›Assassin’s Creed‹ in the Classroom : : History’s Playground or a Stab in the Dark? / / ed. by Erik Champion, Juan Francisco Hiriart Vera.
The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin’s Creed games offer up the possibility of exploring history, mythol...
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Place / Publishing House: | München ;, Wien : : De Gruyter Oldenbourg, , [2023] ©2024 |
Year of Publication: | 2023 |
Language: | English |
Series: | Video Games and the Humanities ,
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Physical Description: | 1 online resource (VI, 265 p.) |
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›Assassin’s Creed‹ in the Classroom : History’s Playground or a Stab in the Dark? / ed. by Erik Champion, Juan Francisco Hiriart Vera. München ; Wien : De Gruyter Oldenbourg, [2023] ©2024 1 online resource (VI, 265 p.) text txt rdacontent computer c rdamedia online resource cr rdacarrier text file PDF rda Video Games and the Humanities , 2700-0400 ; 15 Frontmatter -- Contents -- Introduction: History’s Playground or a Stab in the Dark? -- Chapter 1 Historical Video Games and Teaching Practices -- Chapter 2 Discovery Tour Curriculum Guides to Improve Teachers’ Adoption of Serious Gaming -- Chapter 3 Christian Vikings Storming Templar Castles: Anachronism as a Teaching Tool -- Chapter 4 Ludoforming the Past: Mediation of Play and Mediation of History through Videogame Design -- Chapter 5 Exploring History through Depictions of Historical Characters in Assassin’s Creed Odyssey -- Chapter 6 Empathy and Historical Learning in Assassin’s Creed Valhalla Discovery Tour -- Chapter 7 The Discovery Tour as a Mediated Tool for Teaching and Learning History -- Chapter 8 Discovering the Past as a Virtual Foreign Country: Assassin’s Creed as Historical Tourism -- Chapter 9 Classical Creations in a Modern Medium: Using Story Creator Mode in a University Assignment -- Chapter 10 Assassin’s Creed @ The Carlos: Merging Games and Gallery in the Museum -- Chapter 11 From the Sketchbook to Assassin’s Creed Valhalla: An Experiment in Architectural Education -- Chapter 12 Assassin’s Creed As Immersive and Interactive Architectural History -- List of Contributors -- Index restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin’s Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects archaeologists and historiansexplores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum. Issued also in print. Mode of access: Internet via World Wide Web. In English. Description based on online resource; title from PDF title page (publisher's Web site, viewed 02. Jun 2024) Video games in education. Assassin’s Creed. Geschichtsvermittlung. Kulturelles Erbe. Video Spiele. authenticity. cultural heritage. teaching. video games. violence. Bazile, Julien A., contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Cameron, Hamish, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Champion, Erik, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Champion, Erik, editor. edt http://id.loc.gov/vocabulary/relators/edt Dubé, Adam K., contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Grufstedt, Ylva, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Hiriart Vera, Juan Francisco, editor. edt http://id.loc.gov/vocabulary/relators/edt Hiriart, Juan, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Houghton, Robert, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Jones, Kira, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Lacour, Rafael de, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Lefrançois, David, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Looije, Nathan, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Péloquin, Kevin, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Schwarz, Angela, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Sharma, Robin, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Sánchez García, Manuel, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Xu, Chu, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Éthier, Marc-André, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb Title is part of eBook package: De Gruyter DG Plus DeG Package 2024 Part 1 9783111332192 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 English 9783111319292 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 9783111318912 ZDB-23-DGG Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2023 English 9783111319131 Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2023 9783111318189 ZDB-23-DEG EPUB 9783111253473 print 9783111250724 https://doi.org/10.1515/9783111253275 https://www.degruyter.com/isbn/9783111253275 Cover https://www.degruyter.com/document/cover/isbn/9783111253275/original |
