Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs / / edited by Eric Haines, Tomas Akenine-Möller.
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a mor...
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Place / Publishing House: | Berkeley, CA : : Apress :, Imprint: Apress,, 2019. |
Year of Publication: | 2019 |
Edition: | 1st ed. 2019. |
Language: | English |
Physical Description: | 1 online resource (XLIV, 607 p. 362 illus., 322 illus. in color.) |
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