Mixed Reality and Games : : Theoretical and Practical Approaches in Game Studies and Education / / ed. by Felix Schniz, Gerhard Pölsterl, Florian Kelle, Sonja Gabriel, Daniela Bruns, Emir Bektic.

Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through th...

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Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter DG Plus PP Package 2020 Part 2
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Place / Publishing House:Bielefeld : : transcript Verlag, , [2020]
©2020
Year of Publication:2020
Language:English
Series:Edition Medienwissenschaft ; 80
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Physical Description:1 online resource (296 p.)
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Table of Contents:
  • Frontmatter
  • Contents
  • Preface
  • Federal Ministry of Labour, Family and Youth
  • University of Klagenfurt
  • KPH Vienna/Krems
  • Mixed Reality / Contributions to the 13th Future and Reality of Gaming Conference 2019 in Vienna
  • Introduction to Mixed Reality and Games
  • Mixed Reality / Design & Aesthetics
  • An Introduction to Design & Aesthetics
  • Warning: Not Suitable for Robots
  • Game Engineering for Hybrid Board Games
  • Creating Digital Gamebooks with Twine
  • Strategy Games as Neoliberal Historiography
  • The Flaneur in a Masticator
  • Cortana: A Digital Personal Assistant between Space Opera and Speech Recognition
  • Is This the Real Life? Is This just Fantasy?
  • Mixed Reality / Society & Culture
  • An Introduction to Society & Culture
  • Players Unite Legally
  • “As You Command”
  • Gender Portrayals in Videogames
  • Periphery: The Departure from Avatar-Sexual Characters in BioWare’s Dragon Age: Inquisition
  • When the Future Becomes the Present
  • The Case of Pokémon GO or How an AR-Game Influences Our Lives
  • Mixed Reality / Theory
  • An Introduction to Theory
  • Save Gamer
  • Gotta Go Fast
  • Mixed Reality Is Already There!
  • Settlement of Digital Land
  • Archaeology and Videogames
  • An Introduction to Gambling in the Context of Game Studies