Clash of Realities 2015/16 : : On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference / / ed. by Clash of Realities.

Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realit...

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Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter DG Plus eBook-Package 2017
MitwirkendeR:
HerausgeberIn:
Place / Publishing House:Bielefeld : : transcript Verlag, , [2017]
©2017
Year of Publication:2017
Language:English
Series:Bild und Bit ; 5
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Physical Description:1 online resource (638 p.)
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Table of Contents:
  • Frontmatter
  • Inhalt
  • Preface
  • I. Keynotes
  • Clash at Clash of Realities
  • How C lose Are We to the Holodeck?
  • The Potential of Procedurally-Generated Narrative in Video Games
  • Cinema and Game Spaces
  • More About EVERYTHING
  • Play, Games, and the Good Life
  • II. 1 Game Studies Summit
  • Introduction
  • Transmedia Storytelling
  • Worlds Apart?
  • Playing (with) STAR WARS
  • Time, Memory, and Longing in Transmedial Storytelling
  • Playing with Stories, Playing in Worlds
  • A Game of Playful Art
  • Marshmallows and Bullets
  • Teaching Game Studies
  • II. 2 Media Pedagogy and Media Ethics Summit
  • Introduction
  • Not Just a Game
  • This Moral of Mine
  • Making Ethical Decisions in Serious Games
  • Moral Dilemmas in Digital Games
  • The Good, the Bad, and the lnbetween
  • Bioethics and Biofacts in Digital Games
  • POKÉMON Go
  • Spaces of Possibility?
  • Beyond the Multi-Player
  • Camping NOOb-Tuber and Other Annoying Players
  • Bodies That Matter in the Pursuit of Esports
  • Garners(') Talk
  • II.3 Film and Games Summit
  • Introduction
  • Serial Games
  • Games That Play People
  • Abu Goat
  • II. 4 Game Development Summit
  • Introduction
  • The Aesthetics of Choice
  • Games as a Source of Future Memory
  • My Hyperideal Self
  • Play lt Again, Sam Michael Erlhoff
  • Open Development as Disruptive Game Design Practice
  • II. 5 Games Preservation Summit
  • Introduction
  • Play, Things and Playthings
  • Preserving Games from Concept to Creation
  • Contributors