Ray Tracing Gems : High-Quality and Real-Time Rendering with DXR and Other APIs / / edited by Eric Haines, Tomas Akenine-Möller.

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a mor...

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Bibliographic Details
HerausgeberIn:
Place / Publishing House:Berkeley, CA : : Apress :, Imprint: Apress,, 2019.
Year of Publication:2019
Edition:1st ed. 2019.
Language:English
Physical Description:1 online resource (XLIV, 607 p. 362 illus., 322 illus. in color.)
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