›Assassin’s Creed‹ in the Classroom : : History’s Playground or a Stab in the Dark? / / ed. by Erik Champion, Juan Francisco Hiriart Vera.

The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin’s Creed games offer up the possibility of exploring history, mythol...

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Superior document:Title is part of eBook package: De Gruyter DG Plus DeG Package 2024 Part 1
MitwirkendeR:
HerausgeberIn:
Place / Publishing House:München ;, Wien : : De Gruyter Oldenbourg, , [2023]
©2024
Year of Publication:2023
Language:English
Series:Video Games and the Humanities , 15
Online Access:
Physical Description:1 online resource (VI, 265 p.)
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Description
Other title:Frontmatter --
Contents --
Introduction: History’s Playground or a Stab in the Dark? --
Chapter 1 Historical Video Games and Teaching Practices --
Chapter 2 Discovery Tour Curriculum Guides to Improve Teachers’ Adoption of Serious Gaming --
Chapter 3 Christian Vikings Storming Templar Castles: Anachronism as a Teaching Tool --
Chapter 4 Ludoforming the Past: Mediation of Play and Mediation of History through Videogame Design --
Chapter 5 Exploring History through Depictions of Historical Characters in Assassin’s Creed Odyssey --
Chapter 6 Empathy and Historical Learning in Assassin’s Creed Valhalla Discovery Tour --
Chapter 7 The Discovery Tour as a Mediated Tool for Teaching and Learning History --
Chapter 8 Discovering the Past as a Virtual Foreign Country: Assassin’s Creed as Historical Tourism --
Chapter 9 Classical Creations in a Modern Medium: Using Story Creator Mode in a University Assignment --
Chapter 10 Assassin’s Creed @ The Carlos: Merging Games and Gallery in the Museum --
Chapter 11 From the Sketchbook to Assassin’s Creed Valhalla: An Experiment in Architectural Education --
Chapter 12 Assassin’s Creed As Immersive and Interactive Architectural History --
List of Contributors --
Index
Summary:The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin’s Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects archaeologists and historiansexplores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum.
Format:Mode of access: Internet via World Wide Web.
ISBN:9783111253275
9783111332192
9783111319292
9783111318912
9783111319131
9783111318189
ISSN:2700-0400 ;
DOI:10.1515/9783111253275
Access:restricted access
Hierarchical level:Monograph
Statement of Responsibility: ed. by Erik Champion, Juan Francisco Hiriart Vera.