Mixed Reality and Games : : Theoretical and Practical Approaches in Game Studies and Education / / ed. by Felix Schniz, Gerhard Pölsterl, Florian Kelle, Sonja Gabriel, Daniela Bruns, Emir Bektic.

Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through th...

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Superior document:Title is part of eBook package: De Gruyter DG Plus PP Package 2020 Part 2
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Place / Publishing House:Bielefeld : : transcript Verlag, , [2020]
©2020
Year of Publication:2020
Language:English
Series:Edition Medienwissenschaft ; 80
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Physical Description:1 online resource (296 p.)
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spelling Mixed Reality and Games : Theoretical and Practical Approaches in Game Studies and Education / ed. by Felix Schniz, Gerhard Pölsterl, Florian Kelle, Sonja Gabriel, Daniela Bruns, Emir Bektic.
Bielefeld : transcript Verlag, [2020]
©2020
1 online resource (296 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Edition Medienwissenschaft ; 80
Frontmatter -- Contents -- Preface -- Federal Ministry of Labour, Family and Youth -- University of Klagenfurt -- KPH Vienna/Krems -- Mixed Reality / Contributions to the 13th Future and Reality of Gaming Conference 2019 in Vienna -- Introduction to Mixed Reality and Games -- Mixed Reality / Design & Aesthetics -- An Introduction to Design & Aesthetics -- Warning: Not Suitable for Robots -- Game Engineering for Hybrid Board Games -- Creating Digital Gamebooks with Twine -- Strategy Games as Neoliberal Historiography -- The Flaneur in a Masticator -- Cortana: A Digital Personal Assistant between Space Opera and Speech Recognition -- Is This the Real Life? Is This just Fantasy? -- Mixed Reality / Society & Culture -- An Introduction to Society & Culture -- Players Unite Legally -- “As You Command” -- Gender Portrayals in Videogames -- Periphery: The Departure from Avatar-Sexual Characters in BioWare’s Dragon Age: Inquisition -- When the Future Becomes the Present -- The Case of Pokémon GO or How an AR-Game Influences Our Lives -- Mixed Reality / Theory -- An Introduction to Theory -- Save Gamer -- Gotta Go Fast -- Mixed Reality Is Already There! -- Settlement of Digital Land -- Archaeology and Videogames -- An Introduction to Gambling in the Context of Game Studies
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 27. Jan 2023)
Educational games Congresses.
Mixed reality Congresses.
Aesthetics.
Computer Games.
Digital Media.
Education.
Games.
Media Education.
Media Studies.
Media Theory.
Mixed Reality.
SOCIAL SCIENCE / Media Studies. bisacsh
Ancuta, Stefan, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Bektic, Emir, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Bektic, Emir, editor. edt http://id.loc.gov/vocabulary/relators/edt
Bhéreur-Lagounaris, Alexia, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Bisset, Katharina, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Brown, John N. A., contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Bruns, Daniela, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Bruns, Daniela, editor. edt http://id.loc.gov/vocabulary/relators/edt
Elmenreich, Wilfried, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Fetzer, Frank, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Gabriel, Sonja, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Gabriel, Sonja, editor. edt http://id.loc.gov/vocabulary/relators/edt
Hahn, Richard, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Hausar, Gernot, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Inderst, Rudolf, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Kelle, Florian, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Kelle, Florian, editor. edt http://id.loc.gov/vocabulary/relators/edt
