Young Children's Play Practices with Digital Tablets : : Playful Literacy.
This book focuses on how young children play and have fun while indulging in digital worlds, discovering and problem-solving with a variety of narratives and interfaces encountered on these digital playgrounds. These playful encounters are richer experiences than one might expect. Through engaging w...
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Place / Publishing House: | Bingley : : Emerald Publishing Limited,, 2019. ©2019. |
Year of Publication: | 2019 |
Language: | English |
Physical Description: | 1 online resource (154 pages) |
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(CKB)4100000008965388 (OAPEN)1005270 (MiAaPQ)EBC5829206 (Au-PeEL)EBL5829206 (OCoLC)1111513933 (ScCtBLL)5ffc286d-c7bd-4fe9-9d23-66e1968c4177 (oapen)https://directory.doabooks.org/handle/20.500.12854/30023 (EXLCZ)994100000008965388 |
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óes, Isabel. Young Children's Play Practices with Digital Tablets : Playful Literacy. Emerald Publishing 2019 Bingley : Emerald Publishing Limited, 2019. ©2019. 1 online resource (154 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier This book focuses on how young children play and have fun while indulging in digital worlds, discovering and problem-solving with a variety of narratives and interfaces encountered on these digital playgrounds. These playful encounters are richer experiences than one might expect. Through engaging with digital interfaces, children expand their visual and verbal vocabulary, plus develop an embodied vocabulary that emerges out of the interactions. The book presents two sets of approaches in how to collect data with young children, and it proposes five key aspects, vocabulary, design, play, interaction and attachment, which cover the base of children’s play with current digital technologies. Knowledge Unlatched 101909 KU Select 2018: HSS Frontlist Books English. Description based on publisher supplied metadata and other sources. Front Cover -- Young Children's Play Practices with Digital Tablets -- Copyright Page -- Contents -- List of Images -- List of Figures -- List of Tables -- About the Author -- Preface -- Disclaimer -- Acknowledgements -- Chapter 1 Introduction -- Chapter 2 Play, Lege and Asobu: How the Concept of Play Is Defined in Danish and Japanese Contexts -- 2.1. Denmark and Japan -- 2.2. Lege and Asobu -- 2.3. Børnehave and Hoikuen -- 2.3.1. Denmark -- 2.3.2. Japan -- 2.3.3. Denmark and Japan -- 2.3.4. Description of Preschools -- 2.3.4.1. Preschool A -- 2.3.4.2. Preschool B -- 2.3.4.3. Preschool C -- 2.3.4.4. The Set-up -- 2.3.4.5. Preschools and Technology -- 2.4. What Do I Mean When I Write... -- 2.5. Chapter Overview -- Chapter 3 Literacies, Play and Experience: The Need to Bridge Distinct Disciplines -- 3.1. A Glance at the Chapter -- 3.2. Digital Literacies -- 3.3. Play -- 3.3.1. Play and Playfulness -- 3.3.2. Digital Spaces -- 3.4. Digital Literacies and Play -- 3.5. A Note about Knowledge and Experience -- 3.6. Chapter Overview -- Chapter 4 Making Sense of Play: Transforming Actions into Words -- 4.1. Choosing Where to Start -- 4.2. Deciding on the What and How -- 4.3. Looking at Hands to Discover Play -- 4.3.1. Some Considerations and Limitations of the Research Design -- 4.4. Coding Experiences -- 4.5. The Context of the Hands -- 4.5.1. A Slice of Data -- 4.5.2. Coding and Decoding Codes -- 4.5.3. Codes Overview -- 4.6. Chapter Overview -- Chapter 5 The Digital Play Experience Taxonomy (DPET): Mapping and Categorising the Digital Play Experience -- 5.1. Why Tablet Play and Not Tablet Use -- 5.2. Taxonomy of Tablet Play or The Digital Play Experience Taxonomy -- 