›Assassin’s Creed‹ in the Classroom : : History’s Playground or a Stab in the Dark? / / ed. by Erik Champion, Juan Francisco Hiriart Vera.

The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin’s Creed games offer up the possibility of exploring history, mythol...

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Place / Publishing House:München ;, Wien : : De Gruyter Oldenbourg, , [2023]
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Year of Publication:2023
Language:English
Series:Video Games and the Humanities , 15
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spelling ›Assassin’s Creed‹ in the Classroom : History’s Playground or a Stab in the Dark? / ed. by Erik Champion, Juan Francisco Hiriart Vera.
München ; Wien : De Gruyter Oldenbourg, [2023]
©2024
1 online resource (VI, 265 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Video Games and the Humanities , 2700-0400 ; 15
Frontmatter -- Contents -- Introduction: History’s Playground or a Stab in the Dark? -- Chapter 1 Historical Video Games and Teaching Practices -- Chapter 2 Discovery Tour Curriculum Guides to Improve Teachers’ Adoption of Serious Gaming -- Chapter 3 Christian Vikings Storming Templar Castles: Anachronism as a Teaching Tool -- Chapter 4 Ludoforming the Past: Mediation of Play and Mediation of History through Videogame Design -- Chapter 5 Exploring History through Depictions of Historical Characters in Assassin’s Creed Odyssey -- Chapter 6 Empathy and Historical Learning in Assassin’s Creed Valhalla Discovery Tour -- Chapter 7 The Discovery Tour as a Mediated Tool for Teaching and Learning History -- Chapter 8 Discovering the Past as a Virtual Foreign Country: Assassin’s Creed as Historical Tourism -- Chapter 9 Classical Creations in a Modern Medium: Using Story Creator Mode in a University Assignment -- Chapter 10 Assassin’s Creed @ The Carlos: Merging Games and Gallery in the Museum -- Chapter 11 From the Sketchbook to Assassin’s Creed Valhalla: An Experiment in Architectural Education -- Chapter 12 Assassin’s Creed As Immersive and Interactive Architectural History -- List of Contributors -- Index
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin’s Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects archaeologists and historiansexplores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum.
Issued also in print.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 02. Jun 2024)
Video games in education.
Assassin’s Creed.
Geschichtsvermittlung.
Kulturelles Erbe.
Video Spiele.
authenticity.
cultural heritage.
teaching.
video games.
violence.
Bazile, Julien A., contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Cameron, Hamish, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Champion, Erik, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Champion, Erik, editor. edt http://id.loc.gov/vocabulary/relators/edt
Dubé, Adam K., contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Grufstedt, Ylva, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Hiriart Vera, Juan Francisco, editor. edt http://id.loc.gov/vocabulary/relators/edt
Hiriart, Juan, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Houghton, Robert, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Jones, Kira, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Lacour, Rafael de, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Lefrançois, David, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Looije, Nathan, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Péloquin, Kevin, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Schwarz, Angela, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Sharma, Robin, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Sánchez García, Manuel, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Xu, Chu, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Éthier, Marc-André, contributor. ctb https://id.loc.gov/vocabulary/relators/ctb
Title is part of eBook package: De Gruyter DG Plus DeG Package 2024 Part 1 9783111332192
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 English 9783111319292
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2023 9783111318912 ZDB-23-DGG
Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2023 English 9783111319131
Title is part of eBook package: De Gruyter EBOOK PACKAGE History 2023 9783111318189 ZDB-23-DEG
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Bazile, Julien A.,
Cameron, Hamish,
Cameron, Hamish,
Champion, Erik,
Champion, Erik,
Champion, Erik,
Champion, Erik,
Dubé, Adam K.,
Dubé, Adam K.,
Grufstedt, Ylva,
Grufstedt, Ylva,
Hiriart Vera, Juan Francisco,
Hiriart Vera, Juan Francisco,
Hiriart, Juan,
Hiriart, Juan,
Houghton, Robert,
Houghton, Robert,
Jones, Kira,
Jones, Kira,
Lacour, Rafael de,
Lacour, Rafael de,
Lefrançois, David,
Lefrançois, David,
Looije, Nathan,
Looije, Nathan,
Péloquin, Kevin,
Péloquin, Kevin,
Schwarz, Angela,
Schwarz, Angela,
Sharma, Robin,
Sharma, Robin,
Sánchez García, Manuel,
Sánchez García, Manuel,
Xu, Chu,
Xu, Chu,
Éthier, Marc-André,
Éthier, Marc-André,
author_facet Bazile, Julien A.,
Bazile, Julien A.,
Cameron, Hamish,
Cameron, Hamish,
Champion, Erik,
Champion, Erik,
Champion, Erik,
Champion, Erik,
Dubé, Adam K.,
Dubé, Adam K.,
Grufstedt, Ylva,
Grufstedt, Ylva,
Hiriart Vera, Juan Francisco,
Hiriart Vera, Juan Francisco,
Hiriart, Juan,
Hiriart, Juan,
Houghton, Robert,
Houghton, Robert,
Jones, Kira,
Jones, Kira,
Lacour, Rafael de,