Kempter, Michaela, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Lippitz, Armin, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Lukovic, Dejan, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Obmann, Christina, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Pfeiffer, Alexander, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Praschak, David, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Pölsterl, Gerhard, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Pölsterl, Gerhard, editor. edt http://id.loc.gov/vocabulary/relators/edt
Reinhold Schallegger, René, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Schmidt, Max F., contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Schniz, Felix, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Schniz, Felix, editor. edt http://id.loc.gov/vocabulary/relators/edt
Sedlecky, Georg, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Wagner, Pascal, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Title is part of eBook package: De Gruyter DG Plus PP Package 2020 Part 2 9783110696295
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020 English 9783110704716
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2020 9783110704518 ZDB-23-DGG
Title is part of eBook package: De Gruyter EBOOK PACKAGE Social Sciences 2020 English 9783110704723
Title is part of eBook package: De Gruyter EBOOK PACKAGE Sociology, Education, Psychology 2020 9783110704549 ZDB-23-SEW
Title is part of eBook package: De Gruyter PP ROW Ebook Package English 2020 9783110696301
Title is part of eBook package: De Gruyter transcript Complete eBook Package 2020 9783111025124 ZDB-23-TGP
Title is part of eBook package: De Gruyter transcript English Frontlist eBook-Package 2020 9783110689617
print 9783837653298
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author2 Ancuta, Stefan,
Ancuta, Stefan,
Bektic, Emir,
Bektic, Emir,
Bektic, Emir,
Bektic, Emir,
Bhéreur-Lagounaris, Alexia,
Bhéreur-Lagounaris, Alexia,
Bisset, Katharina,
Bisset, Katharina,
Brown, John N. A.,
Brown, John N. A.,
Bruns, Daniela,
Bruns, Daniela,
Bruns, Daniela,
Bruns, Daniela,
Elmenreich, Wilfried,
Elmenreich, Wilfried,
Fetzer, Frank,
Fetzer, Frank,
Gabriel, Sonja,
Gabriel, Sonja,
Gabriel, Sonja,
Gabriel, Sonja,
Hahn, Richard,
Hahn, Richard,
Hausar, Gernot,
Hausar, Gernot,
Inderst, Rudolf,
Inderst, Rudolf,
Kelle, Florian,
Kelle, Florian,
Kelle, Florian,
Kelle, Florian,
Kempter, Michaela,
Kempter, Michaela,
Lippitz, Armin,
Lippitz, Armin,
Lukovic, Dejan,
Lukovic, Dejan,
Obmann, Christina,
Obmann, Christina,
Pfeiffer, Alexander,
Pfeiffer, Alexander,
Praschak, David,
Praschak, David,
Pölsterl, Gerhard,
Pölsterl, Gerhard,
Pölsterl, Gerhard,
Pölsterl, Gerhard,
Reinhold Schallegger, René,
Reinhold Schallegger, René,
Schmidt, Max F.,
Schmidt, Max F.,
Schniz, Felix,
Schniz, Felix,
Schniz, Felix,
Schniz, Felix,
Sedlecky, Georg,
Sedlecky, Georg,
Wagner, Pascal,
Wagner, Pascal,
author_facet Ancuta, Stefan,
Ancuta, Stefan,
Bektic, Emir,
Bektic, Emir,
Bektic, Emir,
Bektic, Emir,
Bhéreur-Lagounaris, Alexia,
Bhéreur-Lagounaris, Alexia,
Bisset, Katharina,
Bisset, Katharina,
Brown, John N. A.,
Brown, John N. A.,
Bruns, Daniela,
Bruns, Daniela,
Bruns, Daniela,
Bruns, Daniela,
Elmenreich, Wilfried,
Elmenreich, Wilfried,
Fetzer, Frank,
Fetzer, Frank,
Gabriel, Sonja,
Gabriel, Sonja,
Gabriel, Sonja,
Gabriel, Sonja,
Hahn, Richard,
Hahn, Richard,
Hausar, Gernot,
Hausar, Gernot,
Inderst, Rudolf,
Inderst, Rudolf,
Kelle, Florian,
Kelle, Florian,
Kelle, Florian,
Kelle, Florian,
Kempter, Michaela,
Kempter, Michaela,
Lippitz, Armin,
Lippitz, Armin,
Lukovic, Dejan,
Lukovic, Dejan,
Obmann, Christina,
Obmann, Christina,
Pfeiffer, Alexander,
Pfeiffer, Alexander,
Praschak, David,
Praschak, David,
Pölsterl, Gerhard,
Pölsterl, Gerhard,
Pölsterl, Gerhard,
Pölsterl, Gerhard,
Reinhold Schallegger, René,
Reinhold Schallegger, René,
Schmidt, Max F.,
Schmidt, Max F.,
Schniz, Felix,
Schniz, Felix,
Schniz, Felix,
Schniz, Felix,
Sedlecky, Georg,
Sedlecky, Georg,
Wagner, Pascal,
Wagner, Pascal,
