Architectonics of game spaces : : the spatial logic of the virtual and its meaning for the real / / Ulrich Gotz, Andri Gerber.

What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«? This pioneering collection gives an overview of contemporary developments in designin...

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Place / Publishing House:Bielefeld : : transcript Verlag,, [2020]
©2020
Year of Publication:2019
2020
Edition:1st ed.
Language:English
Series:Architekturen
Physical Description:1 online resource (343 pages) :; illustrations (chiefly color), facsimiles, map, plan.
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100 1 |a Götz, Ulrich,  |e author. 
245 1 0 |a Architectonics of game spaces :  |b the spatial logic of the virtual and its meaning for the real /  |c Ulrich Gotz, Andri Gerber. 
250 |a 1st ed. 
260 |a Bielefeld  |b transcript Verlag  |c 2019 
264 1 |a Bielefeld :  |b transcript Verlag,  |c [2020] 
264 4 |c ©2020 
300 |a 1 online resource (343 pages) :  |b illustrations (chiefly color), facsimiles, map, plan. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 0 |a Architekturen  |v 50 
504 |a Includes bibliographical references (pages 313-330). 
540 |a This eBook is made available Open Access under a CC BY-NC-ND 4.0 license:   |u https://creativecommons.org/licenses/by-nc-nd/4.0   |u http://www.transcript-verlag.de/open-access-bei-transcript 
546 |a In English. 
536 |a funded by Knowledge Unlatched - KU Select 2019: Frontlist Collection 
505 0 |a Frontmatter 1 Contents 5 Introduction 9 Taking Risks! 27 Invisible (Game) Cities 47 In-World Realism 59 Video/Game 71 Games as Provinces of Meaning 85 Free your Imagination! 95 A Fascination for Empty Rooms 111 Towards an Architecture of Desire 119 The Architectonics of Game Spaces 135 Virtual World Weariness 153 The Lived Space of Computer Games 167 The Architectural Continuum 183 From Asteroids to Architectoids 201 Piercing all Layers of the Anthroposphere 215 Creating Fascinating Spaces 233 Augmented Play, Art, and Space 249 Play the City 265 Democracy, Video Games, and Urban Design 277 Video Game Urbanism 293 Bibliography/Ludography 313 Image Copyrights 331 Authors 335 
520 |a What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate. 
520 1 |a »Die Publikation ist inspirierend, die Lektüre lohnt sich für Architekt*innen gewiss. Und sie macht Lust, sich direkt vor den Computer zu setzen und zu zocken - allein zum Zwecke der Weiterbildung und Recherche versteht sich.« Elias Baumgarten, www.swiss-architects.com, 12.12.2019 »Die Lektüre [...] ist sowohl für Game Designer als auch für Architektinnen lohnenswert und inspirierend.« Urs Honegger, www.hochparterre.ch, 29.11.2019 Besprochen in: www.architecturalrecord.com, 07.07.2020, Andrew Blum 
545 0 |8 1\u  |a Andri Gerber (PhD), born in 1974, is Professor for the History of Urban Design at the ZHAW in Winterthur. He is an expert of metaphors in the context of architecture and urban design. His research interests turn around the concept of space, from a phenomenological, a political and more recently from a cognitive perspective. 
545 0 |8 2\u  |a Ulrich Götz, born in 1971, is Professor at the ZHdK Zurich University of the Arts, heading the ZHdK Subject Area in Game Design. Trained as an architect, he discusses comparable strategies of spatial design in architecture and game spaces. He has built up extensive experience in research and development of serious and applied games. His university teaching focuses on the analysis and design of game mechanics, game concepts, motivation design, and spatial design in virtual environments. 
588 |a Description based on print version record. 
650 0 |a Virtual reality in architecture. 
650 0 |a Architecture  |x Planning. 
653 |a Architecture. 
653 |a Computer Games. 
653 |a Digital Media. 
653 |a Game Architecture. 
653 |a Game Spaces. 
653 |a Media. 
653 |a Space. 
653 |a Video Games. 
776 |z 3-8376-4802-8 
710 2 |a Knowledge Unlatched - KU Select 2019: Frontlist Collection  |e funder.  |4 fnd  |4 http://id.loc.gov/vocabulary/relators/fnd 
700 1 |a Gerber, Andri,  |e author. 
830 0 |a Architekturen 
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