Hack the Experience: Tools for Artists from Cognitive Science
Hack The Experience will reframe your perspective on how your audience engages your work. This will happen as you learn how to control attention through spatial and time-based techniques that you can harness as you build immersive installations or as you think about how to best arrange your work in...
Saved in:
VerfasserIn: | |
---|---|
: | |
Place / Publishing House: | [Erscheinungsort nicht ermittelbar] : punctum books, 2018 ©2018 |
Year of Publication: | 2018 |
Language: | English |
Physical Description: | 1 online resource (154 pages) :; illustrations; PDF, digital file(s). |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
id |
993541025604498 |
---|---|
ctrlnum |
(CKB)4100000007823981 (OAPEN)1004672 (OCoLC)1156327641 (MdBmJHUP)muse87226 (oapen)https://directory.doabooks.org/handle/20.500.12854/33465 (EXLCZ)994100000007823981 |
collection |
bib_alma |
record_format |
marc |
spelling |
Dewey, Ryan VerfasserIn. aut Hack the Experience: Tools for Artists from Cognitive Science Brooklyn, NY punctum books 2018 [Erscheinungsort nicht ermittelbar] punctum books 2018 ©2018 1 online resource (154 pages) : illustrations; PDF, digital file(s). text txt rdacontent computer c rdamedia online resource cr rdacarrier text file rda Includes bibliographical references. Also available in print form. Hack The Experience will reframe your perspective on how your audience engages your work. This will happen as you learn how to control attention through spatial and time-based techniques that you can harness as you build immersive installations or as you think about how to best arrange your work in an exhibition. You'll learn things about the senses and how they interface with attention so that you can build in visceral forms of interactivity, engage people's empathetic responses, and frame their moods. This book is a dense bouillon-cube of techniques that you can adapt and apply to your personal practice, and it's a book that will walk you step-by-step through skill sets from ethnography, cognitive science, and multi-modal metaphors. The core argument of this book is that art is a form of cognitive engineering and that the physical environment (or objects in the physical environment) can be shaped to maximize emotional and sensory experience. Many types of art will benefit from this handbook (because cognition is pervasive in our experience of art), but it is particularly relevant to immersive experiential works such as installations, participatory/interactive environments, performance art, curatorial practice, architecture and landscape architecture, complex durational works, and works requiring new models of documentation. These types of work benefit from the empirical findings of cognitive science because intentionally leveraging basic human cognition in artworks can give participants new ways of seeing the world that are cognitively relevant. This leveraging process provides a new layer in the construction of conceptually grounded works. Description based on print version record. English. History (General) curatorial studies cognitive science sensory engineering museum studies design theory Print version: 9781947447653 |
language |
English |
format |
eBook |
author |
Dewey, Ryan Dewey, Ryan |
spellingShingle |
Dewey, Ryan Dewey, Ryan Hack the Experience: Tools for Artists from Cognitive Science |
author_facet |
Dewey, Ryan Dewey, Ryan |
author_variant |
r d rd r d rd |
author_role |
VerfasserIn |
author_sort |
Dewey, Ryan |
title |
Hack the Experience: Tools for Artists from Cognitive Science |
title_full |
Hack the Experience: Tools for Artists from Cognitive Science |
title_fullStr |
Hack the Experience: Tools for Artists from Cognitive Science |
title_full_unstemmed |
Hack the Experience: Tools for Artists from Cognitive Science |
title_auth |
Hack the Experience: Tools for Artists from Cognitive Science |
title_new |
Hack the Experience: Tools for Artists from Cognitive Science |
title_sort |
hack the experience: tools for artists from cognitive science |
publisher |
punctum books |
publishDate |
2018 |
physical |
1 online resource (154 pages) : illustrations; PDF, digital file(s). Also available in print form. |
isbn |
1-947447-66-1 9781947447653 |
illustrated |
Not Illustrated |
dewey-hundreds |
700 - Arts & recreation |
dewey-tens |
700 - Arts |
dewey-ones |
700 - The arts; fine & decorative arts |
dewey-full |
700.1 |
dewey-sort |
3700.1 |
dewey-raw |
700.1 |
dewey-search |
700.1 |
oclc_num |
1156327641 |
work_keys_str_mv |
AT deweyryan hacktheexperiencetoolsforartistsfromcognitivescience |
status_str |
c |
ids_txt_mv |
(CKB)4100000007823981 (OAPEN)1004672 (OCoLC)1156327641 (MdBmJHUP)muse87226 (oapen)https://directory.doabooks.org/handle/20.500.12854/33465 (EXLCZ)994100000007823981 |
carrierType_str_mv |
cr |
is_hierarchy_title |
Hack the Experience: Tools for Artists from Cognitive Science |
_version_ |
1787548761517457409 |
fullrecord |