5.2.1. Vocabulary -- 5.2.2. Design -- 5.2.3. Play -- 5.2.4. Interaction -- 5.2.5. Attachment -- 5.3. Intertwining the Taxonomy Categories -- 5.4. Chapter Overview. Chapter 6 Penmanship and Hyper-intertextuality Shaping Playful Literacy -- 6.1. Digital Penmanship -- 6.2. Multimodal Hyper-intertextuality -- 6.3. Playful Literacy -- 6.4. Further Perspectives -- 6.5. Chapter Overview -- Conclusion -- C.1. Digital Devices As a New Material -- C.2. Some Final Considerations -- References -- Index. CC BY Unrestricted online access star Language Arts & Disciplines / Communication Studies bisacsh Language arts Media & Communications Children and Design Communication Studies Play Digital Sociology Tablets Japan. fast (OCoLC)fst01204082 Denmark. fast (OCoLC)fst01204558 1-78756-708-7 1-78756-706-0 |
language |
English |
format |
Software eBook |
author |
óes, Isabel. |
spellingShingle |
óes, Isabel. Young Children's Play Practices with Digital Tablets : Playful Literacy. Front Cover -- Young Children's Play Practices with Digital Tablets -- Copyright Page -- Contents -- List of Images -- List of Figures -- List of Tables -- About the Author -- Preface -- Disclaimer -- Acknowledgements -- Chapter 1 Introduction -- Chapter 2 Play, Lege and Asobu: How the Concept of Play Is Defined in Danish and Japanese Contexts -- 2.1. Denmark and Japan -- 2.2. Lege and Asobu -- 2.3. Børnehave and Hoikuen -- 2.3.1. Denmark -- 2.3.2. Japan -- 2.3.3. Denmark and Japan -- 2.3.4. Description of Preschools -- 2.3.4.1. Preschool A -- 2.3.4.2. Preschool B -- 2.3.4.3. Preschool C -- 2.3.4.4. The Set-up -- 2.3.4.5. Preschools and Technology -- 2.4. What Do I Mean When I Write... -- 2.5. Chapter Overview -- Chapter 3 Literacies, Play and Experience: The Need to Bridge Distinct Disciplines -- 3.1. A Glance at the Chapter -- 3.2. Digital Literacies -- 3.3. Play -- 3.3.1. Play and Playfulness -- 3.3.2. Digital Spaces -- 3.4. Digital Literacies and Play -- 3.5. A Note about Knowledge and Experience -- 3.6. Chapter Overview -- Chapter 4 Making Sense of Play: Transforming Actions into Words -- 4.1. Choosing Where to Start -- 4.2. Deciding on the What and How -- 4.3. Looking at Hands to Discover Play -- 4.3.1. Some Considerations and Limitations of the Research Design -- 4.4. Coding Experiences -- 4.5. The Context of the Hands -- 4.5.1. A Slice of Data -- 4.5.2. Coding and Decoding Codes -- 4.5.3. Codes Overview -- 4.6. Chapter Overview -- Chapter 5 The Digital Play Experience Taxonomy (DPET): Mapping and Categorising the Digital Play Experience -- 5.1. Why Tablet Play and Not Tablet Use -- 5.2. Taxonomy of Tablet Play or The Digital Play Experience Taxonomy -- 5.2.1. Vocabulary -- 5.2.2. Design -- 5.2.3. Play -- 5.2.4. Interaction -- 5.2.5. Attachment -- 5.3. Intertwining the Taxonomy Categories -- 5.4. Chapter Overview. Chapter 6 Penmanship and Hyper-intertextuality Shaping Playful Literacy -- 6.1. Digital Penmanship -- 6.2. Multimodal Hyper-intertextuality -- 6.3. Playful Literacy -- 6.4. Further Perspectives -- 6.5. Chapter Overview -- Conclusion -- C.1. Digital Devices As a New Material -- C.2. Some Final Considerations -- References -- Index. |
author_facet |
óes, Isabel. |
author_variant |
i o io |
author_sort |
óes, Isabel. |
title |
Young Children's Play Practices with Digital Tablets : Playful Literacy. |
title_sub |
Playful Literacy. |
title_full |
Young Children's Play Practices with Digital Tablets : Playful Literacy. |
title_fullStr |
Young Children's Play Practices with Digital Tablets : Playful Literacy. |
title_full_unstemmed |
Young Children's Play Practices with Digital Tablets : Playful Literacy. |
title_auth |
Young Children's Play Practices with Digital Tablets : Playful Literacy. |
title_new |
