Games and Theatre in Shakespeare's England / / ed. by Erika T. Lin, Tom Bishop, Gina Bloom.

This collection of essays brings together theories of play and game with theatre and performance to produce new understandings of the history and design of early modern English drama. Through literary analysis and embodied practice, an international team of distinguished scholars examines a wide ran...

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Superior document:Title is part of eBook package: De Gruyter Amsterdam University Press Complete eBook-Package 2021
MitwirkendeR:
HerausgeberIn:
Place / Publishing House:Amsterdam : : Amsterdam University Press, , [2021]
©2021
Year of Publication:2021
Language:English
Series:Cultures of Play ; 3
Online Access:
Physical Description:1 online resource (332 p.)
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Other title:Frontmatter --
Table of Contents --
Acknowledgments --
List of Abbreviations --
Introduction --
Part I --
1. The Player’s Game --
2. “The Madnes of Tenys” and the Commercialization of Pastimes in Early Tudor London --
3. The Roll of the Dice and the Whims of Fate in Sixteenth-Century Morality Drama --
4. “The games afoote” --
Part II --
5. Playing with Paradoxes in Troilus and Cressida --
6. Bowling Alone, or The Whole Point of No Return --
7. Playing (in) the Streets --
Part III --
8. The Moods of Gamification in The Tempest --
9. Videogames and Hamlet --
10. Shakespeare Videogames, Adaptation/ Appropriation , and Collaborative Reception --
11. Shakespeare, Game, and Play in Digital Pedagogical Shakespeare Games --
Epilogue: Field of Play --
Index
Summary:This collection of essays brings together theories of play and game with theatre and performance to produce new understandings of the history and design of early modern English drama. Through literary analysis and embodied practice, an international team of distinguished scholars examines a wide range of games—from dicing to bowling to roleplaying to videogames—to uncover their fascinating ramifications for the stage in Shakespeare’s era and our own. Foregrounding ludic elements challenges the traditional view of drama as principally mimesis, or imitation, revealing stageplays to be improvisational experiments and participatory explorations into the motive, means, and value of recreation. Delving into both canonical masterpieces and hidden gems, this innovative volume stakes a claim for play as the crucial link between games and early modern theatre, and for the early modern theatre as a critical site for unraveling the continued cultural significance and performative efficacy of gameplay today.
Format:Mode of access: Internet via World Wide Web.
ISBN:9789048553525
9783110743227
9783110743357
9783110754001
9783110753776
9783110754087
9783110753851
DOI:10.1515/9789048553525?locatt=mode:legacy
Access:restricted access
Hierarchical level:Monograph
Statement of Responsibility: ed. by Erika T. Lin, Tom Bishop, Gina Bloom.