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title Mixed Reality and Games : Theoretical and Practical Approaches in Game Studies and Education /
spellingShingle Mixed Reality and Games : Theoretical and Practical Approaches in Game Studies and Education /
Edition Medienwissenschaft ;
Frontmatter --
Contents --
Preface --
Federal Ministry of Labour, Family and Youth --
University of Klagenfurt --
KPH Vienna/Krems --
Mixed Reality / Contributions to the 13th Future and Reality of Gaming Conference 2019 in Vienna --
Introduction to Mixed Reality and Games --
Mixed Reality / Design & Aesthetics --
An Introduction to Design & Aesthetics --
Warning: Not Suitable for Robots --
Game Engineering for Hybrid Board Games --
Creating Digital Gamebooks with Twine --
Strategy Games as Neoliberal Historiography --
The Flaneur in a Masticator --
Cortana: A Digital Personal Assistant between Space Opera and Speech Recognition --
Is This the Real Life? Is This just Fantasy? --
Mixed Reality / Society & Culture --
An Introduction to Society & Culture --
Players Unite Legally --
“As You Command” --
Gender Portrayals in Videogames --
Periphery: The Departure from Avatar-Sexual Characters in BioWare’s Dragon Age: Inquisition --
When the Future Becomes the Present --
The Case of Pokémon GO or How an AR-Game Influences Our Lives --
Mixed Reality / Theory --
An Introduction to Theory --
Save Gamer --
Gotta Go Fast --
Mixed Reality Is Already There! --
Settlement of Digital Land --
Archaeology and Videogames --
An Introduction to Gambling in the Context of Game Studies
title_sub Theoretical and Practical Approaches in Game Studies and Education /
title_full Mixed Reality and Games : Theoretical and Practical Approaches in Game Studies and Education / ed. by Felix Schniz, Gerhard Pölsterl, Florian Kelle, Sonja Gabriel, Daniela Bruns, Emir Bektic.
title_fullStr Mixed Reality and Games : Theoretical and Practical Approaches in Game Studies and Education / ed. by Felix Schniz, Gerhard Pölsterl, Florian Kelle, Sonja Gabriel, Daniela Bruns, Emir Bektic.
title_full_unstemmed Mixed Reality and Games : Theoretical and Practical Approaches in Game Studies and Education / ed. by Felix Schniz, Gerhard Pölsterl, Florian Kelle, Sonja Gabriel, Daniela Bruns, Emir Bektic.
title_auth Mixed Reality and Games : Theoretical and Practical Approaches in Game Studies and Education /
title_alt Frontmatter --
Contents --
Preface --
Federal Ministry of Labour, Family and Youth --
University of Klagenfurt --
KPH Vienna/Krems --
Mixed Reality / Contributions to the 13th Future and Reality of Gaming Conference 2019 in Vienna --
Introduction to Mixed Reality and Games --
Mixed Reality / Design & Aesthetics --
An Introduction to Design & Aesthetics --
Warning: Not Suitable for Robots --
Game Engineering for Hybrid Board Games --
Creating Digital Gamebooks with Twine --
Strategy Games as Neoliberal Historiography --
The Flaneur in a Masticator --
Cortana: A Digital Personal Assistant between Space Opera and Speech Recognition --
Is This the Real Life? Is This just Fantasy? --
Mixed Reality / Society & Culture --
An Introduction to Society & Culture --
Players Unite Legally --
“As You Command” --
Gender Portrayals in Videogames --
Periphery: The Departure from Avatar-Sexual Characters in BioWare’s Dragon Age: Inquisition --
When the Future Becomes the Present --
The Case of Pokémon GO or How an AR-Game Influences Our Lives --
Mixed Reality / Theory --
An Introduction to Theory --
Save Gamer --
Gotta Go Fast --
Mixed Reality Is Already There! --
Settlement of Digital Land --
Archaeology and Videogames --
An Introduction to Gambling in the Context of Game Studies
title_new Mixed Reality and Games :
title_sort mixed reality and games : theoretical and practical approaches in game studies and education /
series Edition Medienwissenschaft ;
series2 Edition Medienwissenschaft ;
publisher transcript Verlag,
publishDate 2020
physical 1 online resource (296 p.)
