Hack the Experience: Tools for Artists from Cognitive Science

Hack The Experience will reframe your perspective on how your audience engages your work. This will happen as you learn how to control attention through spatial and time-based techniques that you can harness as you build immersive installations or as you think about how to best arrange your work in...

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Place / Publishing House:[Erscheinungsort nicht ermittelbar] : punctum books, 2018
©2018
Year of Publication:2018
Language:English
Physical Description:1 online resource (154 pages) :; illustrations; PDF, digital file(s).
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245 1 0 |a Hack the Experience: Tools for Artists from Cognitive Science 
260 |a Brooklyn, NY  |b punctum books  |c 2018 
264 1 |a [Erscheinungsort nicht ermittelbar]  |b punctum books  |c 2018 
264 4 |c ©2018 
300 |a 1 online resource (154 pages) :  |b illustrations; PDF, digital file(s). 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
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504 |a Includes bibliographical references. 
530 |a Also available in print form. 
520 |a Hack The Experience will reframe your perspective on how your audience engages your work. This will happen as you learn how to control attention through spatial and time-based techniques that you can harness as you build immersive installations or as you think about how to best arrange your work in an exhibition. You'll learn things about the senses and how they interface with attention so that you can build in visceral forms of interactivity, engage people's empathetic responses, and frame their moods. This book is a dense bouillon-cube of techniques that you can adapt and apply to your personal practice, and it's a book that will walk you step-by-step through skill sets from ethnography, cognitive science, and multi-modal metaphors. The core argument of this book is that art is a form of cognitive engineering and that the physical environment (or objects in the physical environment) can be shaped to maximize emotional and sensory experience. Many types of art will benefit from this handbook (because cognition is pervasive in our experience of art), but it is particularly relevant to immersive experiential works such as installations, participatory/interactive environments, performance art, curatorial practice, architecture and landscape architecture, complex durational works, and works requiring new models of documentation. These types of work benefit from the empirical findings of cognitive science because intentionally leveraging basic human cognition in artworks can give participants new ways of seeing the world that are cognitively relevant. This leveraging process provides a new layer in the construction of conceptually grounded works. 
588 |a Description based on print version record. 
546 |a English. 
650 0 |a History (General) 
653 |a curatorial studies 
653 |a cognitive science 
653 |a sensory engineering 
653 |a museum studies 
653 |a design theory 
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