Ray Tracing Gems II : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

"The digital version of this book is available now for free – with the print version following very soon! This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring r...

Full description

Saved in:
Bibliographic Details
:
TeilnehmendeR:
Year of Publication:2021
Language:English
Physical Description:1 online resource (884 p.)
Notes:Description based upon print version of record.
Tags: Add Tag
No Tags, Be the first to tag this record!
id 993544683204498
ctrlnum (CKB)5590000000537425
EBL6689306
(AU-PeEL)EBL6689306
(oapen)https://directory.doabooks.org/handle/20.500.12854/71602
(MiAaPQ)EBC6689306
(PPN)257357203
(EXLCZ)995590000000537425
collection bib_alma
record_format marc
spelling Marrs, Adam.
Ray Tracing Gems II [electronic resource] : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
Ray Tracing Gems II
Berkeley, CA : Apress L. P., 2021.
1 online resource (884 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Description based upon print version of record.
"The digital version of this book is available now for free – with the print version following very soon! This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more Who This Book Is For: Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines."
English
Nvidia
Graphical & digital media applications bicssc
Computer Graphics;Real-Time Rendering;Ray Tracing;Path Tracing;GPU;DirectX Raytracing;Vulkan Ray Tracing;BVH and Acceleration Structures;Rasterization;Game development;Open Access
1-4842-7184-X
Shirley, Peter.
Wald, Ingo.
language English
format Electronic
eBook
author Marrs, Adam.
spellingShingle Marrs, Adam.
Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
author_facet Marrs, Adam.
Shirley, Peter.
Wald, Ingo.
author_variant a m am
author2 Shirley, Peter.
Wald, Ingo.
author2_variant p s ps
i w iw
author2_role TeilnehmendeR
TeilnehmendeR
author_sort Marrs, Adam.
title Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
title_sub Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
title_full Ray Tracing Gems II [electronic resource] : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
title_fullStr Ray Tracing Gems II [electronic resource] : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
title_full_unstemmed Ray Tracing Gems II [electronic resource] : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
title_auth Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
title_alt Ray Tracing Gems II
title_new Ray Tracing Gems II
title_sort ray tracing gems ii next generation real-time rendering with dxr, vulkan, and optix
publisher Apress L. P.,
publishDate 2021
physical 1 online resource (884 p.)
isbn 1-4842-7185-8
1-4842-7184-X
callnumber-first T - Technology
callnumber-subject T - General Technology
callnumber-label T385
callnumber-sort T 3385
illustrated Not Illustrated
work_keys_str_mv AT marrsadam raytracinggemsiinextgenerationrealtimerenderingwithdxrvulkanandoptix
AT shirleypeter raytracinggemsiinextgenerationrealtimerenderingwithdxrvulkanandoptix
AT waldingo raytracinggemsiinextgenerationrealtimerenderingwithdxrvulkanandoptix
AT marrsadam raytracinggemsii
AT shirleypeter raytracinggemsii
AT waldingo raytracinggemsii
status_str n
ids_txt_mv (CKB)5590000000537425
EBL6689306
(AU-PeEL)EBL6689306
(oapen)https://directory.doabooks.org/handle/20.500.12854/71602
(MiAaPQ)EBC6689306
(PPN)257357203
(EXLCZ)995590000000537425
carrierType_str_mv cr
is_hierarchy_title Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
author2_original_writing_str_mv noLinkedField
noLinkedField
_version_ 1796651961342230529
fullrecord <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>03053nam a22004213u 4500</leader><controlfield tag="001">993544683204498</controlfield><controlfield tag="005">20230912164209.0</controlfield><controlfield tag="006">m d </controlfield><controlfield tag="007">cr -n---------</controlfield><controlfield tag="008">220617s2021||||||| o|||||||||||eng|d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1-4842-7185-8</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CKB)5590000000537425</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">EBL6689306</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(AU-PeEL)EBL6689306</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(oapen)https://directory.doabooks.org/handle/20.500.12854/71602</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(MiAaPQ)EBC6689306</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(PPN)257357203</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(EXLCZ)995590000000537425</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">AU-PeEL</subfield><subfield code="b">eng</subfield><subfield code="c">AU-PeEL</subfield><subfield code="d">AU-PeEL</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">T385</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Marrs, Adam.</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Ray Tracing Gems II</subfield><subfield code="h">[electronic resource] :</subfield><subfield code="b">Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX</subfield></datafield><datafield tag="246" ind1=" " ind2=" "><subfield code="a">Ray Tracing Gems II </subfield></datafield><datafield tag="260" ind1=" " ind2=" "><subfield code="a">Berkeley, CA :</subfield><subfield code="b">Apress L. P.,</subfield><subfield code="c">2021.</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (884 p.)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Description based upon print version of record.</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">"The digital version of this book is available now for free – with the print version following very soon! This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more Who This Book Is For: Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines."</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">English</subfield></datafield><datafield tag="536" ind1=" " ind2=" "><subfield code="a">Nvidia</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Graphical &amp; digital media applications</subfield><subfield code="2">bicssc</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Computer Graphics;Real-Time Rendering;Ray Tracing;Path Tracing;GPU;DirectX Raytracing;Vulkan Ray Tracing;BVH and Acceleration Structures;Rasterization;Game development;Open Access</subfield></datafield><datafield tag="776" ind1=" " ind2=" "><subfield code="z">1-4842-7184-X</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Shirley, Peter.</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Wald, Ingo.</subfield></datafield><datafield tag="906" ind1=" " ind2=" "><subfield code="a">BOOK</subfield></datafield><datafield tag="ADM" ind1=" " ind2=" "><subfield code="b">2023-10-05 13:47:42 Europe/Vienna</subfield><subfield code="f">system</subfield><subfield code="c">marc21</subfield><subfield code="a">2021-09-12 07:13:47 Europe/Vienna</subfield><subfield code="g">false</subfield></datafield><datafield tag="AVE" ind1=" " ind2=" "><subfield code="i">DOAB Directory of Open Access Books</subfield><subfield code="P">DOAB Directory of Open Access Books</subfield><subfield code="x">https://eu02.alma.exlibrisgroup.com/view/uresolver/43ACC_OEAW/openurl?u.ignore_date_coverage=true&amp;portfolio_pid=5337677470004498&amp;Force_direct=true</subfield><subfield code="Z">5337677470004498</subfield><subfield code="b">Available</subfield><subfield code="8">5337677470004498</subfield></datafield></record></collection>