Ray Tracing Gems II : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
"The digital version of this book is available now for free – with the print version following very soon! This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring r...
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Year of Publication: | 2021 |
Language: | English |
Physical Description: | 1 online resource (884 p.) |
Notes: | Description based upon print version of record. |
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245 | 1 | 0 | |a Ray Tracing Gems II |h [electronic resource] : |b Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX |
246 | |a Ray Tracing Gems II | ||
260 | |a Berkeley, CA : |b Apress L. P., |c 2021. | ||
300 | |a 1 online resource (884 p.) | ||
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500 | |a Description based upon print version of record. | ||
520 | |a "The digital version of this book is available now for free – with the print version following very soon! This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more Who This Book Is For: Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines." | ||
546 | |a English | ||
536 | |a Nvidia | ||
650 | 7 | |a Graphical & digital media applications |2 bicssc | |
653 | |a Computer Graphics;Real-Time Rendering;Ray Tracing;Path Tracing;GPU;DirectX Raytracing;Vulkan Ray Tracing;BVH and Acceleration Structures;Rasterization;Game development;Open Access | ||
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