Clash of Realities 2015/16 : : On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference / / ed. by Clash of Realities.
Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realit...
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Superior document: | Title is part of eBook package: De Gruyter DG Plus eBook-Package 2017 |
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MitwirkendeR: | |
HerausgeberIn: | |
Place / Publishing House: | Bielefeld : : transcript Verlag, , [2017] ©2017 |
Year of Publication: | 2017 |
Language: | English |
Series: | Bild und Bit ;
5 |
Online Access: | |
Physical Description: | 1 online resource (638 p.) |
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Table of Contents:
- Frontmatter
- Inhalt
- Preface
- I. Keynotes
- Clash at Clash of Realities
- How C lose Are We to the Holodeck?
- The Potential of Procedurally-Generated Narrative in Video Games
- Cinema and Game Spaces
- More About EVERYTHING
- Play, Games, and the Good Life
- II. 1 Game Studies Summit
- Introduction
- Transmedia Storytelling
- Worlds Apart?
- Playing (with) STAR WARS
- Time, Memory, and Longing in Transmedial Storytelling
- Playing with Stories, Playing in Worlds
- A Game of Playful Art
- Marshmallows and Bullets
- Teaching Game Studies
- II. 2 Media Pedagogy and Media Ethics Summit
- Introduction
- Not Just a Game
- This Moral of Mine
- Making Ethical Decisions in Serious Games
- Moral Dilemmas in Digital Games
- The Good, the Bad, and the lnbetween
- Bioethics and Biofacts in Digital Games
- POKÉMON Go
- Spaces of Possibility?
- Beyond the Multi-Player
- Camping NOOb-Tuber and Other Annoying Players
- Bodies That Matter in the Pursuit of Esports
- Garners(') Talk
- II.3 Film and Games Summit
- Introduction
- Serial Games
- Games That Play People
- Abu Goat
- II. 4 Game Development Summit
- Introduction
- The Aesthetics of Choice
- Games as a Source of Future Memory
- My Hyperideal Self
- Play lt Again, Sam Michael Erlhoff
- Open Development as Disruptive Game Design Practice
- II. 5 Games Preservation Summit
- Introduction
- Play, Things and Playthings
- Preserving Games from Concept to Creation
- Contributors