<?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>03247cam a22004934a 4500</leader><controlfield tag="001">993541025604498</controlfield><controlfield tag="005">20230828154102.0</controlfield><controlfield tag="006">m o d </controlfield><controlfield tag="007">cr#mu#---auuuu</controlfield><controlfield tag="008">200702s2018 xx o |00 0 eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1-947447-66-1</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.21983/P3.0206.1.00</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CKB)4100000007823981</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OAPEN)1004672</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1156327641</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(MdBmJHUP)muse87226</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(oapen)https://directory.doabooks.org/handle/20.500.12854/33465</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(EXLCZ)994100000007823981</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">MdBmJHUP</subfield><subfield code="c">MdBmJHUP</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">GM</subfield><subfield code="2">bicssc</subfield></datafield><datafield tag="082" ind1="0" ind2="0"><subfield code="a">700.1</subfield><subfield code="2">23</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Dewey, Ryan</subfield><subfield code="e">VerfasserIn.</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Hack the Experience: Tools for Artists from Cognitive Science</subfield></datafield><datafield tag="260" ind1=" " ind2=" "><subfield code="a">Brooklyn, NY</subfield><subfield code="b">punctum books</subfield><subfield code="c">2018</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">[Erscheinungsort nicht ermittelbar]</subfield><subfield code="b">punctum books</subfield><subfield code="c">2018</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2018</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (154 pages) :</subfield><subfield code="b">illustrations; PDF, digital file(s).</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="347" ind1=" " ind2=" "><subfield code="a">text file</subfield><subfield code="2">rda</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references.</subfield></datafield><datafield tag="530" ind1=" " ind2=" "><subfield code="a">Also available in print form.</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Hack The Experience will reframe your perspective on how your audience engages your work. This will happen as you learn how to control attention through spatial and time-based techniques that you can harness as you build immersive installations or as you think about how to best arrange your work in an exhibition. You'll learn things about the senses and how they interface with attention so that you can build in visceral forms of interactivity, engage people's empathetic responses, and frame their moods. This book is a dense bouillon-cube of techniques that you can adapt and apply to your personal practice, and it's a book that will walk you step-by-step through skill sets from ethnography, cognitive science, and multi-modal metaphors. The core argument of this book is that art is a form of cognitive engineering and that the physical environment (or objects in the physical environment) can be shaped to maximize emotional and sensory experience. Many types of art will benefit from this handbook (because cognition is pervasive in our experience of art), but it is particularly relevant to immersive experiential works such as installations, participatory/interactive environments, performance art, curatorial practice, architecture and landscape architecture, complex durational works, and works requiring new models of documentation. These types of work benefit from the empirical findings of cognitive science because intentionally leveraging basic human cognition in artworks can give participants new ways of seeing the world that are cognitively relevant. This leveraging process provides a new layer in the construction of conceptually grounded works.</subfield></datafield><datafield tag="588" ind1=" " ind2=" "><subfield code="a">Description based on print version record.</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">English.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">History (General)</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">curatorial studies</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">cognitive science</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">sensory engineering</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">museum studies</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">design theory</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="z">9781947447653</subfield></datafield><datafield tag="906" ind1=" " ind2=" "><subfield code="a">BOOK</subfield></datafield><datafield tag="ADM" ind1=" " ind2=" "><subfield code="b">2023-08-29 07:16:52 Europe/Vienna</subfield><subfield code="f">system</subfield><subfield code="c">marc21</subfield><subfield code="a">2019-04-13 22:04:18 Europe/Vienna</subfield><subfield code="g">false</subfield></datafield><datafield tag="AVE" ind1=" " ind2=" "><subfield code="i">DOAB Directory of Open Access Books</subfield><subfield code="P">DOAB Directory of Open Access Books</subfield><subfield code="x">https://eu02.alma.exlibrisgroup.com/view/uresolver/43ACC_OEAW/openurl?u.ignore_date_coverage=true&portfolio_pid=5337350220004498&Force_direct=true</subfield><subfield code="Z">5337350220004498</subfield><subfield code="b">Available</subfield><subfield code="8">5337350220004498</subfield></datafield></record></collection> |