Developing graphics frameworks with Python and OpenGL / / Lee Stemkoski, Michael Pascale.
Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and inter...
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Place / Publishing House: | Boca Raton : : CRC Press,, 2021. |
Year of Publication: | 2021 |
Language: | English |
Physical Description: | 1 online resource (ix, 334 pages) :; illustrations |
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Stemkoski, Lee, author. Developing graphics frameworks with Python and OpenGL / Lee Stemkoski, Michael Pascale. Taylor & Francis 2021 Boca Raton : CRC Press, 2021. 1 online resource (ix, 334 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Description based on: online resource; title from information screen page (CRC Press, viewed December 24, 2022). Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. In English. Introduction to computer graphics -- Introduction to Pygame and OpenGL -- Matrix algebra and transformations -- A scene graph framework -- Textures -- Light and shadow. Computer graphics Computer programs. Computer graphics Congresses. rendering 3D OpenGL. 0-367-72180-5 1-003-18137-6 Pascale, Michael, author. |
language |
English |
format |
eBook |
author |
Stemkoski, Lee, Pascale, Michael, |
spellingShingle |
Stemkoski, Lee, Pascale, Michael, Developing graphics frameworks with Python and OpenGL / Introduction to computer graphics -- Introduction to Pygame and OpenGL -- Matrix algebra and transformations -- A scene graph framework -- Textures -- Light and shadow. |
author_facet |
Stemkoski, Lee, Pascale, Michael, Pascale, Michael, |
author_variant |
l s ls m p mp |
author_role |
VerfasserIn VerfasserIn |
author2 |
Pascale, Michael, |
author2_role |
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author_sort |
Stemkoski, Lee, |
title |
Developing graphics frameworks with Python and OpenGL / |
title_full |
Developing graphics frameworks with Python and OpenGL / Lee Stemkoski, Michael Pascale. |
title_fullStr |
Developing graphics frameworks with Python and OpenGL / Lee Stemkoski, Michael Pascale. |
title_full_unstemmed |
Developing graphics frameworks with Python and OpenGL / Lee Stemkoski, Michael Pascale. |
title_auth |
Developing graphics frameworks with Python and OpenGL / |
title_new |
Developing graphics frameworks with Python and OpenGL / |
title_sort |
developing graphics frameworks with python and opengl / |
publisher |
Taylor & Francis CRC Press, |
publishDate |
2021 |
physical |
1 online resource (ix, 334 pages) : illustrations |
contents |
Introduction to computer graphics -- Introduction to Pygame and OpenGL -- Matrix algebra and transformations -- A scene graph framework -- Textures -- Light and shadow. |
isbn |
1-00-318137-6 1-000-40795-0 0-367-72180-5 1-003-18137-6 |
callnumber-first |
T - Technology |
callnumber-subject |
T - General Technology |
callnumber-label |
T385 |
callnumber-sort |
T 3385 S746 42021 |
genre_facet |
Congresses. |
illustrated |
Illustrated |
dewey-hundreds |
000 - Computer science, information & general works |
dewey-tens |
000 - Computer science, knowledge & systems |
dewey-ones |
006 - Special computer methods |
dewey-full |
006.6869 006.6 |
dewey-sort |
16.6869 |
dewey-raw |
006.6869 006.6 |
dewey-search |
006.6869 006.6 |
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AT stemkoskilee developinggraphicsframeworkswithpythonandopengl AT pascalemichael developinggraphicsframeworkswithpythonandopengl |
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