Developing graphics frameworks with Python and OpenGL / / Lee Stemkoski, Michael Pascale.
Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and inter...
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Place / Publishing House: | Boca Raton : : CRC Press,, 2021. |
Year of Publication: | 2021 |
Language: | English |
Physical Description: | 1 online resource (ix, 334 pages) :; illustrations |
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245 | 1 | 0 | |a Developing graphics frameworks with Python and OpenGL / |c Lee Stemkoski, Michael Pascale. |
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588 | |a Description based on: online resource; title from information screen page (CRC Press, viewed December 24, 2022). | ||
520 | |a Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. | ||
546 | |a In English. | ||
505 | 0 | |a Introduction to computer graphics -- Introduction to Pygame and OpenGL -- Matrix algebra and transformations -- A scene graph framework -- Textures -- Light and shadow. | |
650 | 0 | |a Computer graphics |x Computer programs. | |
650 | 0 | |a Computer graphics |v Congresses. | |
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630 | 0 | 0 | |a OpenGL. |
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700 | 1 | |a Pascale, Michael, |e author. | |
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