Architectonics of game spaces : : the spatial logic of the virtual and its meaning for the real / / Ulrich Gotz, Andri Gerber.
What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«? This pioneering collection gives an overview of contemporary developments in designin...
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Place / Publishing House: | Bielefeld : : transcript Verlag,, [2020] ©2020 |
Year of Publication: | 2019 2020 |
Edition: | 1st ed. |
Language: | English |
Series: | Architekturen
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Physical Description: | 1 online resource (343 pages) :; illustrations (chiefly color), facsimiles, map, plan. |
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Table of Contents:
- Frontmatter 1 Contents 5 Introduction 9 Taking Risks! 27 Invisible (Game) Cities 47 In-World Realism 59 Video/Game 71 Games as Provinces of Meaning 85 Free your Imagination! 95 A Fascination for Empty Rooms 111 Towards an Architecture of Desire 119 The Architectonics of Game Spaces 135 Virtual World Weariness 153 The Lived Space of Computer Games 167 The Architectural Continuum 183 From Asteroids to Architectoids 201 Piercing all Layers of the Anthroposphere 215 Creating Fascinating Spaces 233 Augmented Play, Art, and Space 249 Play the City 265 Democracy, Video Games, and Urban Design 277 Video Game Urbanism 293 Bibliography/Ludography 313 Image Copyrights 331 Authors 335