Ray Tracing Gems II : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
"The digital version of this book is available now for free – with the print version following very soon! This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring r...
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Year of Publication: | 2021 |
Language: | English |
Physical Description: | 1 online resource (884 p.) |
Notes: | Description based upon print version of record. |
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(CKB)5590000000537425 EBL6689306 (AU-PeEL)EBL6689306 (oapen)https://directory.doabooks.org/handle/20.500.12854/71602 (MiAaPQ)EBC6689306 (PPN)257357203 (EXLCZ)995590000000537425 |
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Marrs, Adam. Ray Tracing Gems II [electronic resource] : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX Ray Tracing Gems II Berkeley, CA : Apress L. P., 2021. 1 online resource (884 p.) text txt rdacontent computer c rdamedia online resource cr rdacarrier Description based upon print version of record. "The digital version of this book is available now for free – with the print version following very soon! This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more Who This Book Is For: Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines." English Nvidia Graphical & digital media applications bicssc Computer Graphics;Real-Time Rendering;Ray Tracing;Path Tracing;GPU;DirectX Raytracing;Vulkan Ray Tracing;BVH and Acceleration Structures;Rasterization;Game development;Open Access 1-4842-7184-X Shirley, Peter. Wald, Ingo. |
language |
English |
format |
Electronic eBook |
author |
Marrs, Adam. |
spellingShingle |
Marrs, Adam. Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX |
author_facet |
Marrs, Adam. Shirley, Peter. Wald, Ingo. |
author_variant |
a m am |
author2 |
Shirley, Peter. Wald, Ingo. |
author2_variant |
p s ps i w iw |
author2_role |
TeilnehmendeR TeilnehmendeR |
author_sort |
Marrs, Adam. |
title |
Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX |
title_sub |
Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX |
title_full |
Ray Tracing Gems II [electronic resource] : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX |
title_fullStr |
Ray Tracing Gems II [electronic resource] : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX |
title_full_unstemmed |
Ray Tracing Gems II [electronic resource] : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX |
title_auth |
Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX |
title_alt |
Ray Tracing Gems II |
title_new |
Ray Tracing Gems II |
title_sort |
ray tracing gems ii next generation real-time rendering with dxr, vulkan, and optix |
publisher |
Apress L. P., |
publishDate |
2021 |
physical |
1 online resource (884 p.) |
isbn |
1-4842-7185-8 1-4842-7184-X |
callnumber-first |
T - Technology |
callnumber-subject |
T - General Technology |
callnumber-label |
T385 |
callnumber-sort |
T 3385 |
illustrated |
Not Illustrated |
work_keys_str_mv |
AT marrsadam raytracinggemsiinextgenerationrealtimerenderingwithdxrvulkanandoptix AT shirleypeter raytracinggemsiinextgenerationrealtimerenderingwithdxrvulkanandoptix AT waldingo raytracinggemsiinextgenerationrealtimerenderingwithdxrvulkanandoptix AT marrsadam raytracinggemsii AT shirleypeter raytracinggemsii AT waldingo raytracinggemsii |
status_str |
n |
ids_txt_mv |
(CKB)5590000000537425 EBL6689306 (AU-PeEL)EBL6689306 (oapen)https://directory.doabooks.org/handle/20.500.12854/71602 (MiAaPQ)EBC6689306 (PPN)257357203 (EXLCZ)995590000000537425 |
carrierType_str_mv |
cr |
is_hierarchy_title |
Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX |
author2_original_writing_str_mv |
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