Real Wars on Virtual Battlefields : : The Convergence of Programmable Media at the Military-Civilian Margin / / Stefan Werning.

The book analyzes the multifarious exchange of algorithmic technologies and concepts between the military and the media industry from the early 1990s until now. Unlike most related scholarly work which focuses on digital games, it drafts a model of programmable media which is grounded in a close-rea...

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Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter transcript Backlist eBook Package 2000-2013
VerfasserIn:
Place / Publishing House:Bielefeld : : transcript Verlag, , [2015]
©2009
Year of Publication:2015
Edition:1. Aufl.
Language:English
Series:Kultur- und Medientheorie
Online Access:
Physical Description:1 online resource (412 p.)
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100 1 |a Werning, Stefan,   |e author.  |4 aut  |4 http://id.loc.gov/vocabulary/relators/aut 
245 1 0 |a Real Wars on Virtual Battlefields :  |b The Convergence of Programmable Media at the Military-Civilian Margin /  |c Stefan Werning. 
250 |a 1. Aufl. 
264 1 |a Bielefeld :   |b transcript Verlag,   |c [2015] 
264 4 |c ©2009 
300 |a 1 online resource (412 p.) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 0 |a Kultur- und Medientheorie 
505 0 0 |t Frontmatter --   |t Contents --   |t Table of Illustrations --   |t 1. Introduction --   |t 2. Building Blocks for a Model of Programmable Media Analysis --   |t 3. Epistemological Effects of Programmable Media in Perspective --   |t 4. Programmable Media at the Civilian/Military Margin --   |t 5. From the War in the Gulf to the Global War on Terror – A History in Games --   |t 6. Peripheralization and Universalization. Macro Effects of Programmable Media in Military-Civilian Contexts --   |t Bibliography --   |t Backmatter 
506 0 |a restricted access  |u http://purl.org/coar/access_right/c_16ec  |f online access with authorization  |2 star 
520 |a The book analyzes the multifarious exchange of algorithmic technologies and concepts between the military and the media industry from the early 1990s until now. Unlike most related scholarly work which focuses on digital games, it drafts a model of programmable media which is grounded in a close-reading of the key technologies, most notably the paradigm of object-oriented programming, and reconsiders technical disciplines from a humanities perspective. This model is then applied to analyze the effects of algorithmic logic on the military-civilian continuum, including economic practices, patterns of media usage and military decision-making. 
538 |a Mode of access: Internet via World Wide Web. 
546 |a In English. 
588 0 |a Description based on online resource; title from PDF title page (publisher's Web site, viewed 01. Dez 2022) 
650 0 |a Computer war games. 
650 0 |a Digital computer simulation. 
650 0 |a Military planning  |x Decision making  |x Data processing. 
650 0 |a War and society. 
650 4 |a Computer Games. 
650 4 |a Computer Sciences. 
650 4 |a Culture. 
650 4 |a Digital Games. 
650 4 |a Digital Media. 
650 4 |a Media Studies. 
650 4 |a Military. 
650 4 |a Sociology of Science. 
650 4 |a Technology Studies. 
650 4 |a Technology. 
650 7 |a SOCIAL SCIENCE / Media Studies.  |2 bisacsh 
653 |a Computer Games. 
653 |a Computer Sciences. 
653 |a Culture. 
653 |a Digital Games. 
653 |a Digital Media. 
653 |a Media Studies. 
653 |a Military. 
653 |a Sociology of Science. 
653 |a Technology Studies. 
653 |a Technology. 
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773 0 8 |i Title is part of eBook package:  |d De Gruyter  |t transcript English Backlist eBook-Package 2000-2015  |z 9783110661552 
773 0 8 |i Title is part of eBook package:  |d De Gruyter  |t transcript Highlight Collection Complete Package 2000-2009  |z 9783110463415  |o ZDB-23-TSO 
773 0 8 |i Title is part of eBook package:  |d De Gruyter  |t transcript Highlight Collection Lit. & Kultur 2000-2009  |z 9783110463408 
776 0 |c print  |z 9783837612400 
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856 4 0 |u https://www.degruyter.com/isbn/9783839412404 
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