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English |
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Bazile, Julien A., Bazile, Julien A., Cameron, Hamish, Cameron, Hamish, Champion, Erik, Champion, Erik, Champion, Erik, Champion, Erik, Dubé, Adam K., Dubé, Adam K., Grufstedt, Ylva, Grufstedt, Ylva, Hiriart Vera, Juan Francisco, Hiriart Vera, Juan Francisco, Hiriart, Juan, Hiriart, Juan, Houghton, Robert, Houghton, Robert, Jones, Kira, Jones, Kira, Lacour, Rafael de, Lacour, Rafael de, Lefrançois, David, Lefrançois, David, Looije, Nathan, Looije, Nathan, Péloquin, Kevin, Péloquin, Kevin, Schwarz, Angela, Schwarz, Angela, Sharma, Robin, Sharma, Robin, Sánchez García, Manuel, Sánchez García, Manuel, Xu, Chu, Xu, Chu, Éthier, Marc-André, Éthier, Marc-André, |
author_facet |
Bazile, Julien A., Bazile, Julien A., Cameron, Hamish, Cameron, Hamish, Champion, Erik, Champion, Erik, Champion, Erik, Champion, Erik, Dubé, Adam K., Dubé, Adam K., Grufstedt, Ylva, Grufstedt, Ylva, Hiriart Vera, Juan Francisco, Hiriart Vera, Juan Francisco, Hiriart, Juan, Hiriart, Juan, Houghton, Robert, Houghton, Robert, Jones, Kira, Jones, Kira, Lacour, Rafael de, Lacour, Rafael de, Lefrançois, David, Lefrançois, David, Looije, Nathan, Looije, Nathan, Péloquin, Kevin, Péloquin, Kevin, Schwarz, Angela, Schwarz, Angela, Sharma, Robin, Sharma, Robin, Sánchez García, Manuel, Sánchez García, Manuel, Xu, Chu, Xu, Chu, Éthier, Marc-André, Éthier, Marc-André, |
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author_sort |
Bazile, Julien A., |
title |
›Assassin’s Creed‹ in the Classroom : History’s Playground or a Stab in the Dark? / |
spellingShingle |
›Assassin’s Creed‹ in the Classroom : History’s Playground or a Stab in the Dark? / Video Games and the Humanities , Frontmatter -- Contents -- Introduction: History’s Playground or a Stab in the Dark? -- Chapter 1 Historical Video Games and Teaching Practices -- Chapter 2 Discovery Tour Curriculum Guides to Improve Teachers’ Adoption of Serious Gaming -- Chapter 3 Christian Vikings Storming Templar Castles: Anachronism as a Teaching Tool -- Chapter 4 Ludoforming the Past: Mediation of Play and Mediation of History through Videogame Design -- Chapter 5 Exploring History through Depictions of Historical Characters in Assassin’s Creed Odyssey -- Chapter 6 Empathy and Historical Learning in Assassin’s Creed Valhalla Discovery Tour -- Chapter 7 The Discovery Tour as a Mediated Tool for Teaching and Learning History -- Chapter 8 Discovering the Past as a Virtual Foreign Country: Assassin’s Creed as Historical Tourism -- Chapter 9 Classical Creations in a Modern Medium: Using Story Creator Mode in a University Assignment -- Chapter 10 Assassin’s Creed @ The Carlos: Merging Games and Gallery in the Museum -- Chapter 11 From the Sketchbook to Assassin’s Creed Valhalla: An Experiment in Architectural Education -- Chapter 12 Assassin’s Creed As Immersive and Interactive Architectural History -- List of Contributors -- Index |
title_sub |
History’s Playground or a Stab in the Dark? / |
title_full |
›Assassin’s Creed‹ in the Classroom : History’s Playground or a Stab in the Dark? / ed. by Erik Champion, Juan Francisco Hiriart Vera. |
title_fullStr |
›Assassin’s Creed‹ in the Classroom : History’s Playground or a Stab in the Dark? / ed. by Erik Champion, Juan Francisco Hiriart Vera. |
title_full_unstemmed |
›Assassin’s Creed‹ in the Classroom : History’s Playground or a Stab in the Dark? / ed. by Erik Champion, Juan Francisco Hiriart Vera. |
title_auth |