Young Children's Play Practices with Digital Tablets : |
title_sort |
young children's play practices with digital tablets : playful literacy. |
publisher |
Emerald Publishing Emerald Publishing Limited, |
publishDate |
2019 |
physical |
1 online resource (154 pages) |
contents |
Front Cover -- Young Children's Play Practices with Digital Tablets -- Copyright Page -- Contents -- List of Images -- List of Figures -- List of Tables -- About the Author -- Preface -- Disclaimer -- Acknowledgements -- Chapter 1 Introduction -- Chapter 2 Play, Lege and Asobu: How the Concept of Play Is Defined in Danish and Japanese Contexts -- 2.1. Denmark and Japan -- 2.2. Lege and Asobu -- 2.3. Børnehave and Hoikuen -- 2.3.1. Denmark -- 2.3.2. Japan -- 2.3.3. Denmark and Japan -- 2.3.4. Description of Preschools -- 2.3.4.1. Preschool A -- 2.3.4.2. Preschool B -- 2.3.4.3. Preschool C -- 2.3.4.4. The Set-up -- 2.3.4.5. Preschools and Technology -- 2.4. What Do I Mean When I Write... -- 2.5. Chapter Overview -- Chapter 3 Literacies, Play and Experience: The Need to Bridge Distinct Disciplines -- 3.1. A Glance at the Chapter -- 3.2. Digital Literacies -- 3.3. Play -- 3.3.1. Play and Playfulness -- 3.3.2. Digital Spaces -- 3.4. Digital Literacies and Play -- 3.5. A Note about Knowledge and Experience -- 3.6. Chapter Overview -- Chapter 4 Making Sense of Play: Transforming Actions into Words -- 4.1. Choosing Where to Start -- 4.2. Deciding on the What and How -- 4.3. Looking at Hands to Discover Play -- 4.3.1. Some Considerations and Limitations of the Research Design -- 4.4. Coding Experiences -- 4.5. The Context of the Hands -- 4.5.1. A Slice of Data -- 4.5.2. Coding and Decoding Codes -- 4.5.3. Codes Overview -- 4.6. Chapter Overview -- Chapter 5 The Digital Play Experience Taxonomy (DPET): Mapping and Categorising the Digital Play Experience -- 5.1. Why Tablet Play and Not Tablet Use -- 5.2. Taxonomy of Tablet Play or The Digital Play Experience Taxonomy -- 5.2.1. Vocabulary -- 5.2.2. Design -- 5.2.3. Play -- 5.2.4. Interaction -- 5.2.5. Attachment -- 5.3. Intertwining the Taxonomy Categories -- 5.4. Chapter Overview. Chapter 6 Penmanship and Hyper-intertextuality Shaping Playful Literacy -- 6.1. Digital Penmanship -- 6.2. Multimodal Hyper-intertextuality -- 6.3. Playful Literacy -- 6.4. Further Perspectives -- 6.5. Chapter Overview -- Conclusion -- C.1. Digital Devices As a New Material -- C.2. Some Final Considerations -- References -- Index. |
isbn |
1-78756-705-2 1-78756-708-7 1-78756-706-0 |
callnumber-first |
H - Social Science |
callnumber-subject |
HQ - Family, Marriage, Women |
callnumber-label |
HQ767 |
callnumber-sort |
HQ 3767.8 3792.2 |
geographic |
Japan. fast (OCoLC)fst01204082 Denmark. fast (OCoLC)fst01204558 |
geographic_facet |
Japan. Denmark. |
illustrated |
Not Illustrated |
dewey-hundreds |
000 - Computer science, information & general works |
dewey-tens |
000 - Computer science, knowledge & systems |
dewey-ones |
004 - Data processing & computer science |
dewey-full |
004.083 |
dewey-sort |
14.083 |
dewey-raw |
004.083 |
dewey-search |
004.083 |
oclc_num |
1111513933 |
work_keys_str_mv |
AT oesisabel youngchildrensplaypracticeswithdigitaltabletsplayfulliteracy |
status_str |
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ids_txt_mv |
(CKB)4100000008965388 (OAPEN)1005270 (MiAaPQ)EBC5829206 (Au-PeEL)EBL5829206 (OCoLC)1111513933 (ScCtBLL)5ffc286d-c7bd-4fe9-9d23-66e1968c4177 (oapen)https://directory.doabooks.org/handle/20.500.12854/30023 (EXLCZ)994100000008965388 |
carrierType_str_mv |
cr |
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Young Children's Play Practices with Digital Tablets : Playful Literacy. |
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