Developing graphics frameworks with Python and OpenGL / / Lee Stemkoski, Michael Pascale.

Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and inter...

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Place / Publishing House:Boca Raton : : CRC Press,, 2021.
Year of Publication:2021
Language:English
Physical Description:1 online resource (ix, 334 pages) :; illustrations
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spelling Stemkoski, Lee, author.
Developing graphics frameworks with Python and OpenGL / Lee Stemkoski, Michael Pascale.
Taylor & Francis 2021
Boca Raton : CRC Press, 2021.
1 online resource (ix, 334 pages) : illustrations
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Description based on: online resource; title from information screen page (CRC Press, viewed December 24, 2022).
Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds.
In English.
Introduction to computer graphics -- Introduction to Pygame and OpenGL -- Matrix algebra and transformations -- A scene graph framework -- Textures -- Light and shadow.
Computer graphics Computer programs.
Computer graphics Congresses.
rendering
3D
OpenGL.
0-367-72180-5
1-003-18137-6
Pascale, Michael, author.
language English
format eBook
author Stemkoski, Lee,
Pascale, Michael,
spellingShingle Stemkoski, Lee,
Pascale, Michael,
Developing graphics frameworks with Python and OpenGL /
Introduction to computer graphics -- Introduction to Pygame and OpenGL -- Matrix algebra and transformations -- A scene graph framework -- Textures -- Light and shadow.
author_facet Stemkoski, Lee,
Pascale, Michael,
Pascale, Michael,
author_variant l s ls
m p mp
author_role VerfasserIn
VerfasserIn
author2 Pascale, Michael,
author2_role TeilnehmendeR
author_sort Stemkoski, Lee,
title Developing graphics frameworks with Python and OpenGL /
title_full Developing graphics frameworks with Python and OpenGL / Lee Stemkoski, Michael Pascale.
title_fullStr Developing graphics frameworks with Python and OpenGL / Lee Stemkoski, Michael Pascale.
title_full_unstemmed Developing graphics frameworks with Python and OpenGL / Lee Stemkoski, Michael Pascale.
title_auth Developing graphics frameworks with Python and OpenGL /
title_new Developing graphics frameworks with Python and OpenGL /
title_sort developing graphics frameworks with python and opengl /
publisher Taylor & Francis
CRC Press,
publishDate 2021
physical 1 online resource (ix, 334 pages) : illustrations
contents Introduction to computer graphics -- Introduction to Pygame and OpenGL -- Matrix algebra and transformations -- A scene graph framework -- Textures -- Light and shadow.
isbn 1-00-318137-6
1-000-40795-0
0-367-72180-5
1-003-18137-6
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genre_facet Congresses.
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dewey-tens 000 - Computer science, knowledge & systems
dewey-ones 006 - Special computer methods
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dewey-sort 16.6869
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