›Assassin’s Creed‹ in the Classroom : History’s Playground or a Stab in the Dark? / |
title_alt |
Frontmatter -- Contents -- Introduction: History’s Playground or a Stab in the Dark? -- Chapter 1 Historical Video Games and Teaching Practices -- Chapter 2 Discovery Tour Curriculum Guides to Improve Teachers’ Adoption of Serious Gaming -- Chapter 3 Christian Vikings Storming Templar Castles: Anachronism as a Teaching Tool -- Chapter 4 Ludoforming the Past: Mediation of Play and Mediation of History through Videogame Design -- Chapter 5 Exploring History through Depictions of Historical Characters in Assassin’s Creed Odyssey -- Chapter 6 Empathy and Historical Learning in Assassin’s Creed Valhalla Discovery Tour -- Chapter 7 The Discovery Tour as a Mediated Tool for Teaching and Learning History -- Chapter 8 Discovering the Past as a Virtual Foreign Country: Assassin’s Creed as Historical Tourism -- Chapter 9 Classical Creations in a Modern Medium: Using Story Creator Mode in a University Assignment -- Chapter 10 Assassin’s Creed @ The Carlos: Merging Games and Gallery in the Museum -- Chapter 11 From the Sketchbook to Assassin’s Creed Valhalla: An Experiment in Architectural Education -- Chapter 12 Assassin’s Creed As Immersive and Interactive Architectural History -- List of Contributors -- Index |
title_new |
›Assassin’s Creed‹ in the Classroom : |
title_sort |
›assassin’s creed‹ in the classroom : history’s playground or a stab in the dark? / |
series |
Video Games and the Humanities , |
series2 |
Video Games and the Humanities , |
publisher |
De Gruyter Oldenbourg, |
publishDate |
2023 |
physical |
1 online resource (VI, 265 p.) Issued also in print. |
contents |
Frontmatter -- Contents -- Introduction: History’s Playground or a Stab in the Dark? -- Chapter 1 Historical Video Games and Teaching Practices -- Chapter 2 Discovery Tour Curriculum Guides to Improve Teachers’ Adoption of Serious Gaming -- Chapter 3 Christian Vikings Storming Templar Castles: Anachronism as a Teaching Tool -- Chapter 4 Ludoforming the Past: Mediation of Play and Mediation of History through Videogame Design -- Chapter 5 Exploring History through Depictions of Historical Characters in Assassin’s Creed Odyssey -- Chapter 6 Empathy and Historical Learning in Assassin’s Creed Valhalla Discovery Tour -- Chapter 7 The Discovery Tour as a Mediated Tool for Teaching and Learning History -- Chapter 8 Discovering the Past as a Virtual Foreign Country: Assassin’s Creed as Historical Tourism -- Chapter 9 Classical Creations in a Modern Medium: Using Story Creator Mode in a University Assignment -- Chapter 10 Assassin’s Creed @ The Carlos: Merging Games and Gallery in the Museum -- Chapter 11 From the Sketchbook to Assassin’s Creed Valhalla: An Experiment in Architectural Education -- Chapter 12 Assassin’s Creed As Immersive and Interactive Architectural History -- List of Contributors -- Index |
isbn |
9783111253275 9783111332192 9783111319292 9783111318912 9783111319131 9783111318189 9783111253473 9783111250724 |
issn |
2700-0400 ; |
callnumber-first |
L - Education |
callnumber-subject |
LB - Theory and Practice of Education |
callnumber-label |
LB1028 |
callnumber-sort |
LB 41028.75 |
url |
https://doi.org/10.1515/9783111253275 https://www.degruyter.com/isbn/9783111253275 https://www.degruyter.com/document/cover/isbn/9783111253275/original |
illustrated |
Not Illustrated |
dewey-hundreds |
700 - Arts & recreation |
dewey-tens |
790 - Sports, games & entertainment |
dewey-ones |
794 - Indoor games of skill |
dewey-full |
794.8/5 |
dewey-sort |
3794.8 15 |
dewey-raw |
794.8/5 |
dewey-search |
794.8/5 |
doi_str_mv |
10.1515/9783111253275 |
oclc_num |
1414457451 |
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Title is part of eBook package: De Gruyter DG Plus DeG Package 2024 Part 1 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 English Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2023 English Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2023 |
is_hierarchy_title |
›Assassin’s Creed‹ in the Classroom : History’s Playground or a Stab in the Dark? / |
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