Lacour, Rafael de,
Lefrançois, David,
Lefrançois, David,
Looije, Nathan,
Looije, Nathan,
Péloquin, Kevin,
Péloquin, Kevin,
Schwarz, Angela,
Schwarz, Angela,
Sharma, Robin,
Sharma, Robin,
Sánchez García, Manuel,
Sánchez García, Manuel,
Xu, Chu,
Xu, Chu,
Éthier, Marc-André,
Éthier, Marc-André,
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author_sort Bazile, Julien A.,
title ›Assassin’s Creed‹ in the Classroom : History’s Playground or a Stab in the Dark? /
spellingShingle ›Assassin’s Creed‹ in the Classroom : History’s Playground or a Stab in the Dark? /
Video Games and the Humanities ,
Frontmatter --
Contents --
Introduction: History’s Playground or a Stab in the Dark? --
Chapter 1 Historical Video Games and Teaching Practices --
Chapter 2 Discovery Tour Curriculum Guides to Improve Teachers’ Adoption of Serious Gaming --
Chapter 3 Christian Vikings Storming Templar Castles: Anachronism as a Teaching Tool --
Chapter 4 Ludoforming the Past: Mediation of Play and Mediation of History through Videogame Design --
Chapter 5 Exploring History through Depictions of Historical Characters in Assassin’s Creed Odyssey --
Chapter 6 Empathy and Historical Learning in Assassin’s Creed Valhalla Discovery Tour --
Chapter 7 The Discovery Tour as a Mediated Tool for Teaching and Learning History --
Chapter 8 Discovering the Past as a Virtual Foreign Country: Assassin’s Creed as Historical Tourism --
Chapter 9 Classical Creations in a Modern Medium: Using Story Creator Mode in a University Assignment --
Chapter 10 Assassin’s Creed @ The Carlos: Merging Games and Gallery in the Museum --
Chapter 11 From the Sketchbook to Assassin’s Creed Valhalla: An Experiment in Architectural Education --
Chapter 12 Assassin’s Creed As Immersive and Interactive Architectural History --
List of Contributors --
Index
title_sub History’s Playground or a Stab in the Dark? /
title_full ›Assassin’s Creed‹ in the Classroom : History’s Playground or a Stab in the Dark? / ed. by Erik Champion, Juan Francisco Hiriart Vera.
title_fullStr ›Assassin’s Creed‹ in the Classroom : History’s Playground or a Stab in the Dark? / ed. by Erik Champion, Juan Francisco Hiriart Vera.
title_full_unstemmed ›Assassin’s Creed‹ in the Classroom : History’s Playground or a Stab in the Dark? / ed. by Erik Champion, Juan Francisco Hiriart Vera.
title_auth ›Assassin’s Creed‹ in the Classroom : History’s Playground or a Stab in the Dark? /
title_alt Frontmatter --
Contents --
Introduction: History’s Playground or a Stab in the Dark? --
Chapter 1 Historical Video Games and Teaching Practices --
Chapter 2 Discovery Tour Curriculum Guides to Improve Teachers’ Adoption of Serious Gaming --
Chapter 3 Christian Vikings Storming Templar Castles: Anachronism as a Teaching Tool --
Chapter 4 Ludoforming the Past: Mediation of Play and Mediation of History through Videogame Design --
Chapter 5 Exploring History through Depictions of Historical Characters in Assassin’s Creed Odyssey --
Chapter 6 Empathy and Historical Learning in Assassin’s Creed Valhalla Discovery Tour --
Chapter 7 The Discovery Tour as a Mediated Tool for Teaching and Learning History --
Chapter 8 Discovering the Past as a Virtual Foreign Country: Assassin’s Creed as Historical Tourism --
Chapter 9 Classical Creations in a Modern Medium: Using Story Creator Mode in a University Assignment --
Chapter 10 Assassin’s Creed @ The Carlos: Merging Games and Gallery in the Museum --
Chapter 11 From the Sketchbook to Assassin’s Creed Valhalla: An Experiment in Architectural Education --
Chapter 12 Assassin’s Creed As Immersive and Interactive Architectural History --
List of Contributors --
Index
title_new ›Assassin’s Creed‹ in the Classroom :
title_sort ›assassin’s creed‹ in the classroom : history’s playground or a stab in the dark? /
series Video Games and the Humanities ,
series2 Video Games and the Humanities ,
publisher De Gruyter Oldenbourg,
publishDate 2023
physical 1 online resource (VI, 265 p.)
Issued also in print.
contents Frontmatter --
Contents --
Introduction: History’s Playground or a Stab in the Dark? --
Chapter 1 Historical Video Games and Teaching Practices --
Chapter 2 Discovery Tour Curriculum Guides to Improve Teachers’ Adoption of Serious Gaming --
Chapter 3 Christian Vikings Storming Templar Castles: Anachronism as a Teaching Tool --
Chapter 4 Ludoforming the Past: Mediation of Play and Mediation of History through Videogame Design --
Chapter 5 Exploring History through Depictions of Historical Characters in Assassin’s Creed Odyssey --
Chapter 6 Empathy and Historical Learning in Assassin’s Creed Valhalla Discovery Tour --
Chapter 7 The Discovery Tour as a Mediated Tool for Teaching and Learning History --
Chapter 8 Discovering the Past as a Virtual Foreign Country: Assassin’s Creed as Historical Tourism --
Chapter 9 Classical Creations in a Modern Medium: Using Story Creator Mode in a University Assignment --
Chapter 10 Assassin’s Creed @ The Carlos: Merging Games and Gallery in the Museum --
Chapter 11 From the Sketchbook to Assassin’s Creed Valhalla: An Experiment in Architectural Education --
Chapter 12 Assassin’s Creed As Immersive and Interactive Architectural History --
List of Contributors --
Index
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illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8/5
dewey-sort 3794.8 15
dewey-raw 794.8/5
dewey-search 794.8/5
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