Young Children's Play Practices with Digital Tablets : : Playful Literacy.

This book focuses on how young children play and have fun while indulging in digital worlds, discovering and problem-solving with a variety of narratives and interfaces encountered on these digital playgrounds. These playful encounters are richer experiences than one might expect. Through engaging w...

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Bibliographic Details
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Place / Publishing House:Bingley : : Emerald Publishing Limited,, 2019.
©2019.
Year of Publication:2019
Language:English
Physical Description:1 online resource (154 pages)
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Table of Contents:
  • Front Cover
  • Young Children's Play Practices with Digital Tablets
  • Copyright Page
  • Contents
  • List of Images
  • List of Figures
  • List of Tables
  • About the Author
  • Preface
  • Disclaimer
  • Acknowledgements
  • Chapter 1 Introduction
  • Chapter 2 Play, Lege and Asobu: How the Concept of Play Is Defined in Danish and Japanese Contexts
  • 2.1. Denmark and Japan
  • 2.2. Lege and Asobu
  • 2.3. Børnehave and Hoikuen
  • 2.3.1. Denmark
  • 2.3.2. Japan
  • 2.3.3. Denmark and Japan
  • 2.3.4. Description of Preschools
  • 2.3.4.1. Preschool A
  • 2.3.4.2. Preschool B
  • 2.3.4.3. Preschool C
  • 2.3.4.4. The Set-up
  • 2.3.4.5. Preschools and Technology
  • 2.4. What Do I Mean When I Write...
  • 2.5. Chapter Overview
  • Chapter 3 Literacies, Play and Experience: The Need to Bridge Distinct Disciplines
  • 3.1. A Glance at the Chapter
  • 3.2. Digital Literacies
  • 3.3. Play
  • 3.3.1. Play and Playfulness
  • 3.3.2. Digital Spaces
  • 3.4. Digital Literacies and Play
  • 3.5. A Note about Knowledge and Experience
  • 3.6. Chapter Overview
  • Chapter 4 Making Sense of Play: Transforming Actions into Words
  • 4.1. Choosing Where to Start
  • 4.2. Deciding on the What and How
  • 4.3. Looking at Hands to Discover Play
  • 4.3.1. Some Considerations and Limitations of the Research Design
  • 4.4. Coding Experiences
  • 4.5. The Context of the Hands
  • 4.5.1. A Slice of Data
  • 4.5.2. Coding and Decoding Codes
  • 4.5.3. Codes Overview
  • 4.6. Chapter Overview
  • Chapter 5 The Digital Play Experience Taxonomy (DPET): Mapping and Categorising the Digital Play Experience
  • 5.1. Why Tablet Play and Not Tablet Use
  • 5.2. Taxonomy of Tablet Play or The Digital Play Experience Taxonomy
  • 5.2.1. Vocabulary
  • 5.2.2. Design
  • 5.2.3. Play
  • 5.2.4. Interaction
  • 5.2.5. Attachment
  • 5.3. Intertwining the Taxonomy Categories
  • 5.4. Chapter Overview.
  • Chapter 6 Penmanship and Hyper-intertextuality Shaping Playful Literacy
  • 6.1. Digital Penmanship
  • 6.2. Multimodal Hyper-intertextuality
  • 6.3. Playful Literacy
  • 6.4. Further Perspectives
  • 6.5. Chapter Overview
  • Conclusion
  • C.1. Digital Devices As a New Material
  • C.2. Some Final Considerations
  • References
  • Index.