</subfield><subfield code="b">.L659 2020</subfield></datafield><datafield tag="082" ind1="0" ind2="4"><subfield code="a">004.019</subfield><subfield code="2">23</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Loizides, Fernando,</subfield><subfield code="e">author.</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Human Computer Interaction and Emerging Technologies /</subfield><subfield code="c">Fernando Loizides [and four others].</subfield></datafield><datafield tag="246" ind1=" " ind2=" "><subfield code="a">Human Computer Interaction and Emerging Technologies</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Cardiff :</subfield><subfield code="b">Cardiff University Press,</subfield><subfield code="c">2020.</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (378 pages)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="588" ind1=" " ind2=" "><subfield code="a">Description based on: online resource; title from PDF information screen (Worldcat, viewed March 26, 2023).</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">The INTERACT Conferences are an important platform for researchers and practitioners in the field of human-computer interaction (HCI) to showcase their work. They are organised biennially by the International Federation for Information Processing (IFIP) Technical Committee on Human-Computer Interaction (IFIP TC13), an international committee of 30 member national societies and nine Working Groups. INTERACT is truly international in its spirit and has attracted researchers from several countries and cultures. With an emphasis on inclusiveness, it works to lower the barriers that prevent people in developing countries from participating in conferences. As a multidisciplinary field, HCI requires interaction and discussion among diverse people with different interests and backgrounds. The 17th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT 2019) took place during 2-6 September 2019 in Paphos, Cyprus. The conference was held at the Coral Beach Hotel Resort, and was co-sponsored by the Cyprus University of Technology and Tallinn University, in cooperation with ACM and ACM SIGCHI. This volume contains the Adjunct Proceedings to the 17th INTERACT Conference, comprising a series of selected papers from workshops, the Student Design Consortium and the Doctoral Consortium. The volume follows the INTERACT conference tradition of submitting adjunct papers after the main publication deadline, to be published by a University Press with a connection to the conference itself. In this case, both the Adjunct Proceedings Chair of the conference, Dr Usashi Chatterjee, and the lead Editor of this volume, Dr Fernando Loizides, work at Cardiff University which is the home of Cardiff University Press.</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Foreword vii -- 1 Designing for Aging People 1 -- 1.1 A Storytelling-based Approach to Designing for the Needs of Ageing People - Elena Comincioli and Masood Masoodian 3 -- 1.2 Breaking Interaction Barriers: Monitoring Elderly in Natural Settings Exploiting Everyday Objects - Marina Buzzi 13 -- 1.3 A Value-sensitive Toolkit: Bringing Values into the Design Process when Designing for the Elderly - Mert Oktay and Hanna-Liisa Pender 23 -- 1.4 The Sailboat Exercise as a Method for User Understanding and Requirements Gathering - Paula Alexandra Silva 31 -- 2 Challenging Misinformation: Exploring Limits and Approaches 41 -- 2.1 Misinformation and User-Generated content: Applyingparticipatory journalism practices in fact-checking - Theodora Saridou, Theodora Maniou and Andreas Veglis 43 -- 2.2 Navigating through real and fake news by using provenance