contents Frontmatter --
Contents --
Preface --
Federal Ministry of Labour, Family and Youth --
University of Klagenfurt --
KPH Vienna/Krems --
Mixed Reality / Contributions to the 13th Future and Reality of Gaming Conference 2019 in Vienna --
Introduction to Mixed Reality and Games --
Mixed Reality / Design & Aesthetics --
An Introduction to Design & Aesthetics --
Warning: Not Suitable for Robots --
Game Engineering for Hybrid Board Games --
Creating Digital Gamebooks with Twine --
Strategy Games as Neoliberal Historiography --
The Flaneur in a Masticator --
Cortana: A Digital Personal Assistant between Space Opera and Speech Recognition --
Is This the Real Life? Is This just Fantasy? --
Mixed Reality / Society & Culture --
An Introduction to Society & Culture --
Players Unite Legally --
“As You Command” --
Gender Portrayals in Videogames --
Periphery: The Departure from Avatar-Sexual Characters in BioWare’s Dragon Age: Inquisition --
When the Future Becomes the Present --
The Case of Pokémon GO or How an AR-Game Influences Our Lives --
Mixed Reality / Theory --
An Introduction to Theory --
Save Gamer --
Gotta Go Fast --
Mixed Reality Is Already There! --
Settlement of Digital Land --
Archaeology and Videogames --
An Introduction to Gambling in the Context of Game Studies
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fullrecord <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>09226nam a22014175i 4500</leader><controlfield tag="001">9783839453292</controlfield><controlfield tag="003">DE-B1597</controlfield><controlfield tag="005">20230127011820.0</controlfield><controlfield tag="006">m|||||o||d||||||||</controlfield><controlfield tag="007">cr || ||||||||</controlfield><controlfield tag="008">230127t20202020gw fo d z eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9783839453292</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1515/9783839453292</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-B1597)563011</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1202466411</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-B1597</subfield><subfield code="b">eng</subfield><subfield code="c">DE-B1597</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">gw</subfield><subfield code="c">DE</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">SOC052000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="0" ind2="4"><subfield code="8">8p</subfield><subfield code="a">306.48</subfield><subfield code="q">DE-101</subfield></datafield><datafield tag="245" ind1="0" ind2="0"><subfield code="a">Mixed Reality and Games :</subfield><subfield code="b">Theoretical and Practical Approaches in Game Studies and Education /</subfield><subfield code="c">ed. by Felix Schniz, Gerhard Pölsterl, Florian Kelle, Sonja Gabriel, Daniela Bruns, Emir Bektic.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Bielefeld : </subfield><subfield code="b">transcript Verlag, </subfield><subfield code="c">[2020]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2020</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (296 p.)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="347" ind1=" " ind2=" "><subfield code="a">text file</subfield><subfield code="b">PDF</subfield><subfield code="2">rda</subfield></datafield><datafield tag="490" ind1="0" ind2=" "><subfield code="a">Edition Medienwissenschaft ;</subfield><subfield code="v">80</subfield></datafield><datafield tag="505" ind1="0" ind2="0"><subfield code="t">Frontmatter -- </subfield><subfield code="t">Contents -- </subfield><subfield code="t">Preface -- </subfield><subfield code="t">Federal Ministry of Labour, Family and Youth -- </subfield><subfield code="t">University of Klagenfurt -- </subfield><subfield code="t">KPH Vienna/Krems -- </subfield><subfield code="t">Mixed Reality / Contributions to the 13th Future and Reality of Gaming Conference 2019 in Vienna -- </subfield><subfield code="t">Introduction to Mixed Reality and Games -- </subfield><subfield code="t">Mixed Reality / Design &amp; Aesthetics -- </subfield><subfield code="t">An Introduction to Design &amp; Aesthetics -- </subfield><subfield code="t">Warning: Not Suitable for Robots -- </subfield><subfield code="t">Game Engineering for Hybrid Board Games -- </subfield><subfield code="t">Creating Digital Gamebooks with Twine -- </subfield><subfield code="t">Strategy Games as Neoliberal Historiography -- </subfield><subfield code="t">The Flaneur in a Masticator -- </subfield><subfield code="t">Cortana: A Digital Personal Assistant between Space Opera and Speech Recognition -- </subfield><subfield code="t">Is This the Real Life? Is This just Fantasy? -- </subfield><subfield code="t">Mixed Reality / Society &amp; Culture -- </subfield><subfield code="t">An Introduction to Society &amp; Culture -- </subfield><subfield code="t">Players Unite Legally -- </subfield><subfield code="t">“As You Command” -- </subfield><subfield code="t">Gender Portrayals in Videogames -- </subfield><subfield code="t">Periphery: The Departure from Avatar-Sexual Characters in BioWare’s Dragon Age: Inquisition -- </subfield><subfield code="t">When the Future Becomes the Present -- </subfield><subfield code="t">The Case of Pokémon GO or How an AR-Game Influences Our Lives -- </subfield><subfield code="t">Mixed Reality / Theory -- </subfield><subfield code="t">An Introduction to Theory -- </subfield><subfield code="t">Save Gamer -- </subfield><subfield code="t">Gotta Go Fast -- </subfield><subfield code="t">Mixed Reality Is Already There! -- </subfield><subfield code="t">Settlement of Digital Land -- </subfield><subfield code="t">Archaeology and Videogames -- </subfield><subfield code="t">An Introduction to Gambling in the Context of Game Studies</subfield></datafield><datafield tag="506" ind1="0" ind2=" "><subfield code="a">restricted access</subfield><subfield code="u">http://purl.org/coar/access_right/c_16ec</subfield><subfield code="f">online access with authorization</subfield><subfield code="2">star</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.</subfield></datafield><datafield tag="538" ind1=" " ind2=" "><subfield code="a">Mode of access: Internet via World Wide Web.</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">In English.</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Description based on online resource; title from PDF title page (publisher's Web site, viewed 27. Jan 2023)</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Educational games</subfield><subfield code="x">Congresses.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Mixed reality</subfield><subfield code="v">Congresses.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Aesthetics.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Computer Games.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Digital Media.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Education.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Games.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Media Education.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Media Studies.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Media Theory.</subfield></datafield><datafield tag="650" ind1=" " ind2="4"><subfield code="a">Mixed Reality.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">SOCIAL SCIENCE / Media Studies.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Aesthetics.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Computer Games.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Digital Media.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Education.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Games.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Media Education.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Media Studies.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Media Theory.</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Mixed Reality.</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Ancuta, Stefan, </subfield><subfield code="e">contributor.</subfield><subfield code="4">ctb</subfield><subfield code="4">https://id.loc.gov/vocabulary/relators/ctb</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Bektic, Emir, </subfield><subfield code="e">contributor.</subfield><subfield code="4">ctb</subfield><subfield code="4">https://id.loc.gov/vocabulary/relators/ctb</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Bektic, Emir, </subfield><subfield code="e">editor.</subfield><subfield code="4">edt</subfield><subfield code="4">http://id.loc.gov/vocabulary/relators/edt</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Bhéreur-Lagounaris, Alexia, </subfield><subfield code="e">contributor.</subfield><subfield code="4">ctb</subfield><subfield code="4">https://id.loc.gov/vocabulary/relators/ctb</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Bisset, Katharina, </subfield><subfield code="e">contributor.</subfield><subfield code="4">ctb</subfield><subfield code="4">https://id.loc.gov/vocabulary/relators/ctb</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Brown, John N. 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