Games and Game Playing in European Art and Literature, 16th-17th Centuries / / ed. by Robin O'Bryan.

This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games u...

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Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter Amsterdam University Press Complete eBook-Package 2019
MitwirkendeR:
HerausgeberIn:
Place / Publishing House:Amsterdam : : Amsterdam University Press, , [2019]
©2019
Year of Publication:2019
Language:English
Series:Cultures of Play ; 1
Online Access:
Physical Description:1 online resource (304 p.)
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Description
Other title:Frontmatter --
Table of Contents --
List of Illustrations --
Acknowledgments --
Introduction. A Passion for Games --
Part I: Chess and Luxury Playing Cards --
1. “Mad Chess” with a Mad Dwarf Jester --
2. Changing Hands. Jean Desmarets, Stefano della Bella, and the Jeux de Cartes --
Part II: Gambling and Games of Chance --
3. “A game played home”. The Gendered Stakes of Gambling in Shakespeare’s Plays --
4. “Now if the devil have bones,/ These dice are made of his”. Dice Games on the English Stage in the Seventeenth Century --
5. The World Upside Down. Giuseppe Maria Mitelli’s Games and the Performance of Identity in the Early Modern World --
Part III: Outdoor and Sportive Games --
6. “To catch the fellow, and come back again”. Games of Prisoner’s Base in Early Modern English Drama --
7. Against Opposition (at Home). Middleton and Rowley’s The World Tossed at Tennis as Tennis --
Part IV: Games on Display --
8. Ordering the World. Games in the Architectural Iconography of Stirling Castle, Scotland --
9. The Games of Philipp Hainhofer. Ludic Appreciation and Use in Early Modern Art Cabinets --
Index
Summary:This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games used to convey special meanings in art and literature, and how did games speak to greater issues in European society? In chapters dealing with chess, playing cards, board games, dice, gambling, and outdoor and sportive games, essayists show how games were used by artists, writers, game makers and collectors, in the service of love and war, didactic and moralistic instruction, commercial enterprise, politics and diplomacy, and assertions of civic and personal identity. Offering innovative iconographical and literary interpretations, their analyses reveal how games“played, written about, illustrated and collected“functioned as metaphors for a host of broader cultural issues related to gender relations and feminine power, class distinctions and status, ethical and sexual comportment, philosophical and religious ideas, and conditions of the mind.
Format:Mode of access: Internet via World Wide Web.
ISBN:9789048544844
9783110661521
9783110610765
9783110664232
9783110610369
9783110606348
DOI:10.1515/9789048544844?locatt=mode:legacy
Access:restricted access
Hierarchical level:Monograph
Statement of Responsibility: ed. by Robin O'Bryan.