information - Bianca Rodrigues Teixeira and Simone D.J. Barbosa 49 -- 2.3 Disinformation online: potential legal and regulatoryramifications to the right to free elections - policy position paper - Krisztina Rozgonyi 57 -- 2.4 Democratic Policy-making for Misinformation Detection Platforms by Git-based Principles - Oul Han, Ipek Baris, Akram Sadat Hosseini, Sarah de Nigris and Steffen Staab 67 2.5 DisMiss False Information: A Value Matter - Alisson Puska, Lara Piccolo and Roberto Pereira 75 -- 3 Socially Acceptable HCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms 81 -- 3.1 On Social Acceptance of UI Intervention Mechanisms on Posting and Reading Comments on Online News - Joel Kiskola, Thomas Olsson, Heli Va¨at ¨ aj ¨ a, Veikko Surakka and Mirja Ilves ¨ 83 -- 3.2 What Smartphones, Ethnomethodology, and Bystander naccessibility Can Teach Us About Better Design? - Eerik Mantere 91 -- 3.3 A Scenario Generator for Evaluating the Social cceptability of Emerging Technologies - Hannah Meyer, arion Koelle and Susanne Boll 101 -- 3.4 Social Acceptability, Obstructions, Collaboration and mbarrassment - Robb Mitchell 111 3.5 Is Going Unnoticed More Socially Acceptable?: An xploration of the Relationship Between Social Acceptability nd Noticeability of Fitness Trackers - Yumiko Sakamoto, ourang Irani and Khalad Hasan 117 -- 4 User Experiences and Wellbeing at Work 125 -- 4.1 User Experience at Work: Four Perspectives on What It ay Mean - Morten Hertzum 127 4.2 Prototype Design of Alert Device for Hearing Impaired sers - Priyank Kularia, Ganesh Bhutkar, Sumit Jadhav nd Dhiraj Jadhav 133 -- 4.3 The "aftermath" of Industry 4.0 in Small and Medium nterprises - Joao Carlos Ferreira and Jo ˜ ao Silva ˜ 139 -- 4.4 Experience Design for Work Tools - Virpi Roto 145 -- 4.5 User Persona of Mother of Preterm Neonate - anesh Bhutkar, Aditya Dongre, Shahaji Deshmukh, ene Nielsen and Jaydeep Joshi 151 -- 4.6 Opportunities for recommended mental health strategies to educe stress at work - Robin De Croon, Francisco Guti´errez nd Katrien Verbert 157 -- 4.7 Livability-Analysis of People's Living Comfort in Different ities of India Using GIS: A Prototype - Shrikant Salve,Shubham Bombarde, Ankit Agrawal, Smruti Paldiwal, ishal Sharma Roy and Bhagyashree Alhat 163 -- 4.8 Identification of Crop Disease using Augmented Reality-based obile App for Indian Farmers: A Prototype - Shrikant Salve 169 -- 4.9 'Digital Peer-Tutoring'. Early results from a field evaluation of a 'UX at work' enhancing learning format - Torkil Clemmensen and Jacob Nørbjerg 175 -- 4.10 Proposed System for a Socio-technical Design Framework for Improved User Collaborations with Automation Technologies - Parisa Saadati, Jos´e Abdelnour-Nocera and Torkil Clemmensen 181 -- 5 Human(s) in the Loop Bringing AI &amp; HCI 189 -- 5.1 Designing a Machine Learning-based System to Augment the Work Processes of Medical Secretaries - Patrick S. Johansen, Rune M. Jacobsen, Lukas B. L. Bysted, Mikael B. Skov and Eleftherios Papachristos 191 -- 5.2 Interfacing AI with Social Sciences: the Call for a New Research Focus in HCI - Hamed S. Alavi and Denis Lalanne 197 -- 5.3 Towards Diverse AI: Can an AI-Human Hybrid Council Prevent Future Apartheids? - Gabriel Diniz Junqueira Barbosa and Simone Diniz Junqueira Barbosa 203 -- 5.4 Building a Trustworthy Explainable AI in Healthcare - Retno Larasati and Anna DeLiddo 209 -- 5.5 A View from Outside the Loop - Anders Hedman 215 -- 5.6 Nonverbal Communication in Human-AI Interaction: Opportunities and Challenges - Joshua Newn, Ronal Singh, Fraser Allison, Prashan Madumal, Eduardo Velloso and Frank Vetere 221 -- 5.7 MARVIN: Identifying Design Requirements for an AI powered Conversational User Interface for Extraterrestrial Space Habitats - Youssef Nahas, Christiane Heinicke and Johannes Schoning ¨ 227 -- 5.8 You should not control what you do not understand: the risks of controllability in AI - Gabriel Diniz Junqueira Barbosa and Simone Diniz Junqueira Barbosa 231 -- 5.9 Using AI to Improve Product Teams' Customer Empathy - Valentina Grigoreanu, Monty Hammontree and Travis Lowdermilk 237 -- 5.10 Supporting the Experience of Stakeholders of Multimedia Art Towards an Ontology - Danzhu Li and Gerrit C. van der Veer 243 -- 6 Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes 253 -- 6.1 Characterizing Sets of Systems: Across-Systems Properties and their Representation - Elodie Bouzekri, Alexandre Canny, C`elia Martinie and Philippe Palanque 255 -- 6.2 Aligning Security, Usability, User Experience: A Pattern Approach - Bilal Naqvi, Jari Porras, Shola Oyedeji and Mehar Ullah 267 -- 6.3 Towards Intelligent User Interfaces to Prevent Phishing Attacks - Joseph Aneke, Carmelo Ardito and Giuseppe Desolda 279 -- vi Human Computer Interaction and Emerging Technologies 6.4 Selecting the Best Agile Team for Developing a Web Service - Marta Kristin Larusdottir and Marcel Kyas 289 -- 6.5 A Model-based Framework for Context-aware Augmented Reality Applications - Enes Yigitbas, Ivan Jovanovikj, Stefan Sauer and Gregor Engels 303 -- 7 Pushing the Boundaries of Participatory Design 313 -- 7.1 Adapting UCD for Designing Learning Experiences for Romanian Preschoolers. A case study - Adriana-Mihaela Guran, Grigoreta-Sofia Cojocar and Anamaria Moldovan 315 -- 7.2 Applying Participatory Design with Users with Intellectual Disabilities - Julio Abascal, Myriam Arrue and Juan Eduardo P`erez 321 -- 7.3 Participatory Design in Māori Cultural Contexts - Judy Bowen and Annika Hinze 327 -- 7.4 Adapting Participatory Design for Romanian Preschoolers Educational Software Development - Adriana-Mihaela Guran and Grigoreta-Sofia Cojocar 333 -- 8 HCI Challenges in Human Movement Analysis 339 8.1 Human Movement Tracking as Fine Grained Position Input for Wide Area Virtual Reality - Bill Rogers, Robert Caunter, Xiangyan Gao and Bryny Patchet 341 -- 8.2 Motion analysis for identification of overused body segments: the packaging task in industry 4.0 - Brenda E. Olivas Padilla, Alina Glushkova and Sotiris Manitsaris 349 -- 8.3 Mirror-mirror on the screen am I the most aligned than I have ever been? - Katerina El Raheb, Marina Stergiou, Akrivi Katifori and Yannis Ioannidis 355 -- 8.4 Skeleton tracking for serious games and real-time medical diagnosis - Mohamed Adjel, Antoine Seilles, Denis Mottet and Guillaume Tallon 361.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Human-computer interaction.</subfield></datafield><datafield tag="906" ind1=" " ind2=" "><subfield code="a">BOOK</subfield></datafield><datafield tag="ADM" ind1=" " ind2=" "><subfield code="b">2024-02-03 08:34:13 Europe/Vienna</subfield><subfield code="f">system</subfield><subfield code="c">marc21</subfield><subfield code="a">2021-06-12 22:12:12 Europe/Vienna</subfield><subfield code="g">false</subfield></datafield><datafield tag="AVE" ind1=" " ind2=" "><subfield code="i">DOAB Directory of Open Access Books</subfield><subfield code="P">DOAB Directory of Open Access Books</subfield><subfield code="x">https://eu02.alma.exlibrisgroup.com/view/uresolver/43ACC_OEAW/openurl?u.ignore_date_coverage=true&amp;portfolio_pid=5337760670004498&amp;Force_direct=true</subfield><subfield code="Z">5337760670004498</subfield><subfield code="b">Available</subfield><subfield code="8">5337760670004498</subfield></datafield></record></collection>